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commit
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File diff suppressed because it is too large
Load Diff
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@ -1,3 +1,4 @@
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using System;
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using System.Linq;
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using BITFALL.Guns.States;
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using BITFALL.Player.Movement;
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@ -118,8 +119,16 @@ namespace BITFALL.Guns
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_playerMovement = entity.Get<IPlayerMovement>();
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_movement.OnStateChanged += OnMovementStateChanged;
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_movement.OnCommand += OnMovementCommand;
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}
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private void OnDestroy()
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{
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actionGroup.UnRegisterCallback(fireAction, OnFire);
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actionGroup.UnRegisterCallback(aimAction, OnAim);
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actionGroup.UnRegisterCallback(reloadAction, OnReload);
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actionGroup.UnRegisterCallback(meleeAction, OnMelee);
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}
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private void OnMovementCommand(object obj)
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{
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switch (obj)
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@ -0,0 +1,19 @@
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using System;
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using System.Collections;
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using System.Collections.Generic;
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using Lightbug.CharacterControllerPro.Core;
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using UnityEngine;
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namespace BITFALL.Entities.Player.Movement
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{
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public class GravityOnlyCharacterController : MonoBehaviour
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{
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[SerializeField] private CharacterActor actor;
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private void FixedUpdate()
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{
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actor.Velocity = Physics.gravity;
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}
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}
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}
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@ -60,6 +60,14 @@ namespace BITFALL.Entities.Player.Movement
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physics.OnSetPhysics += OnSetPhysics;
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}
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public override void OnStart()
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{
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foreach (var x in GetComponentsInChildren<Collider>(true))
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{
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actor.PhysicsComponent.IgnoreCollision(x.transform,true);
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}
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}
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private void OnSetPhysics(bool obj)
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{
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if (obj is false) return;
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@ -1,6 +1,7 @@
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using System;
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using System.Collections;
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using System.Collections.Generic;
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using BITKit;
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using Lightbug.Utilities;
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using UnityEngine;
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#if UNITY_EDITOR
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@ -15,20 +16,15 @@ namespace BITFALL.Scenes
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[SerializeField] private float mass;
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[SerializeField] private Animator animator;
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[SerializeField] private RigidbodyComponent rigidbodyComponent;
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private Vector3 currentPosition;
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private Quaternion currentRotation;
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private readonly DoubleBuffer<Vector3> currentPosition=new();
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private readonly DoubleBuffer<Quaternion> currentRotation=new();
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private void Start()
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{
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#if UNITY_EDITOR
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if(EditorApplication.isPlaying is false)
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return;
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#endif
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rigidbodyComponent = gameObject.AddComponent<RigidbodyComponent3D>();
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var transform1 = transform;
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currentPosition = transform1.position;
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currentRotation=transform1.rotation;
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rigidbodyComponent.UseGravity = false;
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rigidbodyComponent.Mass = mass;
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rigidbodyComponent = RigidbodyComponent.CreateInstance(gameObject);
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}
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private void FixedUpdate()
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{
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@ -36,15 +32,16 @@ namespace BITFALL.Scenes
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if(EditorApplication.isPlaying is false)
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return;
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#endif
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rigidbodyComponent.Velocity = animator.velocity;
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rigidbodyComponent.AngularVelocity = animator.angularVelocity;
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rigidbodyComponent.MoveAndRotate(currentPosition,currentRotation);
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if(currentPosition.TryGetRelease(out var position))
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rigidbodyComponent.Position = position;
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if(currentRotation.TryGetRelease(out var rotation))
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rigidbodyComponent.Rotation = rotation;
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}
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private void OnAnimatorMove()
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{
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animator.ApplyBuiltinRootMotion();
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currentPosition = animator.rootPosition;
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currentRotation = animator.rootRotation;
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animator.ApplyBuiltinRootMotion();
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currentPosition.Release(animator.rootPosition);
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currentRotation.Release(animator.rootRotation);
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}
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}
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|
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@ -13,6 +13,18 @@ MonoBehaviour:
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--- !u!114 &-2054847407960935191
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@ -19,6 +19,7 @@ namespace BITKit.Sensors
|
|||
[SerializeField] private Optional<LayerMask> detectedLayer;
|
||||
[SerializeField] private bool allowStatic;
|
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[SerializeField] private bool useRigidbody;
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[SerializeField] private bool immediately = false;
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[Header(Constant.Header.Events)] public UnityEvent<Collider> onDetected = new();
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public UnityEvent<Collider> onLost = new();
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@ -34,10 +35,12 @@ namespace BITKit.Sensors
|
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private void OnTriggerEnter(Collider _collider)
|
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{
|
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triggerEnterQueue.Enqueue(_collider);
|
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if(immediately)Rebuild();
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}
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private void OnTriggerExit(Collider _collider)
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{
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triggerExitQueue.Enqueue(_collider);
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if(immediately)Rebuild();
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private void OnCollisionEnter(Collision collision)
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@ -84,6 +87,14 @@ namespace BITKit.Sensors
|
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}
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private void Update()
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{
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if (immediately is false)
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{
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Rebuild();
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}
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private void Rebuild()
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{
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while (triggerEnterQueue.TryDequeue(out var _collider))
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{
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|
@ -97,7 +108,7 @@ namespace BITKit.Sensors
|
|||
detected.Remove(_collider);
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}
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diagnosisNextFrame = detected.Any(x => x.enabled is false);
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P: "ScalingMin", "Vector3D", "Vector", "",0,0,0
|
||||
P: "ScalingMax", "Vector3D", "Vector", "",1,1,1
|
||||
P: "ScalingMinX", "bool", "", "",0
|
||||
P: "ScalingMinY", "bool", "", "",0
|
||||
P: "ScalingMinZ", "bool", "", "",0
|
||||
P: "ScalingMaxX", "bool", "", "",0
|
||||
P: "ScalingMaxY", "bool", "", "",0
|
||||
P: "ScalingMaxZ", "bool", "", "",0
|
||||
P: "GeometricTranslation", "Vector3D", "Vector", "",0,0,0
|
||||
P: "GeometricRotation", "Vector3D", "Vector", "",0,0,0
|
||||
P: "GeometricScaling", "Vector3D", "Vector", "",1,1,1
|
||||
P: "MinDampRangeX", "double", "Number", "",0
|
||||
P: "MinDampRangeY", "double", "Number", "",0
|
||||
P: "MinDampRangeZ", "double", "Number", "",0
|
||||
P: "MaxDampRangeX", "double", "Number", "",0
|
||||
P: "MaxDampRangeY", "double", "Number", "",0
|
||||
P: "MaxDampRangeZ", "double", "Number", "",0
|
||||
P: "MinDampStrengthX", "double", "Number", "",0
|
||||
P: "MinDampStrengthY", "double", "Number", "",0
|
||||
P: "MinDampStrengthZ", "double", "Number", "",0
|
||||
P: "MaxDampStrengthX", "double", "Number", "",0
|
||||
P: "MaxDampStrengthY", "double", "Number", "",0
|
||||
P: "MaxDampStrengthZ", "double", "Number", "",0
|
||||
P: "PreferedAngleX", "double", "Number", "",0
|
||||
P: "PreferedAngleY", "double", "Number", "",0
|
||||
P: "PreferedAngleZ", "double", "Number", "",0
|
||||
P: "LookAtProperty", "object", "", ""
|
||||
P: "UpVectorProperty", "object", "", ""
|
||||
P: "Show", "bool", "", "",1
|
||||
P: "NegativePercentShapeSupport", "bool", "", "",1
|
||||
P: "DefaultAttributeIndex", "int", "Integer", "",-1
|
||||
P: "Freeze", "bool", "", "",0
|
||||
P: "LODBox", "bool", "", "",0
|
||||
P: "Lcl Translation", "Lcl Translation", "", "A",0,0,0
|
||||
P: "Lcl Rotation", "Lcl Rotation", "", "A",0,0,0
|
||||
P: "Lcl Scaling", "Lcl Scaling", "", "A",1,1,1
|
||||
P: "Visibility", "Visibility", "", "A",1
|
||||
P: "Visibility Inheritance", "Visibility Inheritance", "", "",1
|
||||
}
|
||||
}
|
||||
}
|
||||
ObjectType: "Geometry" {
|
||||
Count: 1
|
||||
PropertyTemplate: "FbxMesh" {
|
||||
Properties70: {
|
||||
P: "Color", "ColorRGB", "Color", "",0.8,0.8,0.8
|
||||
P: "BBoxMin", "Vector3D", "Vector", "",0,0,0
|
||||
P: "BBoxMax", "Vector3D", "Vector", "",0,0,0
|
||||
P: "Primary Visibility", "bool", "", "",1
|
||||
P: "Casts Shadows", "bool", "", "",1
|
||||
P: "Receive Shadows", "bool", "", "",1
|
||||
}
|
||||
}
|
||||
}
|
||||
ObjectType: "Material" {
|
||||
Count: 2
|
||||
PropertyTemplate: "FbxSurfacePhong" {
|
||||
Properties70: {
|
||||
P: "ShadingModel", "KString", "", "", "Phong"
|
||||
P: "MultiLayer", "bool", "", "",0
|
||||
P: "EmissiveColor", "Color", "", "A",0,0,0
|
||||
P: "EmissiveFactor", "Number", "", "A",1
|
||||
P: "AmbientColor", "Color", "", "A",0.2,0.2,0.2
|
||||
P: "AmbientFactor", "Number", "", "A",1
|
||||
P: "DiffuseColor", "Color", "", "A",0.8,0.8,0.8
|
||||
P: "DiffuseFactor", "Number", "", "A",1
|
||||
P: "Bump", "Vector3D", "Vector", "",0,0,0
|
||||
P: "NormalMap", "Vector3D", "Vector", "",0,0,0
|
||||
P: "BumpFactor", "double", "Number", "",1
|
||||
P: "TransparentColor", "Color", "", "A",0,0,0
|
||||
P: "TransparencyFactor", "Number", "", "A",0
|
||||
P: "DisplacementColor", "ColorRGB", "Color", "",0,0,0
|
||||
P: "DisplacementFactor", "double", "Number", "",1
|
||||
P: "VectorDisplacementColor", "ColorRGB", "Color", "",0,0,0
|
||||
P: "VectorDisplacementFactor", "double", "Number", "",1
|
||||
P: "SpecularColor", "Color", "", "A",0.2,0.2,0.2
|
||||
P: "SpecularFactor", "Number", "", "A",1
|
||||
P: "ShininessExponent", "Number", "", "A",20
|
||||
P: "ReflectionColor", "Color", "", "A",0,0,0
|
||||
P: "ReflectionFactor", "Number", "", "A",1
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
; Object properties
|
||||
;------------------------------------------------------------------
|
||||
|
||||
Objects: {
|
||||
Geometry: 1795029262848, "Geometry::", "Mesh" {
|
||||
Vertices: *108 {
|
||||
a: 0,0,-2,0,0,-0,0,2,-2,0,2,-2,0,0,-0,0,0,-2,0,2,-2,2,0,-2,0,0,-2,2,2,-2,0,0,-2,2,0,-2,0,2,-2,2,2,-2,2,2,-2,2,0,-0,2,0,-2,2,0,-2,2,0,-0,2,2,-2,2,0,-2,0,0,-0,0,0,-2,2,0,-0,0,0,-2,0,0,-0,2,0,-2,2,0,-0,2,2,-2,0,0,-0,2,0,-0,0,2,-2,2,0,-0,0,0,-0,2,2,-2,0,2,-2
|
||||
}
|
||||
PolygonVertexIndex: *48 {
|
||||
a: 0,1,-3,3,4,-6,6,7,-9,7,6,-10,10,11,-13,13,12,-12,14,15,-17,17,18,-20,20,21,-23,21,20,-24,24,25,-27,27,26,-26,28,29,-31,29,28,-32,32,33,-35,35,34,-34
|
||||
}
|
||||
GeometryVersion: 124
|
||||
LayerElementNormal: 0 {
|
||||
Version: 102
|
||||
Name: ""
|
||||
MappingInformationType: "ByVertice"
|
||||
ReferenceInformationType: "Direct"
|
||||
Normals: *108 {
|
||||
a: -1,0,-0,-1,0,-0,-1,0,-0,1,-0,0,1,-0,0,1,-0,0,0,0,-1,0,0,-1,0,0,-1,0,0,-1,-0,-0,1,-0,-0,1,-0,-0,1,-0,-0,1,1,0,-0,1,0,-0,1,0,-0,-1,-0,0,-1,-0,0,-1,-0,0,0,-1,-0,0,-1,-0,0,-1,-0,0,-1,-0,-0,1,0,-0,1,0,-0,1,0,-0,1,0,0,0.707106781186548,0.707106781186548,0,0.707106781186548,0.707106781186548,0,0.707106781186548,0.707106781186548,0,0.707106781186548,0.707106781186548,-0,-0.707106781186548,-0.707106781186548,-0,-0.707106781186548,-0.707106781186548,-0,-0.707106781186548,-0.707106781186548,-0,-0.707106781186548,-0.707106781186548
|
||||
}
|
||||
NormalsW: *36 {
|
||||
a: 1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1
|
||||
}
|
||||
}
|
||||
LayerElementUV: 0 {
|
||||
Version: 101
|
||||
Name: ""
|
||||
MappingInformationType: "ByPolygonVertex"
|
||||
ReferenceInformationType: "IndexToDirect"
|
||||
UV: *16 {
|
||||
a: -78.740157480315,0,0,0,-78.740157480315,78.740157480315,0,78.740157480315,78.740157480315,78.740157480315,78.740157480315,0,78.740157480315,111.355398612055,0,111.355398612055
|
||||
}
|
||||
UVIndex: *48 {
|
||||
a: 0,1,2,2,1,0,3,0,1,0,3,2,1,0,3,2,3,0,4,1,5,5,1,4,2,1,3,1,2,0,3,1,2,0,2,1,6,1,5,1,6,7,5,1,6,7,6,1
|
||||
}
|
||||
}
|
||||
LayerElementMaterial: 0 {
|
||||
Version: 101
|
||||
Name: ""
|
||||
MappingInformationType: "ByPolygon"
|
||||
ReferenceInformationType: "IndexToDirect"
|
||||
Materials: *16 {
|
||||
a: 0,1,0,0,1,1,0,1,0,0,1,1,0,0,1,1
|
||||
}
|
||||
}
|
||||
Layer: 0 {
|
||||
Version: 100
|
||||
LayerElement: {
|
||||
Type: "LayerElementNormal"
|
||||
TypedIndex: 0
|
||||
}
|
||||
LayerElement: {
|
||||
Type: "LayerElementMaterial"
|
||||
TypedIndex: 0
|
||||
}
|
||||
LayerElement: {
|
||||
Type: "LayerElementTexture"
|
||||
TypedIndex: 0
|
||||
}
|
||||
LayerElement: {
|
||||
Type: "LayerElementUV"
|
||||
TypedIndex: 0
|
||||
}
|
||||
}
|
||||
}
|
||||
Model: 1795186314752, "Model::Model", "Null" {
|
||||
Version: 232
|
||||
Properties70: {
|
||||
P: "ScalingMax", "Vector3D", "Vector", "",0,0,0
|
||||
}
|
||||
Shading: Y
|
||||
Culling: "CullingOff"
|
||||
}
|
||||
Model: 1795186332752, "Model::Mesh1", "Mesh" {
|
||||
Version: 232
|
||||
Properties70: {
|
||||
P: "ScalingMax", "Vector3D", "Vector", "",0,0,0
|
||||
P: "DefaultAttributeIndex", "int", "Integer", "",0
|
||||
}
|
||||
Shading: T
|
||||
Culling: "CullingOff"
|
||||
}
|
||||
Material: 1795090491760, "Material::FrontColor", "" {
|
||||
Version: 102
|
||||
ShadingModel: "phong"
|
||||
MultiLayer: 0
|
||||
Properties70: {
|
||||
P: "AmbientColor", "Color", "", "A",0,0,0
|
||||
P: "DiffuseColor", "Color", "", "A",1,1,1
|
||||
P: "TransparentColor", "Color", "", "A",1,1,1
|
||||
P: "SpecularColor", "Color", "", "A",0.33,0.33,0.33
|
||||
P: "ReflectionFactor", "Number", "", "A",0
|
||||
P: "Emissive", "Vector3D", "Vector", "",0,0,0
|
||||
P: "Ambient", "Vector3D", "Vector", "",0,0,0
|
||||
P: "Diffuse", "Vector3D", "Vector", "",1,1,1
|
||||
P: "Specular", "Vector3D", "Vector", "",0.33,0.33,0.33
|
||||
P: "Shininess", "double", "Number", "",20
|
||||
P: "Opacity", "double", "Number", "",1
|
||||
P: "Reflectivity", "double", "Number", "",0
|
||||
}
|
||||
}
|
||||
Material: 1795090494640, "Material::BackColor", "" {
|
||||
Version: 102
|
||||
ShadingModel: "phong"
|
||||
MultiLayer: 0
|
||||
Properties70: {
|
||||
P: "AmbientColor", "Color", "", "A",0,0,0
|
||||
P: "DiffuseColor", "Color", "", "A",0.643137254901961,0.698039215686274,0.733333333333333
|
||||
P: "TransparentColor", "Color", "", "A",1,1,1
|
||||
P: "SpecularColor", "Color", "", "A",0.33,0.33,0.33
|
||||
P: "ReflectionFactor", "Number", "", "A",0
|
||||
P: "Emissive", "Vector3D", "Vector", "",0,0,0
|
||||
P: "Ambient", "Vector3D", "Vector", "",0,0,0
|
||||
P: "Diffuse", "Vector3D", "Vector", "",0.643137254901961,0.698039215686274,0.733333333333333
|
||||
P: "Specular", "Vector3D", "Vector", "",0.33,0.33,0.33
|
||||
P: "Shininess", "double", "Number", "",20
|
||||
P: "Opacity", "double", "Number", "",1
|
||||
P: "Reflectivity", "double", "Number", "",0
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
; Object connections
|
||||
;------------------------------------------------------------------
|
||||
|
||||
Connections: {
|
||||
|
||||
;Model::Model, Model::RootNode
|
||||
C: "OO",1795186314752,0
|
||||
|
||||
;Model::Mesh1, Model::Model
|
||||
C: "OO",1795186332752,1795186314752
|
||||
|
||||
;Geometry::, Model::Mesh1
|
||||
C: "OO",1795029262848,1795186332752
|
||||
|
||||
;Material::FrontColor, Model::Mesh1
|
||||
C: "OO",1795090491760,1795186332752
|
||||
|
||||
;Material::BackColor, Model::Mesh1
|
||||
C: "OO",1795090494640,1795186332752
|
||||
}
|
||||
;Takes section
|
||||
;----------------------------------------------------
|
||||
|
||||
Takes: {
|
||||
Current: ""
|
||||
}
|
File diff suppressed because it is too large
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Reference in New Issue