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@@ -17,5 +17,15 @@ namespace BITKit
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catch(MissingReferenceException){}
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}
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public static async void Explosion(Vector3 position,float radius,LayerMask layerMask,float force)
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{
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await UniTask.DelayFrame(8);
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foreach (var x in UnityEngine.Physics.OverlapSphere(position,radius,layerMask))
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{
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if(x.attachedRigidbody is null)continue;
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x.attachedRigidbody.AddExplosionForce(force,position,radius);
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//Debug.Log(x);
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}
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}
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}
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}
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