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@@ -5,7 +5,6 @@ using System.Diagnostics;
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using BITFALL.Player.Movement;
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using BITKit.Entities;
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using BITKit.StateMachine;
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using Unity.SharpZipLib.Zip;
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using UnityEngine;
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// ReSharper disable UnassignedField.Global
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@@ -51,6 +50,9 @@ namespace BITFALL.Player.Animation.States
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case IPlayerSprintState:
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animationController.TransitionState<Sprint>();
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break;
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default:
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animationController.TransitionState<Walk>();
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break;
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}
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}
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}
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