This commit is contained in:
CortexCore
2023-09-01 14:33:54 +08:00
parent 4fadd3a530
commit 8ef5c7ec0a
451 changed files with 1048940 additions and 2028 deletions

View File

@@ -14,7 +14,8 @@
"GUID:1235ca61e7f433b408ed5a68767e7123",
"GUID:bea3628e8b592ae47ade218cb9ec98db",
"GUID:f822dbf6fdfd4a5469cccaa2e4eed3b6",
"GUID:a3de65b07192e7d49bad7b4032d681de"
"GUID:a3de65b07192e7d49bad7b4032d681de",
"GUID:d8b63aba1907145bea998dd612889d6b"
],
"includePlatforms": [],
"excludePlatforms": [],

View File

@@ -1,10 +1,12 @@
using System;
using BITFALL.Entities.Player.Movement.States;
using BITFALL.Player.Movement;
using BITKit;
using BITKit.Entities;
using BITKit.Entities.Physics;
using BITKit.Entities.Player;
using Lightbug.CharacterControllerPro.Core;
using Unity.Mathematics;
using UnityEngine;
using UnityEngine.InputSystem;
using UnityEngine.InputSystem.Interactions;
@@ -12,11 +14,13 @@ using UnityEngine.UIElements;
namespace BITFALL.Entities.Player.Movement
{
public class PlayerCharacterController : StateBasedPlayerComponent<IEntityMovementState>,IEntityMovement,IServiceRegister
[CustomType(typeof(IEntityMovement))]
[CustomType(typeof(IPlayerMovement))]
public class PlayerCharacterController : StateBasedPlayerComponent<IEntityMovementState>,IEntityMovement,IServiceRegister,IPlayerMovement
{
public override Type BaseType => typeof(IEntityMovement);
[SerializeField] private CharacterActor actor;
[SerializeField] private Vector3 initialCameraPosition = new Vector3(0,0.11f,0.27f);
[SerializeField] private Vector3 initialCameraPosition = new(0,0.11f,0.27f);
[SerializeField] private float initialSpeed;
[SerializeReference,SubclassSelector] private IClosePoint climbClosePoint;
@@ -25,9 +29,12 @@ namespace BITFALL.Entities.Player.Movement
private IProvider adsProvider;
[SerializeField] private Transform cameraTransform;
public Vector3 ViewCenter { get; set; }
public Quaternion ViewRotation { get; set; }
public Vector3 LocomotionBasedVelocity { get;private set; }
public Vector3 Velocity => actor.Velocity;
public Vector3 GroundVelocity=>actor.GroundVelocity;
public Vector3 AngularVelocity { get;private set; }
public bool IsGrounded => actor.IsGrounded;
public Vector3 MovementInput { get; private set; }
@@ -38,8 +45,8 @@ namespace BITFALL.Entities.Player.Movement
public ExpectState<bool> ExpectSprint;
public ExpectState<Vector3> expectClimb;
public Vector3 CurrentCameraPosition;
private readonly ValidHandle allowMovement = new();
private readonly ValidHandle allowRun = new();
private IEntityPhysics physics;
private IHealth _health;
private bool isDead;
@@ -63,6 +70,7 @@ namespace BITFALL.Entities.Player.Movement
private void OnSetAlive(bool obj)
{
allowMovement.SetElements(this,obj);
allowRun.SetElements(this,obj);
if (obj)
{
if (!isDead) return;
@@ -91,13 +99,26 @@ namespace BITFALL.Entities.Player.Movement
ExpectSprint.Reset();
}
public void ExecuteCommand<T>(T command)
public void ExecuteCommand<T>(T command=default)
{
foreach (var x in StateDictionary.Values)
{
x.ExecuteCommand<T>(command);
}
switch (command)
{
case PlayerEnableRunCommand enableRunCommand:
allowRun.RemoveDisableElements(enableRunCommand.Lock);
ExpectRun.Reset();
ExpectSprint.Reset();
break;
case PlayerDisableRunCommand disableRunCommand:
allowRun.AddDisableElements(disableRunCommand.Lock);
break;
}
OnCommand?.Invoke(command);
}
public event Action<object> OnCommand;
public void View(InputAction.CallbackContext context)
{
@@ -111,6 +132,12 @@ namespace BITFALL.Entities.Player.Movement
lookInput.y += raw.x;
lookInput.x = Mathf.Clamp(lookInput.x, -80, 80);
LookInput = lookInput;
AngularVelocity = new Vector3
(
raw.y,
-raw.x
);
}
public void Jump(InputAction.CallbackContext context)
{
@@ -127,6 +154,7 @@ namespace BITFALL.Entities.Player.Movement
}
public void Run(InputAction.CallbackContext context)
{
if (allowRun.Allow is false) return;
switch (context)
{
case { interaction: PressInteraction, started: true }:
@@ -191,6 +219,18 @@ namespace BITFALL.Entities.Player.Movement
cameraTransform.rotation = rotation;
CurrentState?.AfterUpdateMovement(deltaTime);
cameraTransform.localPosition = Vector3.Lerp(cameraTransform.localPosition,CurrentCameraPosition,5 * deltaTime);
ViewCenter = cameraTransform.position;
ViewRotation = rotation;
}
public void AddViewEuler(float2 euler)
{
LookInput = new Vector3
{
x = LookInput.x + euler.x,
y = LookInput.y + euler.y
};
}
}

View File

@@ -37,11 +37,14 @@ namespace BITFALL.Entities.Player.Movement.States
// Smooth movement Velocity
currentVelocity = Vector3.Lerp(currentVelocity, targetMovementVelocity, 1f - Mathf.Exp(-16 * deltaTime));
if (!characterController.ExpectJump.shouldBe) return;
actor.ForceNotGrounded();
currentVelocity += Vector3.up * initialJumpForce;
characterController.ExpectJump.Reset();
if (characterController.ExpectJump.shouldBe)
{
actor.ForceNotGrounded();
currentVelocity += Vector3.up * initialJumpForce;
characterController.ExpectJump.Reset();
characterController.ExecuteCommand<OnPlayerJumpCommand>();
}
}
else
{

View File

@@ -0,0 +1,21 @@
{
"name": "BITFALL.Player.Survival.Runtime",
"rootNamespace": "",
"references": [
"GUID:14fe60d984bf9f84eac55c6ea033a8f4",
"GUID:709caf8d7fb6ef24bbba0ab9962a3ad0",
"GUID:d525ad6bd40672747bde77962f1c401e",
"GUID:49b49c76ee64f6b41bf28ef951cb0e50",
"GUID:26fc13cbbc427414f9af2143d581330a",
"GUID:f51ebe6a0ceec4240a699833d6309b23"
],
"includePlatforms": [],
"excludePlatforms": [],
"allowUnsafeCode": false,
"overrideReferences": false,
"precompiledReferences": [],
"autoReferenced": true,
"defineConstraints": [],
"versionDefines": [],
"noEngineReferences": false
}

View File

@@ -0,0 +1,54 @@
using System;
using System.Collections;
using System.Collections.Generic;
using System.Threading;
using BITKit;
using BITKit.Entities;
using UnityEngine;
namespace BITFALL.Player.Survival
{
[CustomType(typeof(IPlayerSurvival))]
public class PlayerSurvival : EntityComponent, IPlayerSurvival
{
[SerializeReference, SubclassSelector] private IPlayerSurvivalState[] survivalStates;
private readonly IntervalUpdate interval = new(1);
private bool initialized;
private CancellationToken _cancellationToken;
public override void OnAwake()
{
_cancellationToken = entity.Get<CancellationToken>();
foreach (var x in survivalStates)
{
x.OnStateInitialize();
}
}
public override async void OnStart()
{
foreach (var x in survivalStates)
{
await x.OnStateInitializeAsync(_cancellationToken);
}
foreach (var x in survivalStates)
{
x.OnStateInitialized();
}
initialized = true;
}
public override void OnFixedUpdate(float deltaTime)
{
if (interval.AllowUpdate is false || initialized is false) return;
foreach (var x in survivalStates)
{
x.ProcessState();
if(x.TryGetNewEvent(out var newEvent))
OnSurvivalEventOpened?.Invoke(newEvent);
if(x.TryGetClosedEvent(out var closedEvent))
OnSurvivalEventClosed?.Invoke(closedEvent);
}
}
public event Action<IPlayerSurvivalState> OnSurvivalStateChanged;
public event Action<IPlayerSurvivalEvent> OnSurvivalEventOpened;
public event Action<IPlayerSurvivalEvent> OnSurvivalEventClosed;
}
}