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84ea82581f
commit
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@ -13,7 +13,7 @@ namespace BITKit
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{
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{
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//dictionary.Clear();
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//dictionary.Clear();
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}
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}
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public static void Register<Interface, Class>() where Class : new()
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public static void Register<Interface, Class>() where Class : new()
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{
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{
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var type = typeof(Interface);
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var type = typeof(Interface);
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@ -8,19 +8,20 @@ Material:
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m_PrefabInstance: {fileID: 0}
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m_PrefabInstance: {fileID: 0}
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m_PrefabAsset: {fileID: 0}
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m_PrefabAsset: {fileID: 0}
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m_Name: Decals_Wall
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m_Name: Decals_Wall
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m_Shader: {fileID: -6465566751694194690, guid: 9b4e681081e2b4c469111bb649e2f7ee,
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m_Shader: {fileID: 4800000, guid: 933532a4fcc9baf4fa0491de14d08ed7, type: 3}
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type: 3}
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m_Parent: {fileID: 0}
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m_Parent: {fileID: 0}
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m_ModifiedSerializedProperties: 0
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m_ModifiedSerializedProperties: 0
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m_ValidKeywords: []
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m_ValidKeywords:
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m_InvalidKeywords:
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- _ALPHATEST_ON
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- _ALPHATEST_ON
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- _NORMALMAP
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- _NORMALMAP
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- _RECEIVE_SHADOWS_OFF
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m_InvalidKeywords: []
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m_LightmapFlags: 4
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m_LightmapFlags: 4
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m_EnableInstancingVariants: 1
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m_EnableInstancingVariants: 1
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m_DoubleSidedGI: 1
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m_DoubleSidedGI: 0
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m_CustomRenderQueue: -1
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m_CustomRenderQueue: 2450
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stringTagMap: {}
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stringTagMap:
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RenderType: TransparentCutout
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disabledShaderPasses: []
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disabledShaderPasses: []
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m_LockedProperties:
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m_LockedProperties:
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m_SavedProperties:
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m_SavedProperties:
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@ -34,6 +35,10 @@ Material:
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m_Texture: {fileID: 2800000, guid: c4dc2cc5de9e5ad41bc248202606bae2, type: 3}
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m_Texture: {fileID: 2800000, guid: c4dc2cc5de9e5ad41bc248202606bae2, type: 3}
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m_Scale: {x: 1, y: 1}
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m_Scale: {x: 1, y: 1}
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m_Offset: {x: 0, y: 0}
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m_Offset: {x: 0, y: 0}
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- _BaseMap:
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m_Texture: {fileID: 2800000, guid: 7d8944dbd4dee4a46b658e4bd06ec4bd, type: 3}
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m_Scale: {x: 1, y: 1}
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m_Offset: {x: 0, y: 0}
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- _Base_Color:
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- _Base_Color:
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m_Texture: {fileID: 2800000, guid: 7d8944dbd4dee4a46b658e4bd06ec4bd, type: 3}
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m_Texture: {fileID: 2800000, guid: 7d8944dbd4dee4a46b658e4bd06ec4bd, type: 3}
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m_Scale: {x: 1, y: 1}
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m_Scale: {x: 1, y: 1}
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@ -74,6 +79,10 @@ Material:
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m_Texture: {fileID: 0}
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m_Texture: {fileID: 0}
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m_Scale: {x: 1, y: 1}
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m_Scale: {x: 1, y: 1}
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m_Offset: {x: 0, y: 0}
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m_Offset: {x: 0, y: 0}
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- _SpecGlossMap:
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m_Texture: {fileID: 0}
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m_Scale: {x: 1, y: 1}
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m_Offset: {x: 0, y: 0}
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- unity_Lightmaps:
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- unity_Lightmaps:
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m_Texture: {fileID: 0}
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m_Texture: {fileID: 0}
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m_Scale: {x: 1, y: 1}
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m_Scale: {x: 1, y: 1}
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@ -89,14 +98,24 @@ Material:
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m_Ints: []
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m_Ints: []
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m_Floats:
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m_Floats:
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- Normal_Blend: 0.5
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- Normal_Blend: 0.5
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- _AlphaClip: 1
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- _AlphaToMask: 1
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- _Blend: 0
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- _BlendModePreserveSpecular: 1
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- _BumpScale: 1
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- _BumpScale: 1
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- _ClearCoatMask: 0
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- _ClearCoatSmoothness: 0
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- _Cull: 2
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- _Cutoff: 0.5
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- _Cutoff: 0.5
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- _DecalMeshBiasType: 0
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- _DecalMeshBiasType: 0
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- _DecalMeshDepthBias: 0
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- _DecalMeshDepthBias: 0
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- _DecalMeshViewBias: 0
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- _DecalMeshViewBias: 0
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- _DetailAlbedoMapScale: 1
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- _DetailNormalMapScale: 1
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- _DetailNormalMapScale: 1
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- _DrawOrder: 0
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- _DrawOrder: 0
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- _DstBlend: 0
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- _DstBlend: 0
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- _DstBlendAlpha: 0
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- _EnvironmentReflections: 1
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- _GlossMapScale: 1
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- _GlossMapScale: 1
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- _Glossiness: 0.5
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- _Glossiness: 0.5
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- _GlossyReflections: 1
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- _GlossyReflections: 1
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@ -104,14 +123,21 @@ Material:
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- _Mode: 1
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- _Mode: 1
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- _OcclusionStrength: 1
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- _OcclusionStrength: 1
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- _Parallax: 0.02
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- _Parallax: 0.02
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- _QueueOffset: 0
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- _ReceiveShadows: 0
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- _Smoothness: 0.5
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- _SmoothnessTextureChannel: 0
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- _SmoothnessTextureChannel: 0
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- _Specular: 1
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- _Specular: 1
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- _SpecularHighlights: 1
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- _SpecularHighlights: 1
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- _SrcBlend: 1
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- _SrcBlend: 1
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- _SrcBlendAlpha: 1
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- _Surface: 0
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- _UVSec: 0
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- _UVSec: 0
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- _WorkflowMode: 1
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- _ZWrite: 1
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- _ZWrite: 1
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m_Colors:
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m_Colors:
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- _Color: {r: 0.8867924, g: 0.874483, b: 0.8156817, a: 1}
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- _BaseColor: {r: 1, g: 1, b: 1, a: 1}
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- _Color: {r: 1, g: 1, b: 1, a: 1}
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- _EmissionColor: {r: 0, g: 0, b: 0, a: 1}
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- _EmissionColor: {r: 0, g: 0, b: 0, a: 1}
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- _SpecColor: {r: 1, g: 1, b: 1, a: 1}
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- _SpecColor: {r: 1, g: 1, b: 1, a: 1}
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m_BuildTextureStacks: []
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m_BuildTextureStacks: []
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