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// Magica Cloth 2.
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// Copyright (c) 2024 MagicaSoft.
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// https://magicasoft.jp
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using System.Collections.Generic;
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using System.Text;
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using UnityEngine;
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namespace MagicaCloth2
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{
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/// <summary>
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/// PreBuildデータの共有部分
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/// </summary>
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[System.Serializable]
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public class SharePreBuildData
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{
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public int version;
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public string buildId;
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public ResultCode buildResult;
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public Vector3 buildScale;
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public List<RenderSetupData.ShareSerializationData> renderSetupDataList = new List<RenderSetupData.ShareSerializationData>();
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public VirtualMesh.ShareSerializationData proxyMesh;
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public List<VirtualMesh.ShareSerializationData> renderMeshList = new List<VirtualMesh.ShareSerializationData>();
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public DistanceConstraint.ConstraintData distanceConstraintData;
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public TriangleBendingConstraint.ConstraintData bendingConstraintData;
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public InertiaConstraint.ConstraintData inertiaConstraintData;
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//=========================================================================================
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public ResultCode DataValidate()
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{
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if (version != Define.System.LatestPreBuildVersion)
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return new ResultCode(Define.Result.PreBuildData_VersionMismatch);
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if (buildScale.x < Define.System.Epsilon)
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return new ResultCode(Define.Result.PreBuildData_InvalidScale);
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if (buildResult.IsFaild())
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return buildResult;
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return ResultCode.Success;
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}
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public bool CheckBuildId(string buildId)
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{
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if (string.IsNullOrEmpty(buildId))
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return false;
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return this.buildId == buildId;
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}
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public override string ToString()
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{
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StringBuilder sb = new StringBuilder(1024);
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sb.AppendLine("<<<<< PreBuildData >>>>>");
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sb.AppendLine($"Version:{version}");
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sb.AppendLine($"BuildID:{buildId}");
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sb.AppendLine($"BuildResult:{buildResult.GetResultString()}");
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sb.AppendLine($"BuildScale:{buildScale}");
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sb.AppendLine(proxyMesh.ToString());
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sb.AppendLine($"renderMeshList:{renderMeshList.Count}");
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sb.AppendLine($"renderSetupDataList:{renderSetupDataList.Count}");
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return sb.ToString();
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}
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}
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}
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