This commit is contained in:
CortexCore
2023-10-24 23:37:59 +08:00
parent 325f63d6bc
commit 3e39e627bc
388 changed files with 29043 additions and 889 deletions

View File

@@ -62,6 +62,9 @@ namespace BITKit.Entities
/// </summary>
public interface IEntityMovement:IStateMachine<IEntityMovementState>
{
Vector3 Position { get; set; }
Quaternion Rotation { get; set; }
Vector3 Forward { get; }
/// <summary>
/// 视角中心,通常是摄像机的位置
/// </summary>

View File

@@ -13,16 +13,40 @@ namespace BITKit
[SerializeField] private new Rigidbody rigidbody;
[Inject] private IHealth _health;
[Inject(true)] private IEntityOverride _override;
#endregion
public override void OnStart()
{
if (_override is not null)
{
_override.OnOverride += (x) =>
{
agent.isStopped = x;
};
}
_health.OnSetAlive += OnSetAlive;
_health.OnSetHealthPoint += OnSetHP;
}
#region
public Vector3 Position
{
get=>transform.position;
set=>transform.position=value;
}
public Quaternion Rotation
{
get=>transform.rotation;
set=>transform.rotation=value;
}
public Vector3 Forward => transform.forward;
public Vector3 ViewCenter { get; set; }
public Quaternion ViewRotation { get; set; }
public Vector3 LocomotionBasedVelocity { get; private set; }

View File

@@ -0,0 +1,52 @@
using System;
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.InputSystem;
namespace BITKit.Entities.Movement
{
public class RigidbodyBasedMovement : StateBasedComponent<IEntityMovementState>,IEntityMovement
{
[SerializeField] private new Rigidbody rigidbody;
[SerializeField] private Animator animator;
public Vector3 Position { get; set; }
public Quaternion Rotation { get; set; }
public Vector3 Forward { get; }
public Vector3 ViewCenter { get; }
public Quaternion ViewRotation { get; }
public Vector3 LocomotionBasedVelocity { get; }
public Vector3 Velocity { get;private set; }
public Vector3 GroundVelocity { get; }
public Vector3 AngularVelocity { get; }
public bool IsGrounded { get; }
public void SyncMovement(Vector3 velocity, Vector3 position, Quaternion rotation, bool isGrounded)
{
}
public void Movement(Vector3 relativeVector)
{
}
public void Movement(InputAction.CallbackContext context)
{
}
public void ExecuteCommand<T>(T command = default)
{
}
public event Action<object> OnCommand;
public override void OnFixedUpdate(float deltaTime)
{
rigidbody.MovePosition(rigidbody.position + Velocity * deltaTime
);
}
private void OnAnimatorMove()
{
Velocity = animator.velocity;
}
}
}

View File

@@ -61,12 +61,13 @@ namespace BITKit.Entities
}
public record DamageMessage
{
public IEntity initiator;
public IEntity target;
public int damage;
public IDamagable hit;
public Location location;
public IDamageType damageType;
public IEntity Initiator;
public IEntity Target;
public bool RawDamage;
public int Damage;
public IDamagable Hit;
public Location Location;
public IDamageType DamageType;
}
public interface IDamageCallback
{
@@ -92,13 +93,13 @@ namespace BITKit.Entities
{
while (Messages.TryDequeue(out var damageMessage))
{
var unityEntity = (Entity)damageMessage.target;
var unityEntity = (Entity)damageMessage.Target;
if (unityEntity is null || !unityEntity.TryGetComponent<IHealth>(out var heal) || !heal.IsAlive) continue;
damageMessage.initiator?.Invoke(damageMessage);
damageMessage.target?.Invoke(damageMessage);
damageMessage.Initiator?.Invoke(damageMessage);
damageMessage.Target?.Invoke(damageMessage);
foreach (var x in damageMessage.target?.GetCallbacks<IDamageCallback>()!)
foreach (var x in damageMessage.Target?.GetCallbacks<IDamageCallback>()!)
{
x.OnGetDamage(damageMessage);
}

View File

@@ -1,6 +1,7 @@
using System;
using System.Collections;
using System.Collections.Generic;
using System.Linq;
using System.Runtime.Remoting.Contexts;
using UnityEngine;
using UnityEngine.Events;
@@ -19,7 +20,7 @@ namespace BITKit.Entities
/// <summary>
/// 当受到伤害时的回调
/// </summary>
public event Func<DamageMessage,int,int> OnDamage;
public event Func<DamageMessage,int,int> OnDamageFactory;
int HealthPoint { get; set; }
int MaxHealthPoint { get; set; }
bool IsAlive { get; }
@@ -33,7 +34,7 @@ namespace BITKit.Entities
public event Action<int> OnSetHealthPoint;
public event Action<bool> OnSetAlive;
public event Func<DamageMessage,int, int> OnDamage;
public event Func<DamageMessage,int, int> OnDamageFactory;
public int HealthPoint
{
@@ -82,11 +83,13 @@ namespace BITKit.Entities
private void OnGetDamage(DamageMessage damageMessage)
{
if (damageMessage.target != entity) return;
var damage = damageMessage.damage;
foreach (var x in OnDamage.CastAsFunc())
if (damageMessage.Target != entity) return;
if (IsAlive is false) return;
var damage = damageMessage.Damage;
foreach (var x in OnDamageFactory.CastAsFunc().Reverse())
{
damage = x.Invoke(damageMessage,damage);
damage = x.Invoke(damageMessage,damage);
if (damage <= 0) break;
}
AddHP(-damage);
}

View File

@@ -21,7 +21,7 @@ namespace BITKit.Entities
}
private void OnGetDamage(DamageMessage obj)
{
if (obj.target != entity) return;
if (obj.Target != entity) return;
DamageMessages.Enqueue(obj);
onGetDamage?.Invoke(obj);
foreach (var x in callbacks)

View File

@@ -17,6 +17,8 @@ namespace BITKit.Entities.Player
private IntervalUpdate cd = new(0.08f);
[Inject]
private IHealth _health;
[Inject]
private InputActionGroup _inputActionReference;
public override void OnStart()
{

View File

@@ -13,6 +13,7 @@ namespace BITKit.Entities
[SerializeField] private Animator animator;
[SerializeField] private Rigidbody[] rigidbodies;
[SerializeField] private Collider[] ragdollColliders;
[SerializeField] private Joint joint;
[SerializeField] private new Rigidbody rigidbody;
private CancellationToken _cancellationToken;
[Inject]
@@ -39,6 +40,11 @@ namespace BITKit.Entities
{
}
if (alive is false && joint is not null)
{
Destroy(joint);
}
}
public void OnSetHP(int hp)