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@@ -12,7 +12,6 @@ namespace BITFALL.Feel
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public sealed class PlayerHandAnimations : EntityComponent
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{
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[SerializeField] private UnityAnimator animator;
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[SerializeField] private LocationAdditive locationAdditive;
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[Inject]
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private IPlayerMovement _playerMovement;
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@@ -25,7 +24,6 @@ namespace BITFALL.Feel
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_knockdown.OnKnockdown += OnKnockdown;
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}
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private void OnKnockdown()
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{
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animator.Play("OnKnockdown");
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@@ -17,7 +17,8 @@ namespace BITKit.Entities.Player.Feel
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private void OnDamaged(DamageMessage obj)
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{
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var damage = damageBasedMotion.Evaluate(obj.damage);
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if (obj.Target != entity) return;
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var damage = damageBasedMotion.Evaluate(obj.Damage);
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spring.value = new Vector3(damage.Random(), damage.Random(), damage.Random());
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}
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