This commit is contained in:
CortexCore
2023-10-24 23:37:59 +08:00
parent 325f63d6bc
commit 3e39e627bc
388 changed files with 29043 additions and 889 deletions

View File

@@ -212,6 +212,55 @@ namespace BITFALL.Entities.Player.Movement.States
characterController.CurrentCameraPosition.shouldBe = characterController.FpvLocalPosition;
}
}
[Serializable]
public sealed class Dodge : PlayerCharacterState,IPlayerDodgeState
{
[SerializeField] private int costStamina = 10;
[SerializeField] private AnimationCurve curve;
[SerializeField] private float duration = 0.32f;
private int direction;
private float process;
[Inject] private IHealth _health;
public override void Initialize()
{
base.Initialize();
_health.OnDamageFactory += OnDamageFactory;
}
public override void OnStateEntry(IState old)
{
base.OnStateEntry(old);
direction = characterController.MovementInput.x > 0 ? 1 : -1;
process = 0;
characterController.Stamina-= costStamina;
}
public override void UpdateVelocity(ref Vector3 currentVelocity, float deltaTime)
{
currentVelocity = actor.transform.right * (direction * curve.Evaluate(process+=deltaTime / duration));
}
public override void AfterUpdateMovement(float deltaTime)
{
if(process>=1)
Exit();
}
private int OnDamageFactory(DamageMessage msg, int currentDamage)
{
if (characterController.CurrentState is not IPlayerDodgeState || msg.Initiator is not Entity initiator)
return currentDamage;
var _direction = characterController.Position - initiator.transform.position;
var verticalAngle = Vector3.Angle(initiator.transform.forward, _direction) - 90.0f;
Debug.Log(verticalAngle);
return 0;
}
}
[Serializable]
public sealed class Fixed:PlayerCharacterState,IPlayerFixedState
{