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@@ -69,6 +69,7 @@ namespace BITFALL.Player.Equip
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private void OnEquip(IBasicItem obj)
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{
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if (IsEntered is false) return;
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spriteRenderer.sprite = null;
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if (modelDictionary.TryGetValue(obj.AddressablePath, out var model))
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model.gameObject.SetActive(true);
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