breakpoint
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#if UNITY_STANDALONE || UNITY_ANDROID || UNITY_IOS || UNITY_WSA || UNITY_WEBGL
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using Net.Client;
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using Net.Share;
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using Net.Component;
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using Net.UnityComponent;
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using UnityEngine;
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using Net.System;
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using static Net.Serialize.NetConvertFast2;
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namespace BuildComponent
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{
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/// <summary>
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/// Animation同步组件, 此代码由BuildComponentTools工具生成, 如果同步发生相互影响的字段或属性, 请自行检查处理一下!
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/// </summary>
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[RequireComponent(typeof(UnityEngine.Animation))]
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public class NetworkAnimation : NetworkBehaviour
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{
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private UnityEngine.Animation self;
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public bool autoCheck;
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private object[] fields;
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private int[] eventsId;
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public void Awake()
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{
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self = GetComponent<UnityEngine.Animation>();
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fields = new object[40];
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eventsId = new int[40];
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fields[1] = self.clip;
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fields[2] = self.playAutomatically;
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fields[3] = self.wrapMode;
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fields[4] = self.animatePhysics;
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fields[5] = self.cullingType;
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}
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public UnityEngine.AnimationClip clip
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{
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get
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{
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return self.clip;
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}
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set
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{
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if (value.Equals(fields[1]))
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return;
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fields[1] = value;
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self.clip = value;
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ClientBase.Instance.AddOperation(new Operation(Command.BuildComponent, netObj.Identity)
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{
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index = netObj.registerObjectIndex,
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index1 = NetComponentID,
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index2 = 1,
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buffer = SerializeObject(value).ToArray(true),
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uid = ClientBase.Instance.UID
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});
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}
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}
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public System.Boolean playAutomatically
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{
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get
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{
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return self.playAutomatically;
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}
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set
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{
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if (value.Equals(fields[2]))
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return;
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fields[2] = value;
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self.playAutomatically = value;
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ClientBase.Instance.AddOperation(new Operation(Command.BuildComponent, netObj.Identity)
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{
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index = netObj.registerObjectIndex,
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index1 = NetComponentID,
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index2 = 2,
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buffer = SerializeObject(value).ToArray(true),
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uid = ClientBase.Instance.UID
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});
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}
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}
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public UnityEngine.WrapMode wrapMode
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{
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get
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{
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return self.wrapMode;
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}
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set
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{
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if (value.Equals(fields[3]))
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return;
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fields[3] = value;
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self.wrapMode = value;
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ClientBase.Instance.AddOperation(new Operation(Command.BuildComponent, netObj.Identity)
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{
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index = netObj.registerObjectIndex,
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index1 = NetComponentID,
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index2 = 3,
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buffer = SerializeObject(value).ToArray(true),
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uid = ClientBase.Instance.UID
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});
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}
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}
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public System.Boolean animatePhysics
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{
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get
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{
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return self.animatePhysics;
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}
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set
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{
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if (value.Equals(fields[4]))
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return;
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fields[4] = value;
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self.animatePhysics = value;
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ClientBase.Instance.AddOperation(new Operation(Command.BuildComponent, netObj.Identity)
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{
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index = netObj.registerObjectIndex,
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index1 = NetComponentID,
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index2 = 4,
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buffer = SerializeObject(value).ToArray(true),
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uid = ClientBase.Instance.UID
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});
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}
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}
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public UnityEngine.AnimationCullingType cullingType
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{
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get
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{
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return self.cullingType;
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}
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set
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{
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if (value.Equals(fields[5]))
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return;
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fields[5] = value;
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self.cullingType = value;
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ClientBase.Instance.AddOperation(new Operation(Command.BuildComponent, netObj.Identity)
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{
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index = netObj.registerObjectIndex,
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index1 = NetComponentID,
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index2 = 5,
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buffer = SerializeObject(value).ToArray(true),
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uid = ClientBase.Instance.UID
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});
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}
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}
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public override void OnPropertyAutoCheck()
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{
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if (!autoCheck)
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return;
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clip = clip;
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playAutomatically = playAutomatically;
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wrapMode = wrapMode;
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animatePhysics = animatePhysics;
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cullingType = cullingType;
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}
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public void Stop(System.String name, bool always = false, int executeNumber = 0, float time = 0)
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{
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if (name.Equals(fields[7]) & !always) return;
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fields[7] = name;
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var buffer = SerializeModel(new RPCModel() { pars = new object[] { name, } });
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ClientBase.Instance.AddOperation(new Operation(Command.BuildComponent, netObj.Identity)
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{
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index = netObj.registerObjectIndex,
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index1 = NetComponentID,
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index2 = 6,
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buffer = buffer
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});
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if (executeNumber > 0)
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{
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ThreadManager.Event.RemoveEvent(eventsId[6]);
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eventsId[6] = ThreadManager.Event.AddEvent(time, executeNumber, (obj)=> {
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Stop(name, true, 0, 0);
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}, null);
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}
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}
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public void Rewind(System.String name, bool always = false, int executeNumber = 0, float time = 0)
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{
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if (name.Equals(fields[9]) & !always) return;
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fields[9] = name;
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var buffer = SerializeModel(new RPCModel() { pars = new object[] { name, } });
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ClientBase.Instance.AddOperation(new Operation(Command.BuildComponent, netObj.Identity)
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{
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index = netObj.registerObjectIndex,
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index1 = NetComponentID,
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index2 = 8,
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buffer = buffer
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});
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if (executeNumber > 0)
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{
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ThreadManager.Event.RemoveEvent(eventsId[8]);
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eventsId[8] = ThreadManager.Event.AddEvent(time, executeNumber, (obj)=> {
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Rewind(name, true, 0, 0);
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}, null);
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}
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}
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public void Play( bool always = false, int executeNumber = 0, float time = 0)
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{
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if ( !always) return;
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var buffer = SerializeModel(new RPCModel() { pars = new object[] { } });
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ClientBase.Instance.AddOperation(new Operation(Command.BuildComponent, netObj.Identity)
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{
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index = netObj.registerObjectIndex,
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index1 = NetComponentID,
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index2 = 10,
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buffer = buffer
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});
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if (executeNumber > 0)
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{
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ThreadManager.Event.RemoveEvent(eventsId[10]);
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eventsId[10] = ThreadManager.Event.AddEvent(time, executeNumber, (obj)=> {
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Play( true, 0, 0);
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}, null);
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}
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}
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public void Play(UnityEngine.PlayMode mode, bool always = false, int executeNumber = 0, float time = 0)
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{
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if (mode.Equals(fields[12]) & !always) return;
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fields[12] = mode;
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var buffer = SerializeModel(new RPCModel() { pars = new object[] { mode, } });
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ClientBase.Instance.AddOperation(new Operation(Command.BuildComponent, netObj.Identity)
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{
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index = netObj.registerObjectIndex,
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index1 = NetComponentID,
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index2 = 11,
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buffer = buffer
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});
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if (executeNumber > 0)
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{
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ThreadManager.Event.RemoveEvent(eventsId[11]);
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eventsId[11] = ThreadManager.Event.AddEvent(time, executeNumber, (obj)=> {
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Play(mode, true, 0, 0);
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}, null);
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}
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}
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public void Play(System.String animation, bool always = false, int executeNumber = 0, float time = 0)
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{
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if (animation.Equals(fields[14]) & !always) return;
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fields[14] = animation;
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var buffer = SerializeModel(new RPCModel() { pars = new object[] { animation, } });
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ClientBase.Instance.AddOperation(new Operation(Command.BuildComponent, netObj.Identity)
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{
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index = netObj.registerObjectIndex,
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index1 = NetComponentID,
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index2 = 13,
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buffer = buffer
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});
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if (executeNumber > 0)
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{
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ThreadManager.Event.RemoveEvent(eventsId[13]);
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eventsId[13] = ThreadManager.Event.AddEvent(time, executeNumber, (obj)=> {
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Play(animation, true, 0, 0);
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}, null);
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}
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}
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public void CrossFade(System.String animation, bool always = false, int executeNumber = 0, float time = 0)
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{
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if (animation.Equals(fields[16]) & !always) return;
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fields[16] = animation;
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var buffer = SerializeModel(new RPCModel() { pars = new object[] { animation, } });
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ClientBase.Instance.AddOperation(new Operation(Command.BuildComponent, netObj.Identity)
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{
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index = netObj.registerObjectIndex,
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index1 = NetComponentID,
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index2 = 15,
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buffer = buffer
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});
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if (executeNumber > 0)
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{
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ThreadManager.Event.RemoveEvent(eventsId[15]);
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eventsId[15] = ThreadManager.Event.AddEvent(time, executeNumber, (obj)=> {
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CrossFade(animation, true, 0, 0);
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}, null);
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}
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}
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public void CrossFade(System.String animation,System.Single fadeLength, bool always = false, int executeNumber = 0, float time = 0)
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{
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if (animation.Equals(fields[18]) & fadeLength.Equals(fields[19]) & !always) return;
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fields[18] = animation;
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fields[19] = fadeLength;
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var buffer = SerializeModel(new RPCModel() { pars = new object[] { animation,fadeLength, } });
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ClientBase.Instance.AddOperation(new Operation(Command.BuildComponent, netObj.Identity)
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{
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index = netObj.registerObjectIndex,
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index1 = NetComponentID,
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index2 = 17,
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buffer = buffer
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});
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if (executeNumber > 0)
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{
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ThreadManager.Event.RemoveEvent(eventsId[17]);
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eventsId[17] = ThreadManager.Event.AddEvent(time, executeNumber, (obj)=> {
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CrossFade(animation,fadeLength, true, 0, 0);
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}, null);
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}
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}
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public void Blend(System.String animation, bool always = false, int executeNumber = 0, float time = 0)
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{
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if (animation.Equals(fields[21]) & !always) return;
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fields[21] = animation;
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var buffer = SerializeModel(new RPCModel() { pars = new object[] { animation, } });
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ClientBase.Instance.AddOperation(new Operation(Command.BuildComponent, netObj.Identity)
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{
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index = netObj.registerObjectIndex,
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index1 = NetComponentID,
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index2 = 20,
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buffer = buffer
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});
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if (executeNumber > 0)
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{
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ThreadManager.Event.RemoveEvent(eventsId[20]);
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eventsId[20] = ThreadManager.Event.AddEvent(time, executeNumber, (obj)=> {
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Blend(animation, true, 0, 0);
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}, null);
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}
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}
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public void Blend(System.String animation,System.Single targetWeight, bool always = false, int executeNumber = 0, float time = 0)
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{
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if (animation.Equals(fields[23]) & targetWeight.Equals(fields[24]) & !always) return;
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fields[23] = animation;
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fields[24] = targetWeight;
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var buffer = SerializeModel(new RPCModel() { pars = new object[] { animation,targetWeight, } });
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ClientBase.Instance.AddOperation(new Operation(Command.BuildComponent, netObj.Identity)
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{
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index = netObj.registerObjectIndex,
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index1 = NetComponentID,
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index2 = 22,
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buffer = buffer
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});
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if (executeNumber > 0)
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{
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ThreadManager.Event.RemoveEvent(eventsId[22]);
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eventsId[22] = ThreadManager.Event.AddEvent(time, executeNumber, (obj)=> {
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Blend(animation,targetWeight, true, 0, 0);
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}, null);
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}
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}
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public void CrossFadeQueued(System.String animation, bool always = false, int executeNumber = 0, float time = 0)
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{
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if (animation.Equals(fields[26]) & !always) return;
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fields[26] = animation;
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var buffer = SerializeModel(new RPCModel() { pars = new object[] { animation, } });
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ClientBase.Instance.AddOperation(new Operation(Command.BuildComponent, netObj.Identity)
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{
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index = netObj.registerObjectIndex,
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index1 = NetComponentID,
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index2 = 25,
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buffer = buffer
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});
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if (executeNumber > 0)
|
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{
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ThreadManager.Event.RemoveEvent(eventsId[25]);
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eventsId[25] = ThreadManager.Event.AddEvent(time, executeNumber, (obj)=> {
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CrossFadeQueued(animation, true, 0, 0);
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}, null);
|
||||
}
|
||||
}
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public void CrossFadeQueued(System.String animation,System.Single fadeLength, bool always = false, int executeNumber = 0, float time = 0)
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{
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if (animation.Equals(fields[28]) & fadeLength.Equals(fields[29]) & !always) return;
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fields[28] = animation;
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fields[29] = fadeLength;
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var buffer = SerializeModel(new RPCModel() { pars = new object[] { animation,fadeLength, } });
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ClientBase.Instance.AddOperation(new Operation(Command.BuildComponent, netObj.Identity)
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{
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index = netObj.registerObjectIndex,
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index1 = NetComponentID,
|
||||
index2 = 27,
|
||||
buffer = buffer
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||||
});
|
||||
if (executeNumber > 0)
|
||||
{
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ThreadManager.Event.RemoveEvent(eventsId[27]);
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||||
eventsId[27] = ThreadManager.Event.AddEvent(time, executeNumber, (obj)=> {
|
||||
CrossFadeQueued(animation,fadeLength, true, 0, 0);
|
||||
}, null);
|
||||
}
|
||||
}
|
||||
public void CrossFadeQueued(System.String animation,System.Single fadeLength,UnityEngine.QueueMode queue, bool always = false, int executeNumber = 0, float time = 0)
|
||||
{
|
||||
if (animation.Equals(fields[31]) & fadeLength.Equals(fields[32]) & queue.Equals(fields[33]) & !always) return;
|
||||
fields[31] = animation;
|
||||
fields[32] = fadeLength;
|
||||
fields[33] = queue;
|
||||
var buffer = SerializeModel(new RPCModel() { pars = new object[] { animation,fadeLength,queue, } });
|
||||
ClientBase.Instance.AddOperation(new Operation(Command.BuildComponent, netObj.Identity)
|
||||
{
|
||||
index = netObj.registerObjectIndex,
|
||||
index1 = NetComponentID,
|
||||
index2 = 30,
|
||||
buffer = buffer
|
||||
});
|
||||
if (executeNumber > 0)
|
||||
{
|
||||
ThreadManager.Event.RemoveEvent(eventsId[30]);
|
||||
eventsId[30] = ThreadManager.Event.AddEvent(time, executeNumber, (obj)=> {
|
||||
CrossFadeQueued(animation,fadeLength,queue, true, 0, 0);
|
||||
}, null);
|
||||
}
|
||||
}
|
||||
public void PlayQueued(System.String animation, bool always = false, int executeNumber = 0, float time = 0)
|
||||
{
|
||||
if (animation.Equals(fields[35]) & !always) return;
|
||||
fields[35] = animation;
|
||||
var buffer = SerializeModel(new RPCModel() { pars = new object[] { animation, } });
|
||||
ClientBase.Instance.AddOperation(new Operation(Command.BuildComponent, netObj.Identity)
|
||||
{
|
||||
index = netObj.registerObjectIndex,
|
||||
index1 = NetComponentID,
|
||||
index2 = 34,
|
||||
buffer = buffer
|
||||
});
|
||||
if (executeNumber > 0)
|
||||
{
|
||||
ThreadManager.Event.RemoveEvent(eventsId[34]);
|
||||
eventsId[34] = ThreadManager.Event.AddEvent(time, executeNumber, (obj)=> {
|
||||
PlayQueued(animation, true, 0, 0);
|
||||
}, null);
|
||||
}
|
||||
}
|
||||
public void PlayQueued(System.String animation,UnityEngine.QueueMode queue, bool always = false, int executeNumber = 0, float time = 0)
|
||||
{
|
||||
if (animation.Equals(fields[37]) & queue.Equals(fields[38]) & !always) return;
|
||||
fields[37] = animation;
|
||||
fields[38] = queue;
|
||||
var buffer = SerializeModel(new RPCModel() { pars = new object[] { animation,queue, } });
|
||||
ClientBase.Instance.AddOperation(new Operation(Command.BuildComponent, netObj.Identity)
|
||||
{
|
||||
index = netObj.registerObjectIndex,
|
||||
index1 = NetComponentID,
|
||||
index2 = 36,
|
||||
buffer = buffer
|
||||
});
|
||||
if (executeNumber > 0)
|
||||
{
|
||||
ThreadManager.Event.RemoveEvent(eventsId[36]);
|
||||
eventsId[36] = ThreadManager.Event.AddEvent(time, executeNumber, (obj)=> {
|
||||
PlayQueued(animation,queue, true, 0, 0);
|
||||
}, null);
|
||||
}
|
||||
}
|
||||
public void RemoveClip(System.String clipName, bool always = false, int executeNumber = 0, float time = 0)
|
||||
{
|
||||
if (clipName.Equals(fields[40]) & !always) return;
|
||||
fields[40] = clipName;
|
||||
var buffer = SerializeModel(new RPCModel() { pars = new object[] { clipName, } });
|
||||
ClientBase.Instance.AddOperation(new Operation(Command.BuildComponent, netObj.Identity)
|
||||
{
|
||||
index = netObj.registerObjectIndex,
|
||||
index1 = NetComponentID,
|
||||
index2 = 39,
|
||||
buffer = buffer
|
||||
});
|
||||
if (executeNumber > 0)
|
||||
{
|
||||
ThreadManager.Event.RemoveEvent(eventsId[39]);
|
||||
eventsId[39] = ThreadManager.Event.AddEvent(time, executeNumber, (obj)=> {
|
||||
RemoveClip(clipName, true, 0, 0);
|
||||
}, null);
|
||||
}
|
||||
}
|
||||
public System.Collections.IEnumerator GetEnumerator()
|
||||
{
|
||||
return self.GetEnumerator();
|
||||
}
|
||||
public UnityEngine.AnimationClip GetClip(System.String name)
|
||||
{
|
||||
return self.GetClip(name);
|
||||
}
|
||||
public override void OnNetworkOperationHandler(Operation opt)
|
||||
{
|
||||
switch (opt.index2)
|
||||
{
|
||||
|
||||
case 1:
|
||||
{
|
||||
if (opt.uid == ClientBase.Instance.UID)
|
||||
return;
|
||||
var clip = DeserializeObject<UnityEngine.AnimationClip>(new Segment(opt.buffer, false));
|
||||
fields[1] = clip;
|
||||
self.clip = clip;
|
||||
}
|
||||
break;
|
||||
case 2:
|
||||
{
|
||||
if (opt.uid == ClientBase.Instance.UID)
|
||||
return;
|
||||
var playAutomatically = DeserializeObject<System.Boolean>(new Segment(opt.buffer, false));
|
||||
fields[2] = playAutomatically;
|
||||
self.playAutomatically = playAutomatically;
|
||||
}
|
||||
break;
|
||||
case 3:
|
||||
{
|
||||
if (opt.uid == ClientBase.Instance.UID)
|
||||
return;
|
||||
var wrapMode = DeserializeObject<UnityEngine.WrapMode>(new Segment(opt.buffer, false));
|
||||
fields[3] = wrapMode;
|
||||
self.wrapMode = wrapMode;
|
||||
}
|
||||
break;
|
||||
case 4:
|
||||
{
|
||||
if (opt.uid == ClientBase.Instance.UID)
|
||||
return;
|
||||
var animatePhysics = DeserializeObject<System.Boolean>(new Segment(opt.buffer, false));
|
||||
fields[4] = animatePhysics;
|
||||
self.animatePhysics = animatePhysics;
|
||||
}
|
||||
break;
|
||||
case 5:
|
||||
{
|
||||
if (opt.uid == ClientBase.Instance.UID)
|
||||
return;
|
||||
var cullingType = DeserializeObject<UnityEngine.AnimationCullingType>(new Segment(opt.buffer, false));
|
||||
fields[5] = cullingType;
|
||||
self.cullingType = cullingType;
|
||||
}
|
||||
break;
|
||||
case 6:
|
||||
{
|
||||
var segment = new Segment(opt.buffer, false);
|
||||
var data = DeserializeModel(segment);
|
||||
var name = (System.String)(fields[7] = data.Obj);
|
||||
self.Stop(name);
|
||||
}
|
||||
break;
|
||||
case 8:
|
||||
{
|
||||
var segment = new Segment(opt.buffer, false);
|
||||
var data = DeserializeModel(segment);
|
||||
var name = (System.String)(fields[9] = data.Obj);
|
||||
self.Rewind(name);
|
||||
}
|
||||
break;
|
||||
case 10:
|
||||
{
|
||||
self.Play();
|
||||
}
|
||||
break;
|
||||
case 11:
|
||||
{
|
||||
var segment = new Segment(opt.buffer, false);
|
||||
var data = DeserializeModel(segment);
|
||||
var mode = (UnityEngine.PlayMode)(fields[12] = data.Obj);
|
||||
self.Play(mode);
|
||||
}
|
||||
break;
|
||||
case 13:
|
||||
{
|
||||
var segment = new Segment(opt.buffer, false);
|
||||
var data = DeserializeModel(segment);
|
||||
var animation = (System.String)(fields[14] = data.Obj);
|
||||
self.Play(animation);
|
||||
}
|
||||
break;
|
||||
case 15:
|
||||
{
|
||||
var segment = new Segment(opt.buffer, false);
|
||||
var data = DeserializeModel(segment);
|
||||
var animation = (System.String)(fields[16] = data.Obj);
|
||||
self.CrossFade(animation);
|
||||
}
|
||||
break;
|
||||
case 17:
|
||||
{
|
||||
var segment = new Segment(opt.buffer, false);
|
||||
var data = DeserializeModel(segment);
|
||||
var animation = (System.String)(fields[18] = data.Obj);
|
||||
var fadeLength = (System.Single)(fields[19] = data.Obj);
|
||||
self.CrossFade(animation,fadeLength);
|
||||
}
|
||||
break;
|
||||
case 20:
|
||||
{
|
||||
var segment = new Segment(opt.buffer, false);
|
||||
var data = DeserializeModel(segment);
|
||||
var animation = (System.String)(fields[21] = data.Obj);
|
||||
self.Blend(animation);
|
||||
}
|
||||
break;
|
||||
case 22:
|
||||
{
|
||||
var segment = new Segment(opt.buffer, false);
|
||||
var data = DeserializeModel(segment);
|
||||
var animation = (System.String)(fields[23] = data.Obj);
|
||||
var targetWeight = (System.Single)(fields[24] = data.Obj);
|
||||
self.Blend(animation,targetWeight);
|
||||
}
|
||||
break;
|
||||
case 25:
|
||||
{
|
||||
var segment = new Segment(opt.buffer, false);
|
||||
var data = DeserializeModel(segment);
|
||||
var animation = (System.String)(fields[26] = data.Obj);
|
||||
self.CrossFadeQueued(animation);
|
||||
}
|
||||
break;
|
||||
case 27:
|
||||
{
|
||||
var segment = new Segment(opt.buffer, false);
|
||||
var data = DeserializeModel(segment);
|
||||
var animation = (System.String)(fields[28] = data.Obj);
|
||||
var fadeLength = (System.Single)(fields[29] = data.Obj);
|
||||
self.CrossFadeQueued(animation,fadeLength);
|
||||
}
|
||||
break;
|
||||
case 30:
|
||||
{
|
||||
var segment = new Segment(opt.buffer, false);
|
||||
var data = DeserializeModel(segment);
|
||||
var animation = (System.String)(fields[31] = data.Obj);
|
||||
var fadeLength = (System.Single)(fields[32] = data.Obj);
|
||||
var queue = (UnityEngine.QueueMode)(fields[33] = data.Obj);
|
||||
self.CrossFadeQueued(animation,fadeLength,queue);
|
||||
}
|
||||
break;
|
||||
case 34:
|
||||
{
|
||||
var segment = new Segment(opt.buffer, false);
|
||||
var data = DeserializeModel(segment);
|
||||
var animation = (System.String)(fields[35] = data.Obj);
|
||||
self.PlayQueued(animation);
|
||||
}
|
||||
break;
|
||||
case 36:
|
||||
{
|
||||
var segment = new Segment(opt.buffer, false);
|
||||
var data = DeserializeModel(segment);
|
||||
var animation = (System.String)(fields[37] = data.Obj);
|
||||
var queue = (UnityEngine.QueueMode)(fields[38] = data.Obj);
|
||||
self.PlayQueued(animation,queue);
|
||||
}
|
||||
break;
|
||||
case 39:
|
||||
{
|
||||
var segment = new Segment(opt.buffer, false);
|
||||
var data = DeserializeModel(segment);
|
||||
var clipName = (System.String)(fields[40] = data.Obj);
|
||||
self.RemoveClip(clipName);
|
||||
}
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
#endif
|
2288
Assets/Plugins/GameDesigner/Component/Generate/NetworkAnimator.cs
Normal file
2288
Assets/Plugins/GameDesigner/Component/Generate/NetworkAnimator.cs
Normal file
File diff suppressed because it is too large
Load Diff
Reference in New Issue
Block a user