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using System;
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using UnityEngine;
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using UnityEngine.Playables;
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using UnityEngine.Timeline;
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namespace Timeline.Samples
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{
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// Runtime representation of a time dilation clip.
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// The Serializable attribute is required to be animated by timeline, and used as a template.
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[Serializable]
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public class TimeDilationBehaviour : PlayableBehaviour
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{
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[Tooltip("Time.timeScale replacement value.")]
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public float timeScale = 1f;
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}
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}
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