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@@ -585,6 +585,7 @@ namespace BITFALL.Entities.Player.Movement
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var value = currentGravity.y;
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//Debug.Log($"Vector:{currentVelocity}\tMagnitude:{value}\tGravity:{currentGravity}");
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//Debug.Log(value);
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OnCommand?.Invoke(new OnPlayerLandCommand());
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switch (value)
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{
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case > 0:
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@@ -609,6 +610,7 @@ namespace BITFALL.Entities.Player.Movement
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if (actor.IsGrounded is false && actor.IsStable is false)
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{
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landFreeze.Reset();
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}
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}
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