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using UnityEngine;
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namespace Lightbug.CharacterControllerPro.Demo
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{
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[System.Serializable]
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public class Surface
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{
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public string tagName = "";
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[Header("Movement")]
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[Min(0.01f)]
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public float accelerationMultiplier = 1f;
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[Min(0.01f)]
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public float decelerationMultiplier = 1f;
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[Min(0.01f)]
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public float speedMultiplier = 1f;
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[Header("Particles")]
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public Color color = Color.gray;
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}
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}
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