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using UnityEngine;
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using Lightbug.CharacterControllerPro.Core;
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namespace Lightbug.CharacterControllerPro.Demo
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{
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[System.Serializable]
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public class CharacterReferenceObject
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{
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[Tooltip("This transform up direction will be used as the character up.")]
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public Transform referenceTransform;
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[Tooltip("This transform up direction will be used as the character up.")]
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public Transform verticalAlignmentReference = null;
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}
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}
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