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// Magica Cloth 2.
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// Copyright (c) 2023 MagicaSoft.
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// https://magicasoft.jp
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using UnityEditor;
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using UnityEngine;
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namespace MagicaCloth2
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{
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/// <summary>
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/// CheckSliderSerializeDataプロパティのカスタムGUI描画
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/// </summary>
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[CustomPropertyDrawer(typeof(CheckSliderSerializeData))]
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public class CheckSliderSerializeDataDrawer : PropertyDrawer
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{
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public override void OnGUI(Rect position, SerializedProperty property, GUIContent label)
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{
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// サイズ
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float lineHight = EditorGUIUtility.singleLineHeight;
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float y = position.y;
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EditorGUI.BeginProperty(position, label, property);
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// プロパティ
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var useProperty = property.FindPropertyRelative("use");
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var valueProperty = property.FindPropertyRelative("value");
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// ラベルを描画
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Rect positionA;
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using (new EditorGUI.DisabledScope(!useProperty.boolValue))
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{
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positionA = EditorGUI.PrefixLabel(position, GUIUtility.GetControlID(FocusType.Passive), label);
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}
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// 子のフィールドをインデントしない
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var indent = EditorGUI.indentLevel;
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EditorGUI.indentLevel = 0;
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// 設定値の範囲。プロパティ名から判定する
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var minmax = MagicaClothEditor.GetPropertyMinMax(property.name);
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// 矩形を計算
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float w = positionA.width;
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const float toggleSize = 20;
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var buttonRect = new Rect(positionA.x, y, toggleSize, lineHight);
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var sliderRect = new Rect(positionA.x + toggleSize, y, Mathf.Max(w - toggleSize, 0), lineHight);
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// GUIContent.none をそれぞれに渡すと、ラベルなしに描画されます
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EditorGUI.PropertyField(buttonRect, useProperty, GUIContent.none);
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using (new EditorGUI.DisabledScope(!useProperty.boolValue))
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{
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EditorGUI.Slider(sliderRect, valueProperty, minmax.x, minmax.y, GUIContent.none);
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}
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// インデントを元通りに戻します
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EditorGUI.indentLevel = indent;
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EditorGUI.EndProperty();
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}
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}
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}
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