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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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using Lightbug.CharacterControllerPro.Core;
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using Lightbug.Utilities;
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namespace Lightbug.CharacterControllerPro.Demo
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{
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public class PerformanceCharacterBehaviour : MonoBehaviour
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{
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public CharacterActor characterActor = null;
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float sineAmplitude;
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float sineAngularSpeed;
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float sinePhase;
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void Start()
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{
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sineAmplitude = Random.Range(8f, 15f);
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sineAngularSpeed = Random.Range(0.5f, 2f);
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sinePhase = Random.Range(0f, 90f);
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}
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void FixedUpdate()
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{
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characterActor.VerticalVelocity += Vector3.down * 15f * Time.deltaTime;
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characterActor.PlanarVelocity = CustomUtilities.Multiply(Vector3.forward, sineAmplitude * Mathf.Sin(Time.time * sineAngularSpeed + sinePhase));
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}
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}
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}
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