breakpoint

This commit is contained in:
CortexCore
2023-06-17 16:30:53 +08:00
parent cd02761be7
commit 877ba6e548
88 changed files with 8715 additions and 988 deletions

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#if UNITY_STANDALONE || UNITY_ANDROID || UNITY_IOS || UNITY_WSA || UNITY_WEBGL
namespace Net.Component
{
using UnityEngine;
public class ARPGcamera : MonoBehaviour
{
public Transform target;
public float targetHeight = 1.2f;
public float distance = 4.0f;
public float maxDistance = 20;
public float minDistance = 1.0f;
public float xSpeed = 500.0f;
public float ySpeed = 120.0f;
public float yMinLimit = -10;
public float yMaxLimit = 70;
public float zoomRate = 80;
public float rotationDampening = 3.0f;
public float x = 20.0f;
public float y = 0.0f;
public float aimAngle = 8;
public KeyCode key = KeyCode.Mouse1;
protected Quaternion aim;
protected Quaternion rotation;
private Vector3 position;
void LateUpdate()
{
if (!target)
return;
if (Input.GetKey(key) | key == KeyCode.None)
{
x += Input.GetAxis("Mouse X") * xSpeed * 0.02f;
y -= Input.GetAxis("Mouse Y") * ySpeed * 0.02f;
}
distance -= Input.GetAxis("Mouse ScrollWheel") * Time.deltaTime * zoomRate * Mathf.Abs(distance);
distance = Mathf.Clamp(distance, minDistance, maxDistance);
y = ClampAngle(y, yMinLimit, yMaxLimit);
// Rotate Camera
rotation = Quaternion.Euler(y, x, 0);
transform.rotation = rotation;
aim = Quaternion.Euler(y - aimAngle, x, 0);
//Camera Position
position = target.position - (rotation * Vector3.forward * distance + new Vector3(0, -targetHeight, 0));
transform.position = position;
}
static float ClampAngle(float angle, float min, float max)
{
if (angle < -360)
angle += 360;
if (angle > 360)
angle -= 360;
return Mathf.Clamp(angle, min, max);
}
}
}
#endif

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#if UNITY_STANDALONE || UNITY_ANDROID || UNITY_IOS || UNITY_WSA || UNITY_WEBGL
using UnityEngine;
/// <summary>
/// 只显示不能修改的属性
/// </summary>
public class DisplayOnly : PropertyAttribute
{
public string text;
public DisplayOnly() { }
public DisplayOnly(string text)
{
this.text = text;
}
}
///<summary>
///定义多选属性
///</summary>
public class EnumFlags : PropertyAttribute { }
#endif