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// Magica Cloth 2.
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// Copyright (c) 2024 MagicaSoft.
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// https://magicasoft.jp
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using UnityEditor;
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using UnityEngine;
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namespace MagicaCloth2
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{
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[CustomPropertyDrawer(typeof(SharePreBuildData))]
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public class SharePreBuildDataDrawer : PropertyDrawer
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{
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public override void OnGUI(Rect position, SerializedProperty property, GUIContent label)
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{
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EditorGUI.BeginProperty(position, label, property);
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// サイズ
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float lineHight = EditorGUIUtility.singleLineHeight;
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// 子のフィールドをインデントしない
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var indent = EditorGUI.indentLevel;
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EditorGUI.indentLevel = 0;
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var buildIdProperty = property.FindPropertyRelative("buildId");
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var versionProperty = property.FindPropertyRelative("version");
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var resultProperty = property.FindPropertyRelative("buildResult.result");
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// テキスト幅調整
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EditorGUIUtility.labelWidth = position.width;
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// build Id
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string buildId = string.IsNullOrEmpty(buildIdProperty.stringValue) ? "(Empty)" : buildIdProperty.stringValue;
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EditorGUI.PrefixLabel(position, GUIUtility.GetControlID(FocusType.Passive), new GUIContent(buildId));
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position.y += lineHight;
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// インデント+1
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EditorGUI.indentLevel = indent + 1;
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// result
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Define.Result ret = (Define.Result)resultProperty.enumValueIndex;
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var result = new ResultCode(ret);
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if (result.IsFaild() == false)
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{
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// バージョン確認
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if (versionProperty.intValue != Define.System.LatestPreBuildVersion)
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result.SetError(Define.Result.PreBuildData_VersionMismatch);
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}
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// result text
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var backColor = GUI.color;
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if (result.IsSuccess())
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{
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GUI.color = Color.green;
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EditorGUI.PrefixLabel(position, GUIUtility.GetControlID(FocusType.Passive), new GUIContent($"{result.Result}"));
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}
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else
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{
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GUI.color = Color.red;
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EditorGUI.PrefixLabel(position, GUIUtility.GetControlID(FocusType.Passive), new GUIContent($"Error: {result.Result}"));
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}
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GUI.color = backColor;
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// インデントを元通りに戻します
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EditorGUI.indentLevel = indent;
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EditorGUI.EndProperty();
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}
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public override float GetPropertyHeight(SerializedProperty property, GUIContent label)
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{
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float h = EditorGUIUtility.singleLineHeight;
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h *= 2;
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return h;
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}
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}
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}
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