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using System;
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using System.Collections;
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using System.Collections.Generic;
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using Lightbug.CharacterControllerPro.Core;
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using UnityEngine;
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namespace BITFALL.Entities.Player.Movement
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{
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public class GravityOnlyCharacterController : MonoBehaviour
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{
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[SerializeField] private CharacterActor actor;
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private void FixedUpdate()
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{
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actor.Velocity = Physics.gravity;
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}
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}
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}
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