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// Magica Cloth 2.
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// Copyright (c) 2023 MagicaSoft.
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// https://magicasoft.jp
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#if MC2_DEBUG
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using UnityEngine;
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#endif
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namespace MagicaCloth2
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{
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#if MC2_DEBUG
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/// <summary>
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/// VirtualMeshのデバッグ表示設定
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/// </summary>
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[System.Serializable]
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public class VirtualMeshDebugSettings
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{
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public enum DebugAxis
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{
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None,
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Normal,
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All,
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}
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[Header("<<< MC2_DEBUG >>>")]
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public bool enable = false;
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[Range(0.003f, 0.1f)]
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public float pointSize = 0.01f;
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[Range(0.003f, 0.1f)]
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public float lineSize = 0.03f;
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public bool position = true;
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public bool axis = false;
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public bool indexNumber = false;
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public bool boneWeight = false;
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public bool uv = false;
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public bool depth = false;
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public bool rootIndex = false;
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public bool parentIndex = false;
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public bool line = true;
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public bool edgeNumber = false;
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public bool triangle = true;
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public bool triangleNormal = false;
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public bool triangleTangent = false;
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public bool triangleNumber = false;
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public bool baseLine = false;
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public bool boneName = false;
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public int vertexMinIndex = 0;
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public int vertexMaxIndex = 100000;
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public int edgeMinIndex = 0;
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public int edgeMaxIndex = 100000;
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public int triangleMinIndex = 0;
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public int triangleMaxIndex = 100000;
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}
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#endif // MC2_DEBUG
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}
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