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Assets/BITKit/UnityEditor/AssetCacheScriptableObject.cs
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37
Assets/BITKit/UnityEditor/AssetCacheScriptableObject.cs
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using System.Collections;
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using System.Collections.Generic;
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using UnityEditor;
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using UnityEditor.UIElements;
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using UnityEngine;
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using UnityEngine.UIElements;
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namespace BITKit
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{
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public class AssetCacheScriptableObject : ScriptableObject
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{
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[SerializeField] private bool isEditable;
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[SerializeField] private Object[] _assets;
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public bool IsEditable => isEditable;
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public Object[] Assets => _assets;
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}
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#if UNITY_EDITOR
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[CustomEditor(typeof(AssetCacheScriptableObject))]
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public class AssetCacheScriptableObjectEditor : BITInspector<AssetCacheScriptableObject>
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{
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public override VisualElement CreateInspectorGUI()
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{
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if (agent.IsEditable)
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{
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return base.CreateInspectorGUI();
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}
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foreach (var x in agent.Assets)
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{
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var field = root.Create<PropertyField>();
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field.Bind(new SerializedObject(x));
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}
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return root;
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}
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}
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#endif
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}
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Assets/BITKit/UnityEditor/BITKit.Unity.Editor.asmdef
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Assets/BITKit/UnityEditor/BITKit.Unity.Editor.asmdef
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{
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"name": "BITKit.Unity.Editor",
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"rootNamespace": "",
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"references": [
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"GUID:14fe60d984bf9f84eac55c6ea033a8f4"
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],
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"includePlatforms": [],
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"excludePlatforms": [],
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"allowUnsafeCode": false,
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"overrideReferences": false,
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"precompiledReferences": [],
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"autoReferenced": true,
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"defineConstraints": [],
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"versionDefines": [],
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"noEngineReferences": false
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}
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