This commit is contained in:
CortexCore
2023-10-24 23:37:59 +08:00
parent 325f63d6bc
commit 3e39e627bc
388 changed files with 29043 additions and 889 deletions

View File

@@ -16,7 +16,7 @@ namespace BITFALL
{
[CustomType(typeof(IEntityInventory))]
[CustomType(typeof(IBasicItemContainer))]
public abstract class EntityInventory : EntityComponent, IEntityInventory
public abstract class EntityInventory : EntityComponent, IEntityInventory,IBasicItemContainer
{
/// <summary>
/// 数据字典
@@ -41,20 +41,30 @@ namespace BITFALL
public event Func<IBasicItem, bool> DropFactory;
// 回调
public event Action<IBasicItem> OnAdd;
public event Action<IBasicItem> OnUsed;
public event Action<IBasicItem> OnUsedItem;
public event Action<IBasicItem> OnRemove;
public event Func<IBasicItem, bool> TryUseItemFactory;
public event Action<IBasicItem> OnSet;
public event Action<IBasicItem> OnDrop;
public event Action<IBasicItemContainer> OnRebuild;
public bool UseItem(IBasicItem item)
public bool Clear(int id)
{
throw new NotImplementedException();
}
public bool TryUseItem(IBasicItem item)
{
if (dictionary.ContainsKey(item.Id) is false)
{
return false;
}
dictionary.Remove(item.Id);
OnUsed?.Invoke(item);
return true;
return TryUseItemFactory is not null && TryUseItemFactory.CastAsFunc().Any(x => x.Invoke(item));
}
public void UseItem(IBasicItem item)
{
OnUsedItem?.Invoke(item);
dictionary.TryRemove(item.Id);
}
[Inject]

View File

@@ -1,5 +1,6 @@
using System;
using BITFALL.Entities.Equipment;
using BITFALL.Entities.Inventory;
using UnityEngine;
using BITKit;
using BITKit.Entities;
@@ -17,20 +18,30 @@ namespace BITFALL
public double currentWeight;
[Header(Constant.Header.Settings)]
public double maxWeight =8;
[Header(Constant.Header.InternalVariables)]
private IBasicItemContainer container;
[Inject]
private IBasicItemContainer _container;
[Inject(true)]
private IEntityInventory _inventory;
[Inject(true)]
private IEntityEquipmentContainer playerEquipContainer;
public override void OnStart()
{
base.OnStart();
container = entity.Get<IBasicItemContainer>();
container.AddFactory += AddFactory;
container.OnAdd += OnAdd;
container.OnUsed += OnRemove;
container.OnRemove += OnRemove;
_container.AddFactory += AddFactory;
_container.OnAdd += OnAdd;
_container.OnRemove += OnRemove;
var playerEquipContainer = entity.Get<IEntityEquipmentContainer>();
playerEquipContainer.OnEquip += OnEquip;
playerEquipContainer.OnDeEquip += DeEquip;
if (_inventory is not null)
{
_inventory.OnUsedItem += OnRemove;
}
if (playerEquipContainer is not null)
{
playerEquipContainer.OnEquip += OnEquip;
playerEquipContainer.OnDeEquip += DeEquip;
}
}
private bool AddFactory(IBasicItem item)

View File

@@ -1,98 +1,99 @@
using System;
using System.Collections;
using System.Collections.Generic;
using System.Linq;
using BITFALL.Player.Inventory;
using UnityEngine;
using BITKit;
using BITKit.Entities;
namespace BITFALL
{
/// <summary>
/// 玩家装备容器
/// 支持,护甲,头盔和背包等
/// </summary>
[CustomType(typeof(IPlayerEquipContainer))]
public class PlayerEquipContainer : EntityComponent, IPlayerEquipContainer
{
private readonly Dictionary<IEquipmentSlot, IBasicItem> dictionary = new();
[Inject]
private IBasicItemContainer inventory;
public override void OnAwake()
{
var health = entity.Get<IHealth>();
health.OnSetAlive += OnSetAlive;
}
private void OnSetAlive(bool obj)
{
if (obj) return;
foreach (var x in dictionary.ToArray())
{
OnDeEquip?.Invoke(x.Key, x.Value);
inventory.Add(x.Value);
}
dictionary.Clear();
}
public override void OnStart()
{
base.OnStart();
inventory = entity.Get<IBasicItemContainer>();
var playerInventory = entity.Get<IPlayerInventory>();
playerInventory.OnUseItem += TryExecute;
}
public Action<IEquipmentSlot, IBasicItem> OnEquip { get; set; }
public Action<IEquipmentSlot, IBasicItem> OnDeEquip { get; set; }
public bool TryDeEquip<T>(T slot) where T : IEquipmentSlot
{
if (!dictionary.TryGetValue(slot, out var equipable)) return false;
if (inventory.Add(equipable))
{
DeEquip(slot, equipable);
}
return false;
}
private bool Equip(IEquipmentSlot slot, IBasicItem item)
{
dictionary.Add(slot, item);
OnEquip?.Invoke(slot, item);
return true;
}
private bool DeEquip(IEquipmentSlot slot, IBasicItem item)
{
dictionary.Remove(slot);
OnDeEquip?.Invoke(slot, item);
return true;
}
public int Priority => 0;
public bool TryExecute(IBasicItem value)
{
var asset = value.GetAssetable();
//尝试获取可装备信息
if (!asset.TryGetProperty<EquipmentAsSlot>(out var equipable)) return false;
//已装备物品
if (dictionary.TryGetValue(equipable.slot, out var equipedItem))
{
//尝试将装配放回背包
if (inventory.Add(equipedItem))
{
//移除已装备物品
DeEquip(equipable.slot, value);
}
}
//从库存中移除物品
if (inventory.Remove(value))
{
//装配物品
Equip(equipable.slot, value);
}
return false;
}
}
}
// using System;
// using System.Collections;
// using System.Collections.Generic;
// using System.Linq;
// using BITFALL.Entities.Equipment;
// using BITFALL.Player.Inventory;
// using UnityEngine;
// using BITKit;
// using BITKit.Entities;
//
// namespace BITFALL
// {
//
// /// <summary>
// /// 玩家装备容器
// /// 支持,护甲,头盔和背包等
// /// </summary>
// [CustomType(typeof(IEntityEquipmentContainer))]
// public class PlayerEquipContainer : EntityComponent, IEntityEquipmentContainer
// {
// private Dictionary<IEquipmentSlot, IBasicItem> Equipment = new();
// [Inject]
// private IBasicItemContainer inventory;
// public override void OnAwake()
// {
// var health = entity.Get<IHealth>();
// health.OnSetAlive += OnSetAlive;
// }
//
// private void OnSetAlive(bool obj)
// {
// if (obj) return;
// foreach (var x in Equipment.ToArray())
// {
// OnDeEquip?.Invoke(x.Key, x.Value);
// inventory.Add(x.Value);
// }
// Equipment.Clear();
// }
//
// public override void OnStart()
// {
// base.OnStart();
// inventory = entity.Get<IBasicItemContainer>();
// var playerInventory = entity.Get<IPlayerInventory>();
// playerInventory.OnUseItem += TryExecute;
// }
//
// public Action<IEquipmentSlot, IBasicItem> OnEquip { get; set; }
// public Action<IEquipmentSlot, IBasicItem> OnDeEquip { get; set; }
//
// public bool TryDeEquip<T>(T slot) where T : IEquipmentSlot
// {
// if (!Equipment.TryGetValue(slot, out var equipable)) return false;
// if (inventory.Add(equipable))
// {
// DeEquip(slot, equipable);
// }
// return false;
// }
// private bool Equip(IEquipmentSlot slot, IBasicItem item)
// {
// Equipment.Add(slot, item);
// OnEquip?.Invoke(slot, item);
// return true;
// }
// private bool DeEquip(IEquipmentSlot slot, IBasicItem item)
// {
// Equipment.Remove(slot);
// OnDeEquip?.Invoke(slot, item);
// return true;
// }
// public int Priority => 0;
//
// public bool TryExecute(IBasicItem value)
// {
// var asset = value.GetAssetable();
// //尝试获取可装备信息
// if (!asset.TryGetProperty<EquipmentAsSlot>(out var equipable)) return false;
// //已装备物品
// if (Equipment.TryGetValue(equipable.slot, out var equipedItem))
// {
// //尝试将装配放回背包
// if (inventory.Add(equipedItem))
// {
// //移除已装备物品
// DeEquip(equipable.slot, value);
// }
// }
// //从库存中移除物品
// if (inventory.Remove(value))
// {
// //装配物品
// Equip(equipable.slot, value);
// }
// return false;
// }
// }
// }

View File

@@ -39,43 +39,24 @@ namespace BITFALL
}
private void OnActive(ISelectable obj)
{
if (obj.Transform.TryGetComponentAny<WorldableItem>(out var item))
if (!obj.Transform.TryGetComponentAny<WorldItem>(out var item)) return;
var _item = item.Pick();
if(item.GetAssetable().TryGetProperty<Improvisable>(out _))
{
var _item = item.Pick();
if(item.GetAssetable().TryGetProperty<Improvisable>(out _))
if (_knockdown is not null && _knockdown.IsKnockdown)
{
if (_knockdown is not null && _knockdown.IsKnockdown)
{
return;
}
if (_improvisedService.TryEquipImprovisedItem(_item))
{
item.Picked();
}
return;
}
else if (Add(_item))
if (_improvisedService.TryEquipImprovisedItem(_item))
{
item.Picked();
}
}
// else if(obj.Transform.TryGetComponentAny<IBasicItemContainer>(out _))
// {
//
// }
else if (Add(_item))
{
item.Picked();
}
}
public bool TryUseItem(IBasicItem item)
{
if (OnUseItem is null) return false;
return OnUseItem.CastAsFunc().Any(func => func.Invoke(item)) && UseItem(item);
}
public event Func<IBasicItem, bool> OnUseItem;
public bool TryUseItemCustom(IBasicItem item)
{
return OnUseItemCustom is not null && OnUseItemCustom.CastAsFunc().Any(func => func.Invoke(item));
}
public event Func<IBasicItem, bool> OnUseItemCustom;
}
#if UNITY_EDITOR
[UnityEditor.CustomEditor(typeof(PlayerInventory))]

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@@ -0,0 +1,84 @@
using System;
using System.Collections;
using System.Collections.Generic;
using System.Linq;
using BITFALL.Entities.Inventory;
using BITFALL.Items;
using BITKit;
using BITKit.Entities;
using BITKit.Selection;
using UnityEngine;
namespace BITFALL.Player.Inventory
{
[CustomType(typeof(IEntitySwapItem))]
public class PlayerInventorySwap : EntityComponent,IEntitySwapItem
{
public bool TryGetCurrentContainer(out IBasicItemContainer container)
{
container = _currentContainer;
return container is not null;
}
public event Func<IBasicItemContainer, bool> OpenSwapFactory;
public event Action<IBasicItemContainer> OnSwapOpened;
public event Action<IBasicItemContainer> OnSwapClosed;
[Inject] private ISelector _selector;
[Inject] private IHealth _health;
[Inject] private IEntityInventory _inventory;
private IBasicItemContainer _currentContainer;
public override void OnStart()
{
base.OnStart();
_selector.OnActive += OnActive;
_health.OnSetAlive += OnSetAlive;
}
private void OnSetAlive(bool obj)
{
if (obj is false)
{
Close();
}
}
private void OnActive(ISelectable obj)
{
if (_currentContainer is not null) return;
if (obj.Transform.TryGetComponent<IBasicItemContainer>(out var container) is false) return;
Open(container);
}
public bool Add(IBasicItem item)
{
if (_currentContainer is null) return false;
return _inventory.Add(item) && _currentContainer.Remove(item);
}
public bool Remove(IBasicItem item)
{
if (_currentContainer is null) return false;
return _currentContainer.Add(item) && _inventory.Remove(item);
}
public bool Open(IBasicItemContainer container)
{
if (_currentContainer is not null) return false;
if (OpenSwapFactory.CastAsFunc().Any(x=>x.Invoke(container) is false)) return false;
_currentContainer = container;
OnSwapOpened?.Invoke(_currentContainer);
return true;
}
public bool Close()
{
if (_currentContainer is null) return false;
OnSwapClosed?.Invoke(_currentContainer);
_currentContainer = null;
return true;
}
}
}