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using UnityEngine;
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using Lightbug.CharacterControllerPro.Core;
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namespace Lightbug.CharacterControllerPro.Demo
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{
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public class VerticalDirectionModifier2D : VerticalDirectionModifier
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{
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void OnTriggerEnter2D(Collider2D other)
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{
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if (!isReady)
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return;
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CharacterActor characterActor = GetCharacter(other.transform);
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if (characterActor != null)
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{
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HandleUpDirection(characterActor);
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characterActor.Up = reference.referenceTransform.up;
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}
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}
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}
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}
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