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parent
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commit
3cc6491973
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||||||
|
_Speed: 1
|
||||||
|
_Animations:
|
||||||
|
- {fileID: 7400000, guid: a43d58b7febd1e24190f8957328daa4e, type: 3}
|
||||||
|
- {fileID: 7400000, guid: 55b8463b372b3a14c812eb490f0f2879, type: 3}
|
||||||
|
_Speeds: []
|
||||||
|
_SynchronizeChildren:
|
||||||
|
_Thresholds:
|
||||||
|
- -1
|
||||||
|
- 1
|
||||||
|
_DefaultParameter: 0
|
||||||
|
_ExtrapolateSpeed: 1
|
||||||
|
leftClip: {fileID: 7400000, guid: 65663d63a3939d043a7d4044bf52a928, type: 3}
|
||||||
|
rightClip: {fileID: 7400000, guid: c42527eb45545954291521c0e24fb735, type: 3}
|
||||||
- rid: 33718040048959495
|
- rid: 33718040048959495
|
||||||
type: {class: Vault, ns: BITFALL.Player.Animation.States, asm: BITFALL.Player.AnimationController}
|
type: {class: Vault, ns: BITFALL.Player.Animation.States, asm: BITFALL.Player.AnimationController}
|
||||||
data:
|
data:
|
||||||
|
@ -2976,7 +2996,7 @@ MonoBehaviour:
|
||||||
m_StreamingVersion: 20170927
|
m_StreamingVersion: 20170927
|
||||||
m_Priority: 12
|
m_Priority: 12
|
||||||
m_StandbyUpdate: 2
|
m_StandbyUpdate: 2
|
||||||
m_LookAt: {fileID: 1454371083438646063}
|
m_LookAt: {fileID: 2648601869858448235}
|
||||||
m_Follow: {fileID: 3113146962952178477}
|
m_Follow: {fileID: 3113146962952178477}
|
||||||
m_Lens:
|
m_Lens:
|
||||||
FieldOfView: 75
|
FieldOfView: 75
|
||||||
|
@ -3859,7 +3879,7 @@ MonoBehaviour:
|
||||||
CameraDistance: 1
|
CameraDistance: 1
|
||||||
CameraCollisionFilter:
|
CameraCollisionFilter:
|
||||||
serializedVersion: 2
|
serializedVersion: 2
|
||||||
m_Bits: 1
|
m_Bits: 0
|
||||||
IgnoreTag:
|
IgnoreTag:
|
||||||
CameraRadius: 0.2
|
CameraRadius: 0.2
|
||||||
DampingIntoCollision: 0
|
DampingIntoCollision: 0
|
||||||
|
|
File diff suppressed because it is too large
Load Diff
File diff suppressed because it is too large
Load Diff
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
|
@ -17,13 +17,19 @@ namespace BITFALL.AI.States
|
||||||
public abstract class AIRuntimeState : AIState
|
public abstract class AIRuntimeState : AIState
|
||||||
{
|
{
|
||||||
[Inject,HideInInspector] public AIService Service;
|
[Inject,HideInInspector] public AIService Service;
|
||||||
private readonly ConcurrentDictionary<ulong, bool> _friends = new();
|
private readonly ConcurrentDictionary<int, bool> _friends = new();
|
||||||
private readonly ConcurrentDictionary<ulong, bool> _enemies = new();
|
private readonly ConcurrentDictionary<int, bool> _enemies = new();
|
||||||
protected readonly HashSet<int> ignoreNoises = new();
|
protected readonly HashSet<int> ignoreNoises = new();
|
||||||
protected readonly CacheList<IEntity> detectedEnemies = new();
|
protected readonly CacheList<IEntity> detectedEnemies = new();
|
||||||
protected readonly CacheList<IEntity> hearEnemies = new();
|
protected readonly CacheList<IEntity> hearEnemies = new();
|
||||||
public bool IsFriend(IEntity target) => _friends.GetOrAdd(target.Id, IsFriendInternal);
|
public bool IsFriend(IEntity target)
|
||||||
public bool IsEnemy(IEntity target) => _enemies.GetOrAdd(target.Id, IsEnemyInternal);
|
{
|
||||||
|
return _friends.GetOrAdd(target.Id, IsFriendInternal);
|
||||||
|
}
|
||||||
|
public bool IsEnemy(IEntity target)
|
||||||
|
{
|
||||||
|
return _enemies.GetOrAdd(target.Id, IsEnemyInternal);
|
||||||
|
}
|
||||||
public override void OnStateUpdate(float deltaTime)
|
public override void OnStateUpdate(float deltaTime)
|
||||||
{
|
{
|
||||||
base.OnStateUpdate(deltaTime);
|
base.OnStateUpdate(deltaTime);
|
||||||
|
@ -57,7 +63,7 @@ namespace BITFALL.AI.States
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
private bool IsEnemyInternal(ulong id)
|
private bool IsEnemyInternal(int id)
|
||||||
{
|
{
|
||||||
var target = UnityEntitiesService.Get(id);
|
var target = UnityEntitiesService.Get(id);
|
||||||
var tags = target.As<MonoBehaviour>().GetComponent<ITag>().GetTags();
|
var tags = target.As<MonoBehaviour>().GetComponent<ITag>().GetTags();
|
||||||
|
@ -69,7 +75,7 @@ namespace BITFALL.AI.States
|
||||||
return false;
|
return false;
|
||||||
}
|
}
|
||||||
|
|
||||||
private bool IsFriendInternal(ulong id)
|
private bool IsFriendInternal(int id)
|
||||||
{
|
{
|
||||||
var target = UnityEntitiesService.Get(id);
|
var target = UnityEntitiesService.Get(id);
|
||||||
var tags = target.As<MonoBehaviour>().GetComponent<ITag>().GetTags();
|
var tags = target.As<MonoBehaviour>().GetComponent<ITag>().GetTags();
|
||||||
|
|
|
@ -322,18 +322,18 @@ namespace BITFALL.Movement.MotionBased.States
|
||||||
}
|
}
|
||||||
|
|
||||||
//if(colliders.Any(Blocked.IsBlocked))
|
//if(colliders.Any(Blocked.IsBlocked))
|
||||||
if (movement.colliders.Any(LocalDestinationIsBlocked))
|
// if (movement.colliders.Any(LocalDestinationIsBlocked))
|
||||||
{
|
// {
|
||||||
movement.TransitionState<Blocked>();
|
// movement.TransitionState<Blocked>();
|
||||||
return;
|
// return;
|
||||||
|
//
|
||||||
}
|
// }
|
||||||
return;
|
// return;
|
||||||
bool LocalDestinationIsBlocked(Collider x)
|
// bool LocalDestinationIsBlocked(Collider x)
|
||||||
{
|
// {
|
||||||
var direction = agent.nextPosition - movement.Position;
|
// var direction = agent.nextPosition - movement.Position;
|
||||||
return Blocked.DestinationIsBlocked(x, movement.Position+movement.ViewCenter, direction.normalized);
|
// return Blocked.DestinationIsBlocked(x, movement.Position+movement.ViewCenter, direction.normalized);
|
||||||
}
|
// }
|
||||||
}
|
}
|
||||||
|
|
||||||
public override void AfterUpdateMovement(float deltaTime)
|
public override void AfterUpdateMovement(float deltaTime)
|
||||||
|
|
|
@ -2,6 +2,7 @@ using System;
|
||||||
using System.Collections;
|
using System.Collections;
|
||||||
using System.Collections.Concurrent;
|
using System.Collections.Concurrent;
|
||||||
using System.Collections.Generic;
|
using System.Collections.Generic;
|
||||||
|
using System.Linq;
|
||||||
using BITKit;
|
using BITKit;
|
||||||
using BITKit.Entities;
|
using BITKit.Entities;
|
||||||
using BITKit.SubSystems.Quest;
|
using BITKit.SubSystems.Quest;
|
||||||
|
@ -67,12 +68,11 @@ namespace BITFALL.GameMode
|
||||||
{
|
{
|
||||||
_quadtree.Remove(new MyInfo{Info = (InfoNpcStart) obj});
|
_quadtree.Remove(new MyInfo{Info = (InfoNpcStart) obj});
|
||||||
}
|
}
|
||||||
|
|
||||||
private async void OnTick(float obj)
|
private async void OnTick(float obj)
|
||||||
{
|
{
|
||||||
try
|
try
|
||||||
{
|
{
|
||||||
if (_isBusy) return;
|
if (_isBusy || enabled is false) return;
|
||||||
tickCount++;
|
tickCount++;
|
||||||
_isBusy = true;
|
_isBusy = true;
|
||||||
var cameraPosition = Camera.main.transform.position;
|
var cameraPosition = Camera.main.transform.position;
|
||||||
|
@ -186,5 +186,13 @@ namespace BITFALL.GameMode
|
||||||
NodeQuery.RemoveUnregisterListener(typeof(InfoNpcStart), OnNpcInfoUnRegister);
|
NodeQuery.RemoveUnregisterListener(typeof(InfoNpcStart), OnNpcInfoUnRegister);
|
||||||
ticker.Remove(OnTick);
|
ticker.Remove(OnTick);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
private void Reset()
|
||||||
|
{
|
||||||
|
foreach (var x in actives.Values.ToArray())
|
||||||
|
{
|
||||||
|
x.Health.HealthPoint = -1;
|
||||||
|
}
|
||||||
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
|
@ -27,7 +27,7 @@ namespace BITFALL.GameMode
|
||||||
[SerializeField] private int minCapacity;
|
[SerializeField] private int minCapacity;
|
||||||
[SerializeField] private int maxCapacity;
|
[SerializeField] private int maxCapacity;
|
||||||
|
|
||||||
private readonly HashSet<ulong> _spawnedEntities = new();
|
private readonly HashSet<int> _spawnedEntities = new();
|
||||||
private int _capacity;
|
private int _capacity;
|
||||||
public IEntity Entity
|
public IEntity Entity
|
||||||
{
|
{
|
||||||
|
@ -38,7 +38,7 @@ namespace BITFALL.GameMode
|
||||||
return task.AssetObject.As<GameObject>().GetComponent<IEntity>();
|
return task.AssetObject.As<GameObject>().GetComponent<IEntity>();
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
private readonly ConcurrentQueue<ulong> _removeQueue = new();
|
private readonly ConcurrentQueue<int> _removeQueue = new();
|
||||||
private readonly ValidHandle allowTick = new();
|
private readonly ValidHandle allowTick = new();
|
||||||
private void OnEnable()
|
private void OnEnable()
|
||||||
{
|
{
|
||||||
|
|
|
@ -52,7 +52,7 @@ namespace BITFALL.LootSystem
|
||||||
}
|
}
|
||||||
private async void OnTick(float obj)
|
private async void OnTick(float obj)
|
||||||
{
|
{
|
||||||
if (_isBusy) return;
|
if (_isBusy||enabled is false) return;
|
||||||
_isBusy = true;
|
_isBusy = true;
|
||||||
tickCount++;
|
tickCount++;
|
||||||
var cameraPosition = Camera.main.transform.position;
|
var cameraPosition = Camera.main.transform.position;
|
||||||
|
|
|
@ -57,7 +57,7 @@ namespace BITFALL.Combat
|
||||||
|
|
||||||
Debug.DrawLine(command.Position, command.Position + command.Forward * command.Range, Color.red, 1f);
|
Debug.DrawLine(command.Position, command.Position + command.Forward * command.Range, Color.red, 1f);
|
||||||
var colliders = Physics.OverlapSphere(command.Position, command.Range,detectLayer);
|
var colliders = Physics.OverlapSphere(command.Position, command.Range,detectLayer);
|
||||||
var _damaged = new Dictionary<ulong, IUnityEntity>();
|
var _damaged = new Dictionary<int, IUnityEntity>();
|
||||||
var hits = colliders
|
var hits = colliders
|
||||||
.Where(x => x.GetComponent<IDamagable>() is not null)
|
.Where(x => x.GetComponent<IDamagable>() is not null)
|
||||||
//.Where(x => MathV.IsForward(command.Position, command.Forward, x.transform.position))
|
//.Where(x => MathV.IsForward(command.Position, command.Forward, x.transform.position))
|
||||||
|
|
|
@ -33,7 +33,8 @@ namespace BITFALL.Entities.Player.Movement
|
||||||
[CustomType(typeof(IEntityMovement))]
|
[CustomType(typeof(IEntityMovement))]
|
||||||
[CustomType(typeof(IPlayerMovement))]
|
[CustomType(typeof(IPlayerMovement))]
|
||||||
[CustomType(typeof(ISensorTarget))]
|
[CustomType(typeof(ISensorTarget))]
|
||||||
public class PlayerCharacterController : StateBasedPlayerBehavior<IEntityMovementState>
|
[CustomType(typeof(PlayerCharacterController))]
|
||||||
|
public class PlayerCharacterController : StateBasedBehavior<IEntityMovementState>
|
||||||
,IEntityMovement
|
,IEntityMovement
|
||||||
,IPlayerMovement
|
,IPlayerMovement
|
||||||
,IEntityBinaryComponent
|
,IEntityBinaryComponent
|
||||||
|
@ -147,7 +148,7 @@ namespace BITFALL.Entities.Player.Movement
|
||||||
[Inject]
|
[Inject]
|
||||||
private IHealth _health;
|
private IHealth _health;
|
||||||
[Inject]
|
[Inject]
|
||||||
private InputActionGroup _inputActionGroup;
|
internal InputActionGroup inputActionGroup;
|
||||||
[Inject]
|
[Inject]
|
||||||
private IKnockdown _knockdown;
|
private IKnockdown _knockdown;
|
||||||
[Inject]
|
[Inject]
|
||||||
|
@ -191,12 +192,12 @@ namespace BITFALL.Entities.Player.Movement
|
||||||
TransitionState<Walk>();
|
TransitionState<Walk>();
|
||||||
|
|
||||||
|
|
||||||
_inputActionGroup.RegisterCallback(movementAction, OnMovement);
|
inputActionGroup.RegisterCallback(movementAction, OnMovement);
|
||||||
_inputActionGroup.RegisterCallback(viewAction, OnView);
|
inputActionGroup.RegisterCallback(viewAction, OnView);
|
||||||
_inputActionGroup.RegisterCallback(jumpAction, OnJump);
|
inputActionGroup.RegisterCallback(jumpAction, OnJump);
|
||||||
_inputActionGroup.RegisterCallback(crouchAction, OnCrouch);
|
inputActionGroup.RegisterCallback(crouchAction, OnCrouch);
|
||||||
_inputActionGroup.RegisterCallback(runAction, OnRun);
|
inputActionGroup.RegisterCallback(runAction, OnRun);
|
||||||
_inputActionGroup.RegisterCallback(crawlAction, OnCrawl);
|
inputActionGroup.RegisterCallback(crawlAction, OnCrawl);
|
||||||
}
|
}
|
||||||
|
|
||||||
private void OnCrawl(InputAction.CallbackContext obj)
|
private void OnCrawl(InputAction.CallbackContext obj)
|
||||||
|
@ -259,7 +260,7 @@ namespace BITFALL.Entities.Player.Movement
|
||||||
{
|
{
|
||||||
if (MovementInput.z > 0)
|
if (MovementInput.z > 0)
|
||||||
{
|
{
|
||||||
if (_inputActionGroup.GetAction(runAction).IsPressed())
|
if (inputActionGroup.GetAction(runAction).IsPressed())
|
||||||
{
|
{
|
||||||
ExpectRun.shouldBe = true;
|
ExpectRun.shouldBe = true;
|
||||||
}
|
}
|
||||||
|
@ -270,7 +271,7 @@ namespace BITFALL.Entities.Player.Movement
|
||||||
ExpectSprint.Reset();
|
ExpectSprint.Reset();
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
else if (MovementInput == default && _inputActionGroup.GetAction(runAction).IsPressed() is false)
|
else if (MovementInput == default && inputActionGroup.GetAction(runAction).IsPressed() is false)
|
||||||
{
|
{
|
||||||
ExpectRun.Reset();
|
ExpectRun.Reset();
|
||||||
ExpectSprint.Reset();
|
ExpectSprint.Reset();
|
||||||
|
@ -279,7 +280,7 @@ namespace BITFALL.Entities.Player.Movement
|
||||||
{
|
{
|
||||||
ExpectRun.Reset();
|
ExpectRun.Reset();
|
||||||
ExpectSprint.Reset();
|
ExpectSprint.Reset();
|
||||||
}else if (MovementInput.z > 0 && _inputActionGroup.GetAction(runAction).IsPressed())
|
}else if (MovementInput.z > 0 && inputActionGroup.GetAction(runAction).IsPressed())
|
||||||
{
|
{
|
||||||
ExpectRun.shouldBe = true;
|
ExpectRun.shouldBe = true;
|
||||||
}
|
}
|
||||||
|
@ -410,6 +411,7 @@ namespace BITFALL.Entities.Player.Movement
|
||||||
{
|
{
|
||||||
{ interaction: PressInteraction, performed: true } => true,
|
{ interaction: PressInteraction, performed: true } => true,
|
||||||
{ interaction: PressInteraction, canceled: true } => false,
|
{ interaction: PressInteraction, canceled: true } => false,
|
||||||
|
_ when CurrentState is EdgeClimb => false,
|
||||||
_ => RequestClimb
|
_ => RequestClimb
|
||||||
};
|
};
|
||||||
|
|
||||||
|
|
|
@ -1,4 +1,5 @@
|
||||||
using BITFALL.Player.Movement;
|
using BITFALL.Player.Movement;
|
||||||
|
using BITKit;
|
||||||
using BITKit.Entities;
|
using BITKit.Entities;
|
||||||
using BITKit.StateMachine;
|
using BITKit.StateMachine;
|
||||||
using Lightbug.CharacterControllerPro.Core;
|
using Lightbug.CharacterControllerPro.Core;
|
||||||
|
@ -8,13 +9,13 @@ namespace BITFALL.Entities.Player.Movement.States
|
||||||
{
|
{
|
||||||
public abstract class PlayerCharacterState : IEntityMovementState
|
public abstract class PlayerCharacterState : IEntityMovementState
|
||||||
{
|
{
|
||||||
[SerializeField] protected PlayerCharacterController characterController;
|
[Inject] public PlayerCharacterController self;
|
||||||
[SerializeField] protected CharacterActor actor;
|
[SerializeField] protected CharacterActor actor;
|
||||||
private IEntityMovementState entryState;
|
private IEntityMovementState entryState;
|
||||||
public bool Enabled { get; set; }
|
public bool Enabled { get; set; }
|
||||||
public virtual void Initialize()
|
public virtual void Initialize()
|
||||||
{
|
{
|
||||||
characterController.UnityEntity.Inject(this);
|
|
||||||
}
|
}
|
||||||
|
|
||||||
public virtual void OnStateEntry(IState old)
|
public virtual void OnStateEntry(IState old)
|
||||||
|
@ -53,24 +54,24 @@ namespace BITFALL.Entities.Player.Movement.States
|
||||||
{
|
{
|
||||||
if ( entryState is not null)
|
if ( entryState is not null)
|
||||||
{
|
{
|
||||||
if ( entryState is IPlayerWalkState or IPlayerRunState or IPlayerSprintState && characterController.topBlocked )
|
if ( entryState is IPlayerWalkState or IPlayerRunState or IPlayerSprintState && self.topBlocked )
|
||||||
{
|
{
|
||||||
characterController.TransitionState<Crouch>();
|
self.TransitionState<Crouch>();
|
||||||
}
|
}
|
||||||
else
|
else
|
||||||
{
|
{
|
||||||
characterController.TransitionState(entryState);
|
self.TransitionState(entryState);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
else
|
else
|
||||||
{
|
{
|
||||||
if (characterController.topBlocked)
|
if (self.topBlocked)
|
||||||
{
|
{
|
||||||
characterController.TransitionState<Crouch>();
|
self.TransitionState<Crouch>();
|
||||||
}
|
}
|
||||||
else
|
else
|
||||||
{
|
{
|
||||||
characterController.TransitionState<Walk>();
|
self.TransitionState<Walk>();
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
|
@ -33,29 +33,29 @@ namespace BITFALL.Entities.Player.Movement.States
|
||||||
{
|
{
|
||||||
base.OnStateEntry(old);
|
base.OnStateEntry(old);
|
||||||
actor.SetSize(initialSize,CharacterActor.SizeReferenceType.Bottom);
|
actor.SetSize(initialSize,CharacterActor.SizeReferenceType.Bottom);
|
||||||
characterController.ReferenceSpeed = initialSpeed;
|
self.ReferenceSpeed = initialSpeed;
|
||||||
}
|
}
|
||||||
|
|
||||||
public override void BeforeUpdateMovement(float deltaTime)
|
public override void BeforeUpdateMovement(float deltaTime)
|
||||||
{
|
{
|
||||||
characterController.CurrentCameraPosition.shouldBe = initialCameraPosition;
|
self.CurrentCameraPosition.shouldBe = initialCameraPosition;
|
||||||
}
|
}
|
||||||
|
|
||||||
public override void AfterUpdateMovement(float deltaTime)
|
public override void AfterUpdateMovement(float deltaTime)
|
||||||
{
|
{
|
||||||
if (knockdown.IsKnockdown)
|
if (knockdown.IsKnockdown)
|
||||||
{
|
{
|
||||||
characterController.TransitionState<Knockdown>();
|
self.TransitionState<Knockdown>();
|
||||||
}
|
}
|
||||||
|
|
||||||
if (knockdown.IsKnockdown is false && characterController.ExpectParachute.shouldBe)
|
if (knockdown.IsKnockdown is false && self.ExpectParachute.shouldBe)
|
||||||
{
|
{
|
||||||
characterController.TransitionState<Parachute>();
|
self.TransitionState<Parachute>();
|
||||||
characterController.ExpectParachute.Reset();
|
self.ExpectParachute.Reset();
|
||||||
}
|
}
|
||||||
|
|
||||||
if (characterController.RequestClimb is false) return;
|
if (self.RequestClimb is false) return;
|
||||||
if(characterController.topBlocked)return;
|
if(self.topBlocked)return;
|
||||||
|
|
||||||
// if (characterController.topBlocked is false && characterController.RequestClimb &&
|
// if (characterController.topBlocked is false && characterController.RequestClimb &&
|
||||||
// characterController.climbClosePoint.TryGetClosePoint(out var closePoint))
|
// characterController.climbClosePoint.TryGetClosePoint(out var closePoint))
|
||||||
|
@ -65,37 +65,37 @@ namespace BITFALL.Entities.Player.Movement.States
|
||||||
// return;
|
// return;
|
||||||
// }
|
// }
|
||||||
|
|
||||||
if (characterController.vaultPoint.TryGetClosePoint(out var closePoint))
|
if (self.vaultPoint.TryGetClosePoint(out var closePoint))
|
||||||
{
|
{
|
||||||
characterController.ExpectClimb.shouldBe = closePoint;
|
self.ExpectClimb.shouldBe = closePoint;
|
||||||
characterController.TransitionState<Vault>();
|
self.TransitionState<Vault>();
|
||||||
characterController.ExpectJump.Reset();
|
self.ExpectJump.Reset();
|
||||||
characterController.RequestClimb = false;
|
self.RequestClimb = false;
|
||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
|
|
||||||
if (characterController.climbClosePoint.TryGetClosePoint(out closePoint))
|
if (self.climbClosePoint.TryGetClosePoint(out closePoint))
|
||||||
{
|
{
|
||||||
characterController.ExpectClimb.shouldBe = closePoint;
|
self.ExpectClimb.shouldBe = closePoint;
|
||||||
characterController.TransitionState<Climb>();
|
self.TransitionState<Climb>();
|
||||||
characterController.ExpectJump.Reset();
|
self.ExpectJump.Reset();
|
||||||
characterController.RequestClimb = false;
|
self.RequestClimb = false;
|
||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
|
|
||||||
if (characterController.edgeClimbPoint.TryGetClosePoint(out closePoint))
|
if (self.edgeClimbPoint.TryGetClosePoint(out closePoint))
|
||||||
{
|
{
|
||||||
characterController.ExpectClimb.shouldBe = closePoint;
|
self.ExpectClimb.shouldBe = closePoint;
|
||||||
characterController.TransitionState<EdgeClimb>();characterController.ExpectJump.Reset();
|
self.TransitionState<EdgeClimb>();self.ExpectJump.Reset();
|
||||||
characterController.RequestClimb = false;
|
self.RequestClimb = false;
|
||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
public override void UpdateVelocity(ref Vector3 currentVelocity, float deltaTime)
|
public override void UpdateVelocity(ref Vector3 currentVelocity, float deltaTime)
|
||||||
{
|
{
|
||||||
var rotation = Quaternion.Euler(0, characterController.LookInput.y, 0);
|
var rotation = Quaternion.Euler(0, self.LookInput.y, 0);
|
||||||
var movementInput = characterController.MovementInput;
|
var movementInput = self.MovementInput;
|
||||||
|
|
||||||
if (_cameraService?.IsCameraActivated is false)
|
if (_cameraService?.IsCameraActivated is false)
|
||||||
{
|
{
|
||||||
|
@ -103,7 +103,7 @@ namespace BITFALL.Entities.Player.Movement.States
|
||||||
}
|
}
|
||||||
|
|
||||||
var moveVelocity = rotation * new Vector3(
|
var moveVelocity = rotation * new Vector3(
|
||||||
movementInput.x * Mathf.Min(characterController.initialSpeed, initialSpeed),
|
movementInput.x * Mathf.Min(self.initialSpeed, initialSpeed),
|
||||||
0,
|
0,
|
||||||
movementInput.z * initialSpeed
|
movementInput.z * initialSpeed
|
||||||
);
|
);
|
||||||
|
@ -112,18 +112,18 @@ namespace BITFALL.Entities.Player.Movement.States
|
||||||
moveVelocity = rotation * movementInput * initialSpeed;
|
moveVelocity = rotation * movementInput * initialSpeed;
|
||||||
}
|
}
|
||||||
|
|
||||||
if (characterController.limitSpeed.Allow)
|
if (self.limitSpeed.Allow)
|
||||||
{
|
{
|
||||||
switch (characterController.CurrentState)
|
switch (self.CurrentState)
|
||||||
{
|
{
|
||||||
case IPlayerWalkState:
|
case IPlayerWalkState:
|
||||||
case IPlayerCrouchState:
|
case IPlayerCrouchState:
|
||||||
moveVelocity = Vector3.ClampMagnitude(moveVelocity, characterController.limitSpeed.Value);
|
moveVelocity = Vector3.ClampMagnitude(moveVelocity, self.limitSpeed.Value);
|
||||||
break;
|
break;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
if (characterController.IsGrounded)
|
if (self.IsGrounded)
|
||||||
{
|
{
|
||||||
var effectiveGroundNormal = actor.GroundStableNormal;
|
var effectiveGroundNormal = actor.GroundStableNormal;
|
||||||
|
|
||||||
|
@ -139,7 +139,7 @@ namespace BITFALL.Entities.Player.Movement.States
|
||||||
Vector3.Lerp(currentVelocity, targetMovementVelocity, 1f - Mathf.Exp(-16 * deltaTime));
|
Vector3.Lerp(currentVelocity, targetMovementVelocity, 1f - Mathf.Exp(-16 * deltaTime));
|
||||||
currentVelocity = newVelocity;
|
currentVelocity = newVelocity;
|
||||||
|
|
||||||
if (characterController.ExpectJump.shouldBe)
|
if (self.ExpectJump.shouldBe)
|
||||||
{
|
{
|
||||||
actor.ForceNotGrounded();
|
actor.ForceNotGrounded();
|
||||||
|
|
||||||
|
@ -151,14 +151,14 @@ namespace BITFALL.Entities.Player.Movement.States
|
||||||
currentVelocity.y+= initialJumpForce;
|
currentVelocity.y+= initialJumpForce;
|
||||||
|
|
||||||
|
|
||||||
characterController.ExpectJump.Reset();
|
self.ExpectJump.Reset();
|
||||||
|
|
||||||
characterController.ExecuteCommand<OnPlayerJumpCommand>();
|
self.ExecuteCommand<OnPlayerJumpCommand>();
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
else
|
else
|
||||||
{
|
{
|
||||||
if (moveVelocity.sqrMagnitude > 0f && characterController.landFreeze.AllowUpdateWithoutReset)
|
if (moveVelocity.sqrMagnitude > 0f && self.landFreeze.AllowUpdateWithoutReset)
|
||||||
{
|
{
|
||||||
var addedVelocity = moveVelocity * (3 * deltaTime);
|
var addedVelocity = moveVelocity * (3 * deltaTime);
|
||||||
|
|
||||||
|
@ -212,7 +212,7 @@ namespace BITFALL.Entities.Player.Movement.States
|
||||||
|
|
||||||
public override void UpdateRotation(ref Quaternion currentRotation, float deltaTime)
|
public override void UpdateRotation(ref Quaternion currentRotation, float deltaTime)
|
||||||
{
|
{
|
||||||
var newRotation = Quaternion.Euler(0, characterController.LookInput.y, 0);
|
var newRotation = Quaternion.Euler(0, self.LookInput.y, 0);
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
@ -221,36 +221,36 @@ namespace BITFALL.Entities.Player.Movement.States
|
||||||
if (Physics.Raycast(_cameraService.CameraPosition, _cameraService.CameraRotation * Vector3.forward,
|
if (Physics.Raycast(_cameraService.CameraPosition, _cameraService.CameraRotation * Vector3.forward,
|
||||||
out var hit, 256, LayerMask.GetMask("Default"), QueryTriggerInteraction.Ignore))
|
out var hit, 256, LayerMask.GetMask("Default"), QueryTriggerInteraction.Ignore))
|
||||||
{
|
{
|
||||||
characterController.ViewForward = (hit.point - (characterController.Position +
|
self.ViewForward = (hit.point - (self.Position +
|
||||||
characterController.Rotation *
|
self.Rotation *
|
||||||
characterController.ViewCenter)).normalized;
|
self.ViewCenter)).normalized;
|
||||||
|
|
||||||
newRotation = Quaternion.LookRotation(characterController.ViewForward);
|
newRotation = Quaternion.LookRotation(self.ViewForward);
|
||||||
characterController.ViewRotation = newRotation;
|
self.ViewRotation = newRotation;
|
||||||
|
|
||||||
characterController.FocusPoint = hit.point;
|
self.FocusPoint = hit.point;
|
||||||
|
|
||||||
Debug.DrawLine(_cameraService.CameraPosition, hit.point, Color.green, 0.1f);
|
Debug.DrawLine(_cameraService.CameraPosition, hit.point, Color.green, 0.1f);
|
||||||
Debug.DrawLine(characterController.Position + characterController.ViewCenter,
|
Debug.DrawLine(self.Position + self.ViewCenter,
|
||||||
characterController.Position +
|
self.Position +
|
||||||
characterController.ViewCenter + characterController.ViewRotation * Vector3.forward
|
self.ViewCenter + self.ViewRotation * Vector3.forward
|
||||||
, Color.blue, 0.1f);
|
, Color.blue, 0.1f);
|
||||||
}
|
}
|
||||||
else
|
else
|
||||||
{
|
{
|
||||||
|
|
||||||
|
|
||||||
characterController.ViewRotation = Quaternion.Euler(characterController.LookInput);;
|
self.ViewRotation = Quaternion.Euler(self.LookInput);;
|
||||||
|
|
||||||
characterController.FocusPoint = characterController.Position +
|
self.FocusPoint = self.Position +
|
||||||
characterController.ViewRotation * Vector3.forward * 256;
|
self.ViewRotation * Vector3.forward * 256;
|
||||||
|
|
||||||
Debug.DrawLine(_cameraService.CameraPosition, _cameraService.CameraRotation * Vector3.forward,
|
Debug.DrawLine(_cameraService.CameraPosition, _cameraService.CameraRotation * Vector3.forward,
|
||||||
Color.red, 0.1f);
|
Color.red, 0.1f);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
||||||
var rotationDirection = _cameraService.CameraRotation * characterController.MovementInput;
|
var rotationDirection = _cameraService.CameraRotation * self.MovementInput;
|
||||||
rotationDirection = Vector3.ProjectOnPlane(rotationDirection, Vector3.up);
|
rotationDirection = Vector3.ProjectOnPlane(rotationDirection, Vector3.up);
|
||||||
if (rotationDirection.sqrMagnitude >= 0.16f)
|
if (rotationDirection.sqrMagnitude >= 0.16f)
|
||||||
{
|
{
|
||||||
|
@ -258,7 +258,7 @@ namespace BITFALL.Entities.Player.Movement.States
|
||||||
currentRotation = Quaternion.Lerp(currentRotation, newPlayerRotation, 1f - Mathf.Exp(-16 * deltaTime));
|
currentRotation = Quaternion.Lerp(currentRotation, newPlayerRotation, 1f - Mathf.Exp(-16 * deltaTime));
|
||||||
}
|
}
|
||||||
|
|
||||||
if (characterController.allowFocus)
|
if (self.allowFocus)
|
||||||
{
|
{
|
||||||
currentRotation =
|
currentRotation =
|
||||||
Quaternion.LookRotation(_cameraService.CameraRotation * Vector3.forward, Vector3.up);
|
Quaternion.LookRotation(_cameraService.CameraRotation * Vector3.forward, Vector3.up);
|
||||||
|
@ -279,16 +279,16 @@ namespace BITFALL.Entities.Player.Movement.States
|
||||||
public override void AfterUpdateMovement(float deltaTime)
|
public override void AfterUpdateMovement(float deltaTime)
|
||||||
{
|
{
|
||||||
base.AfterUpdateMovement(deltaTime);
|
base.AfterUpdateMovement(deltaTime);
|
||||||
if (characterController.CurrentState != this) return;
|
if (self.CurrentState != this) return;
|
||||||
switch (characterController.ExpectRun.shouldBe, characterController.ExpectCrouch.shouldBe)
|
switch (self.ExpectRun.shouldBe, self.ExpectCrouch.shouldBe)
|
||||||
{
|
{
|
||||||
case (_,_) when characterController.topBlocked && characterController.IsGrounded:
|
case (_,_) when self.topBlocked && self.IsGrounded:
|
||||||
case (_, true):
|
case (_, true):
|
||||||
characterController.TransitionState<Crouch>();
|
self.TransitionState<Crouch>();
|
||||||
return;
|
return;
|
||||||
case (true, false) when characterController.pauseRun.Allow is false &&
|
case (true, false) when self.pauseRun.Allow is false &&
|
||||||
characterController.MovementInput.z > 0:
|
self.MovementInput.z > 0:
|
||||||
characterController.TransitionState<Run>();
|
self.TransitionState<Run>();
|
||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
@ -300,17 +300,17 @@ namespace BITFALL.Entities.Player.Movement.States
|
||||||
public override void OnStateEntry(IState old)
|
public override void OnStateEntry(IState old)
|
||||||
{
|
{
|
||||||
_equipService.AllowEquip.AddDisableElements(this);
|
_equipService.AllowEquip.AddDisableElements(this);
|
||||||
characterController.LimitViewAngle = 20;
|
self.LimitViewAngle = 20;
|
||||||
base.OnStateEntry(old);
|
base.OnStateEntry(old);
|
||||||
}
|
}
|
||||||
public override void AfterUpdateMovement(float deltaTime)
|
public override void AfterUpdateMovement(float deltaTime)
|
||||||
{
|
{
|
||||||
if (actor.IsGrounded is false)
|
if (actor.IsGrounded is false)
|
||||||
{
|
{
|
||||||
characterController.TransitionState<Walk>();
|
self.TransitionState<Walk>();
|
||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
characterController.CurrentCameraPosition.shouldBe = characterController.FpvLocalPosition;
|
self.CurrentCameraPosition.shouldBe = self.FpvLocalPosition;
|
||||||
}
|
}
|
||||||
|
|
||||||
public override void UpdateRotation(ref Quaternion currentRotation, float deltaTime)
|
public override void UpdateRotation(ref Quaternion currentRotation, float deltaTime)
|
||||||
|
@ -323,7 +323,7 @@ namespace BITFALL.Entities.Player.Movement.States
|
||||||
public override void OnStateExit(IState old, IState newState)
|
public override void OnStateExit(IState old, IState newState)
|
||||||
{
|
{
|
||||||
base.OnStateExit(old, newState);
|
base.OnStateExit(old, newState);
|
||||||
characterController.LimitViewAngle = 0;
|
self.LimitViewAngle = 0;
|
||||||
_equipService.AllowEquip.RemoveDisableElements(this);
|
_equipService.AllowEquip.RemoveDisableElements(this);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
@ -338,7 +338,7 @@ namespace BITFALL.Entities.Player.Movement.States
|
||||||
public override void OnStateEntry(IState old)
|
public override void OnStateEntry(IState old)
|
||||||
{
|
{
|
||||||
base.OnStateEntry(old);
|
base.OnStateEntry(old);
|
||||||
characterController.InvokeOpenParachute();
|
self.InvokeOpenParachute();
|
||||||
_equipService.AllowEquip.AddDisableElements(this);
|
_equipService.AllowEquip.AddDisableElements(this);
|
||||||
|
|
||||||
var velocity = actor.Velocity;
|
var velocity = actor.Velocity;
|
||||||
|
@ -349,20 +349,20 @@ namespace BITFALL.Entities.Player.Movement.States
|
||||||
public override void OnStateExit(IState old, IState newState)
|
public override void OnStateExit(IState old, IState newState)
|
||||||
{
|
{
|
||||||
base.OnStateExit(old, newState);
|
base.OnStateExit(old, newState);
|
||||||
characterController.InvokeCloseParachute();
|
self.InvokeCloseParachute();
|
||||||
|
|
||||||
_equipService.AllowEquip.RemoveDisableElements(this);
|
_equipService.AllowEquip.RemoveDisableElements(this);
|
||||||
}
|
}
|
||||||
|
|
||||||
public override void UpdateRotation(ref Quaternion currentRotation, float deltaTime)
|
public override void UpdateRotation(ref Quaternion currentRotation, float deltaTime)
|
||||||
{
|
{
|
||||||
currentRotation = Quaternion.Euler(0,characterController.LookInput.y,0);
|
currentRotation = Quaternion.Euler(0,self.LookInput.y,0);
|
||||||
}
|
}
|
||||||
|
|
||||||
public override void UpdateVelocity(ref Vector3 currentVelocity, float deltaTime)
|
public override void UpdateVelocity(ref Vector3 currentVelocity, float deltaTime)
|
||||||
{
|
{
|
||||||
var rotation = Quaternion.Euler(0,characterController.LookInput.y,0);
|
var rotation = Quaternion.Euler(0,self.LookInput.y,0);
|
||||||
var moveVelocity = rotation * characterController.MovementInput;
|
var moveVelocity = rotation * self.MovementInput;
|
||||||
currentVelocity.y =
|
currentVelocity.y =
|
||||||
Mathf.MoveTowards(
|
Mathf.MoveTowards(
|
||||||
currentVelocity.y,
|
currentVelocity.y,
|
||||||
|
@ -377,10 +377,10 @@ namespace BITFALL.Entities.Player.Movement.States
|
||||||
{
|
{
|
||||||
if (actor.IsGrounded)
|
if (actor.IsGrounded)
|
||||||
{
|
{
|
||||||
characterController.TransitionState<Walk>();
|
self.TransitionState<Walk>();
|
||||||
}
|
}
|
||||||
characterController.ExpectParachute.Reset();
|
self.ExpectParachute.Reset();
|
||||||
characterController.CurrentCameraPosition.shouldBe = characterController.FpvLocalPosition;
|
self.CurrentCameraPosition.shouldBe = self.FpvLocalPosition;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
[Serializable]
|
[Serializable]
|
||||||
|
@ -388,12 +388,12 @@ namespace BITFALL.Entities.Player.Movement.States
|
||||||
{
|
{
|
||||||
public override void OnStateEntry(IState old)
|
public override void OnStateEntry(IState old)
|
||||||
{
|
{
|
||||||
characterController.ExpectRun.being = true;
|
self.ExpectRun.being = true;
|
||||||
}
|
}
|
||||||
|
|
||||||
public override void OnStateExit(IState old, IState newState)
|
public override void OnStateExit(IState old, IState newState)
|
||||||
{
|
{
|
||||||
characterController.ExpectRun.being = false;
|
self.ExpectRun.being = false;
|
||||||
}
|
}
|
||||||
|
|
||||||
public override void UpdateRotation(ref Quaternion currentRotation, float deltaTime)
|
public override void UpdateRotation(ref Quaternion currentRotation, float deltaTime)
|
||||||
|
@ -407,7 +407,7 @@ namespace BITFALL.Entities.Player.Movement.States
|
||||||
var baseRotation = Quaternion.identity;
|
var baseRotation = Quaternion.identity;
|
||||||
|
|
||||||
base.UpdateRotation(ref baseRotation, deltaTime);
|
base.UpdateRotation(ref baseRotation, deltaTime);
|
||||||
var targetRotation = Quaternion.LookRotation(baseRotation * characterController.MovementInput);
|
var targetRotation = Quaternion.LookRotation(baseRotation * self.MovementInput);
|
||||||
|
|
||||||
float maxAngleDelta = 30; // 你可以根据需要调整最大角度差值
|
float maxAngleDelta = 30; // 你可以根据需要调整最大角度差值
|
||||||
float maxDeltaMagnitude = Mathf.Sin(Mathf.Deg2Rad * maxAngleDelta / 2);
|
float maxDeltaMagnitude = Mathf.Sin(Mathf.Deg2Rad * maxAngleDelta / 2);
|
||||||
|
@ -431,52 +431,52 @@ namespace BITFALL.Entities.Player.Movement.States
|
||||||
public override void OnStateUpdate(float deltaTime)
|
public override void OnStateUpdate(float deltaTime)
|
||||||
{
|
{
|
||||||
base.OnStateUpdate(deltaTime);
|
base.OnStateUpdate(deltaTime);
|
||||||
AudioSensorService.MakeNoise(actor.Position,characterController.transform,3,new MovementNoise());
|
AudioSensorService.MakeNoise(actor.Position,self.transform,3,new MovementNoise());
|
||||||
}
|
}
|
||||||
public override void AfterUpdateMovement(float deltaTime)
|
public override void AfterUpdateMovement(float deltaTime)
|
||||||
{
|
{
|
||||||
base.AfterUpdateMovement(deltaTime);
|
base.AfterUpdateMovement(deltaTime);
|
||||||
|
|
||||||
switch (characterController.CurrentState)
|
switch (self.CurrentState)
|
||||||
{
|
{
|
||||||
case Walk:
|
case Walk:
|
||||||
case Run:
|
case Run:
|
||||||
case Sprint:
|
case Sprint:
|
||||||
case Crouch:
|
case Crouch:
|
||||||
switch (characterController.ExpectRun.shouldBe, characterController.ExpectCrouch.shouldBe)
|
switch (self.ExpectRun.shouldBe, self.ExpectCrouch.shouldBe)
|
||||||
{
|
{
|
||||||
case (_, true):
|
case (_, true):
|
||||||
characterController.TransitionState<Crouch>();
|
self.TransitionState<Crouch>();
|
||||||
return;
|
return;
|
||||||
case (false, false):
|
case (false, false):
|
||||||
characterController.TransitionState<Walk>();
|
self.TransitionState<Walk>();
|
||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
|
|
||||||
if (_cameraService.IsCameraActivated)
|
if (_cameraService.IsCameraActivated)
|
||||||
{
|
{
|
||||||
if (characterController.MovementInput.z <= 0)
|
if (self.MovementInput.z <= 0)
|
||||||
{
|
{
|
||||||
characterController.TransitionState<Walk>();
|
self.TransitionState<Walk>();
|
||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
else
|
else
|
||||||
{
|
{
|
||||||
if (characterController.MovementInput == default)
|
if (self.MovementInput == default)
|
||||||
{
|
{
|
||||||
characterController.TransitionState<Walk>();
|
self.TransitionState<Walk>();
|
||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
if (characterController.pauseRun.Allow)
|
if (self.pauseRun.Allow)
|
||||||
{
|
{
|
||||||
characterController.TransitionState<Walk>();
|
self.TransitionState<Walk>();
|
||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
if (characterController.ExpectSprint.shouldBe && characterController.MovementInput.z > 0)
|
if (self.ExpectSprint.shouldBe && self.MovementInput.z > 0)
|
||||||
{
|
{
|
||||||
characterController.TransitionState<Sprint>();
|
self.TransitionState<Sprint>();
|
||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
break;
|
break;
|
||||||
|
@ -488,7 +488,7 @@ namespace BITFALL.Entities.Player.Movement.States
|
||||||
if (Enabled is false) return;
|
if (Enabled is false) return;
|
||||||
if (command is PlayerCancelRunCommand)
|
if (command is PlayerCancelRunCommand)
|
||||||
{
|
{
|
||||||
characterController.TransitionState<Walk>();
|
self.TransitionState<Walk>();
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
@ -505,9 +505,9 @@ namespace BITFALL.Entities.Player.Movement.States
|
||||||
public override void OnStateEntry(IState old)
|
public override void OnStateEntry(IState old)
|
||||||
{
|
{
|
||||||
base.OnStateEntry(old);
|
base.OnStateEntry(old);
|
||||||
characterController.ExpectCrouch.being = true;
|
self.ExpectCrouch.being = true;
|
||||||
characterController.ExpectCrouch.shouldBe = true;
|
self.ExpectCrouch.shouldBe = true;
|
||||||
characterController.ExecuteCommand<PlayerCancelRunCommand>();
|
self.ExecuteCommand<PlayerCancelRunCommand>();
|
||||||
_addedVelocity = false;
|
_addedVelocity = false;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
@ -532,21 +532,21 @@ namespace BITFALL.Entities.Player.Movement.States
|
||||||
}
|
}
|
||||||
public override void AfterUpdateMovement(float deltaTime)
|
public override void AfterUpdateMovement(float deltaTime)
|
||||||
{
|
{
|
||||||
if (characterController.ExpectRun.shouldBe)
|
if (self.ExpectRun.shouldBe)
|
||||||
{
|
{
|
||||||
characterController.TransitionState<Run>();
|
self.TransitionState<Run>();
|
||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
if (characterController.ExpectCrouch.shouldBe is false || (alwaysSlide is false && actor.IsGrounded is false))
|
if (self.ExpectCrouch.shouldBe is false || (alwaysSlide is false && actor.IsGrounded is false))
|
||||||
{
|
{
|
||||||
characterController.TransitionState<Walk>();
|
self.TransitionState<Walk>();
|
||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
if (actor.Velocity.sqrMagnitude <= stopSpeed)
|
if (actor.Velocity.sqrMagnitude <= stopSpeed)
|
||||||
{
|
{
|
||||||
characterController.TransitionState<Crouch>();
|
self.TransitionState<Crouch>();
|
||||||
}
|
}
|
||||||
characterController.CurrentCameraPosition.shouldBe = characterController.FpvLocalPosition;
|
self.CurrentCameraPosition.shouldBe = self.FpvLocalPosition;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
[Serializable]
|
[Serializable]
|
||||||
|
@ -556,35 +556,35 @@ namespace BITFALL.Entities.Player.Movement.States
|
||||||
public override void OnStateEntry(IState old)
|
public override void OnStateEntry(IState old)
|
||||||
{
|
{
|
||||||
base.OnStateEntry(old);
|
base.OnStateEntry(old);
|
||||||
characterController.ExpectCrouch.being = true;
|
self.ExpectCrouch.being = true;
|
||||||
standInterval.Reset();
|
standInterval.Reset();
|
||||||
}
|
}
|
||||||
|
|
||||||
public override void OnStateExit(IState old, IState newState)
|
public override void OnStateExit(IState old, IState newState)
|
||||||
{
|
{
|
||||||
characterController.ExpectCrouch.being = false;
|
self.ExpectCrouch.being = false;
|
||||||
}
|
}
|
||||||
public override void AfterUpdateMovement(float deltaTime)
|
public override void AfterUpdateMovement(float deltaTime)
|
||||||
{
|
{
|
||||||
base.AfterUpdateMovement(deltaTime);
|
base.AfterUpdateMovement(deltaTime);
|
||||||
|
|
||||||
if(characterController.topBlocked)standInterval.Reset();
|
if(self.topBlocked)standInterval.Reset();
|
||||||
|
|
||||||
if (characterController.ExpectRun.shouldBe)
|
if (self.ExpectRun.shouldBe)
|
||||||
{
|
{
|
||||||
characterController.TransitionState<Run>();
|
self.TransitionState<Run>();
|
||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
|
|
||||||
if (characterController.ExpectCrouch.shouldBe is false)
|
if (self.ExpectCrouch.shouldBe is false)
|
||||||
{
|
{
|
||||||
if (characterController.topBlocked)
|
if (self.topBlocked)
|
||||||
{
|
{
|
||||||
|
|
||||||
}
|
}
|
||||||
else if(standInterval.AllowUpdateWithoutReset)
|
else if(standInterval.AllowUpdateWithoutReset)
|
||||||
{
|
{
|
||||||
characterController.TransitionState<Walk>();
|
self.TransitionState<Walk>();
|
||||||
}
|
}
|
||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
|
@ -597,11 +597,11 @@ namespace BITFALL.Entities.Player.Movement.States
|
||||||
[SerializeField] private int staminaCost = 1;
|
[SerializeField] private int staminaCost = 1;
|
||||||
public override void OnStateEntry(IState old)
|
public override void OnStateEntry(IState old)
|
||||||
{
|
{
|
||||||
characterController.ExpectSprint.being = true;
|
self.ExpectSprint.being = true;
|
||||||
}
|
}
|
||||||
public override void OnStateExit(IState old, IState newState)
|
public override void OnStateExit(IState old, IState newState)
|
||||||
{
|
{
|
||||||
characterController.ExpectSprint.being = false;
|
self.ExpectSprint.being = false;
|
||||||
}
|
}
|
||||||
|
|
||||||
public override void UpdateRotation(ref Quaternion currentRotation, float deltaTime)
|
public override void UpdateRotation(ref Quaternion currentRotation, float deltaTime)
|
||||||
|
@ -614,7 +614,7 @@ namespace BITFALL.Entities.Player.Movement.States
|
||||||
|
|
||||||
var baseRotation = Quaternion.identity;
|
var baseRotation = Quaternion.identity;
|
||||||
base.UpdateRotation(ref baseRotation, deltaTime);
|
base.UpdateRotation(ref baseRotation, deltaTime);
|
||||||
var targetRotation = Quaternion.LookRotation(baseRotation * characterController.MovementInput);
|
var targetRotation = Quaternion.LookRotation(baseRotation * self.MovementInput);
|
||||||
|
|
||||||
float maxAngleDelta = 30; // 你可以根据需要调整最大角度差值
|
float maxAngleDelta = 30; // 你可以根据需要调整最大角度差值
|
||||||
float maxDeltaMagnitude = Mathf.Sin(Mathf.Deg2Rad * maxAngleDelta / 2);
|
float maxDeltaMagnitude = Mathf.Sin(Mathf.Deg2Rad * maxAngleDelta / 2);
|
||||||
|
@ -636,35 +636,35 @@ namespace BITFALL.Entities.Player.Movement.States
|
||||||
}
|
}
|
||||||
public override void OnStateUpdate(float deltaTime)
|
public override void OnStateUpdate(float deltaTime)
|
||||||
{
|
{
|
||||||
if (actor.IsGrounded && actor.Velocity.GetLength() > characterController.initialSpeed/2)
|
if (actor.IsGrounded && actor.Velocity.GetLength() > self.initialSpeed/2)
|
||||||
characterController.Stamina -= staminaCost * deltaTime;
|
self.Stamina -= staminaCost * deltaTime;
|
||||||
AudioSensorService.MakeNoise(actor.Position,characterController.transform);
|
AudioSensorService.MakeNoise(actor.Position,self.transform);
|
||||||
}
|
}
|
||||||
public override void AfterUpdateMovement(float deltaTime)
|
public override void AfterUpdateMovement(float deltaTime)
|
||||||
{
|
{
|
||||||
base.AfterUpdateMovement(deltaTime);
|
base.AfterUpdateMovement(deltaTime);
|
||||||
if (Enabled is false) return;
|
if (Enabled is false) return;
|
||||||
if (characterController.pauseRun.Allow)
|
if (self.pauseRun.Allow)
|
||||||
{
|
{
|
||||||
characterController.TransitionState<Walk>();
|
self.TransitionState<Walk>();
|
||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
switch (characterController.ExpectRun.shouldBe,characterController.ExpectCrouch.shouldBe)
|
switch (self.ExpectRun.shouldBe,self.ExpectCrouch.shouldBe)
|
||||||
{
|
{
|
||||||
case (_,_) when characterController.Stamina is 0:
|
case (_,_) when self.Stamina is 0:
|
||||||
characterController.ExpectSprint.Reset();
|
self.ExpectSprint.Reset();
|
||||||
characterController.TransitionState<Run>();
|
self.TransitionState<Run>();
|
||||||
return;
|
return;
|
||||||
case (_,true) when characterController.IsGrounded && characterController.Stamina > 0:
|
case (_,true) when self.IsGrounded && self.Stamina > 0:
|
||||||
characterController.Stamina -= slideCost;
|
self.Stamina -= slideCost;
|
||||||
characterController.TransitionState<Slide>();
|
self.TransitionState<Slide>();
|
||||||
return;
|
return;
|
||||||
case (_,true):
|
case (_,true):
|
||||||
characterController.TransitionState<Crouch>();
|
self.TransitionState<Crouch>();
|
||||||
return;
|
return;
|
||||||
case (true,false) when characterController.MovementInput.z <=0:
|
case (true,false) when self.MovementInput.z <=0:
|
||||||
case (false,false):
|
case (false,false):
|
||||||
characterController.TransitionState<Walk>();
|
self.TransitionState<Walk>();
|
||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
@ -672,7 +672,7 @@ namespace BITFALL.Entities.Player.Movement.States
|
||||||
{
|
{
|
||||||
if (Enabled is false) return;
|
if (Enabled is false) return;
|
||||||
if(command is PlayerCancelRunCommand)
|
if(command is PlayerCancelRunCommand)
|
||||||
characterController.TransitionState<Walk>();
|
self.TransitionState<Walk>();
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
@ -708,16 +708,16 @@ namespace BITFALL.Entities.Player.Movement.States
|
||||||
public override void AfterUpdateMovement(float deltaTime)
|
public override void AfterUpdateMovement(float deltaTime)
|
||||||
{
|
{
|
||||||
base.AfterUpdateMovement(deltaTime);
|
base.AfterUpdateMovement(deltaTime);
|
||||||
characterController.CurrentCameraPosition.shouldBe = characterController.FpvLocalPosition;
|
self.CurrentCameraPosition.shouldBe = self.FpvLocalPosition;
|
||||||
}
|
}
|
||||||
private void OnRevive()
|
private void OnRevive()
|
||||||
{
|
{
|
||||||
if(Enabled)characterController.TransitionState<Walk>();
|
if(Enabled)self.TransitionState<Walk>();
|
||||||
}
|
}
|
||||||
|
|
||||||
private void OnKnockdown()
|
private void OnKnockdown()
|
||||||
{
|
{
|
||||||
characterController.TransitionState<Knockdown>();
|
self.TransitionState<Knockdown>();
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
[Serializable]
|
[Serializable]
|
||||||
|
@ -745,7 +745,7 @@ namespace BITFALL.Entities.Player.Movement.States
|
||||||
|
|
||||||
_clipAction = _ClipAction;
|
_clipAction = _ClipAction;
|
||||||
|
|
||||||
characterController.destroyCancellationToken.Register(() =>
|
self.destroyCancellationToken.Register(() =>
|
||||||
{
|
{
|
||||||
Data.RemoveListender<bool>(clipEnv.Value, OnClip);
|
Data.RemoveListender<bool>(clipEnv.Value, OnClip);
|
||||||
});
|
});
|
||||||
|
@ -763,11 +763,11 @@ namespace BITFALL.Entities.Player.Movement.States
|
||||||
if(_health.IsAlive is false) return;
|
if(_health.IsAlive is false) return;
|
||||||
if (obj && Enabled is false)
|
if (obj && Enabled is false)
|
||||||
{
|
{
|
||||||
characterController.TransitionState<Clip>();
|
self.TransitionState<Clip>();
|
||||||
//BIT4Log.Log<Clip>("NoClip Enabled");
|
//BIT4Log.Log<Clip>("NoClip Enabled");
|
||||||
}else if (Enabled && obj is false)
|
}else if (Enabled && obj is false)
|
||||||
{
|
{
|
||||||
characterController.TransitionState<Walk>();
|
self.TransitionState<Walk>();
|
||||||
//BIT4Log.Log<Clip>("NoClip Disabled");
|
//BIT4Log.Log<Clip>("NoClip Disabled");
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
@ -776,7 +776,7 @@ namespace BITFALL.Entities.Player.Movement.States
|
||||||
{
|
{
|
||||||
if (Enabled && obj is false)
|
if (Enabled && obj is false)
|
||||||
{
|
{
|
||||||
characterController.TransitionState<Walk>();
|
self.TransitionState<Walk>();
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
@ -798,12 +798,12 @@ namespace BITFALL.Entities.Player.Movement.States
|
||||||
public override void AfterUpdateMovement(float deltaTime)
|
public override void AfterUpdateMovement(float deltaTime)
|
||||||
{
|
{
|
||||||
base.AfterUpdateMovement(deltaTime);
|
base.AfterUpdateMovement(deltaTime);
|
||||||
actor.Position += characterController.ViewRotation * characterController.MovementInput * (
|
actor.Position += self.ViewRotation * self.MovementInput * (
|
||||||
deltaTime * (_inputActionGroup.GetAction(characterController.RunAction).IsPressed()
|
deltaTime * (_inputActionGroup.GetAction(self.RunAction).IsPressed()
|
||||||
? 8
|
? 8
|
||||||
: characterController.initialSpeed
|
: self.initialSpeed
|
||||||
));
|
));
|
||||||
actor.Rotation = Quaternion.Euler(0,characterController.LookInput.y,0);
|
actor.Rotation = Quaternion.Euler(0,self.LookInput.y,0);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
|
@ -55,7 +55,7 @@ namespace BITFALL.Entities.Player.Movement.States
|
||||||
_normalizedTime = 0;
|
_normalizedTime = 0;
|
||||||
_manualUpdate = false;
|
_manualUpdate = false;
|
||||||
|
|
||||||
characterController.LimitViewAngle = 45;
|
self.LimitViewAngle = 45;
|
||||||
|
|
||||||
actor.ForceNotGrounded();
|
actor.ForceNotGrounded();
|
||||||
|
|
||||||
|
@ -73,18 +73,18 @@ namespace BITFALL.Entities.Player.Movement.States
|
||||||
actor.IsKinematic = false;
|
actor.IsKinematic = false;
|
||||||
actor.UseRootMotion = false;
|
actor.UseRootMotion = false;
|
||||||
|
|
||||||
if (characterController.vaultPoint is GetVaultPointFromCollider vaultPoint)
|
if (self.vaultPoint is GetVaultPointFromCollider vaultPoint)
|
||||||
{
|
{
|
||||||
actor.Position = vaultPoint.EndPosition-Vector3.up*0.64f;
|
actor.Position = vaultPoint.EndPosition-Vector3.up*0.64f;
|
||||||
}
|
}
|
||||||
|
|
||||||
characterController.LimitViewAngle = 0;
|
self.LimitViewAngle = 0;
|
||||||
//actor.Velocity = lastVelocity;
|
//actor.Velocity = lastVelocity;
|
||||||
|
|
||||||
//actor.ForceGrounded();
|
//actor.ForceGrounded();
|
||||||
|
|
||||||
characterController.ExpectJump.Reset();
|
self.ExpectJump.Reset();
|
||||||
characterController.RequestClimb = false;
|
self.RequestClimb = false;
|
||||||
|
|
||||||
_normalizedTime = 0;
|
_normalizedTime = 0;
|
||||||
_manualUpdate = false;
|
_manualUpdate = false;
|
||||||
|
@ -132,11 +132,11 @@ namespace BITFALL.Entities.Player.Movement.States
|
||||||
// characterController.ExpectClimb.shouldBe - Vector3.up * 0.64f,
|
// characterController.ExpectClimb.shouldBe - Vector3.up * 0.64f,
|
||||||
// 4f
|
// 4f
|
||||||
// );
|
// );
|
||||||
var endPos = characterController.ExpectClimb.shouldBe - Vector3.up * 0.64f;
|
var endPos = self.ExpectClimb.shouldBe - Vector3.up * 0.64f;
|
||||||
var t = entryCurve.Evaluate(_elapsedTime);
|
var t = entryCurve.Evaluate(_elapsedTime);
|
||||||
actor.Position = Vector3.Lerp(_entryPosition, endPos, t);
|
actor.Position = Vector3.Lerp(_entryPosition, endPos, t);
|
||||||
break;
|
break;
|
||||||
case 1 when characterController.vaultPoint is GetVaultPointFromCollider vaultPoint:
|
case 1 when self.vaultPoint is GetVaultPointFromCollider vaultPoint:
|
||||||
var newPos =
|
var newPos =
|
||||||
Vector3.Lerp(
|
Vector3.Lerp(
|
||||||
vaultPoint.StartPosition,
|
vaultPoint.StartPosition,
|
||||||
|
@ -165,6 +165,9 @@ namespace BITFALL.Entities.Player.Movement.States
|
||||||
public int Phase { get; set; }
|
public int Phase { get; set; }
|
||||||
|
|
||||||
[Inject] private IEquipService _equipService;
|
[Inject] private IEquipService _equipService;
|
||||||
|
private Collider _collider;
|
||||||
|
private Quaternion rotation;
|
||||||
|
private Transform _chest;
|
||||||
public bool ManualCancel()
|
public bool ManualCancel()
|
||||||
{
|
{
|
||||||
if (Enabled is false) return false;
|
if (Enabled is false) return false;
|
||||||
|
@ -176,15 +179,41 @@ namespace BITFALL.Entities.Player.Movement.States
|
||||||
{
|
{
|
||||||
base.OnStateEntry(old);
|
base.OnStateEntry(old);
|
||||||
|
|
||||||
|
_collider = self.edgeClimbPoint.Collider;
|
||||||
|
//Debug.DrawRay(actor.Position+Vector3.up,_collider.ClosestPoint(actor.Position)-(actor.Position+Vector3.up),Color.green,8f);
|
||||||
|
if(_collider.Raycast(new Ray(actor.Position, _collider.ClosestPoint(actor.Position)-actor.Position), out var hit, 8))
|
||||||
|
{
|
||||||
|
rotation =Quaternion.LookRotation(hit.normal) * Quaternion.Euler(0,180,0);
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
rotation = actor.Rotation;
|
||||||
|
}
|
||||||
|
_chest = self.GetComponent<Animator>().GetBoneTransform(HumanBodyBones.UpperChest);
|
||||||
|
|
||||||
|
|
||||||
actor.alwaysNotGrounded = true;
|
actor.alwaysNotGrounded = true;
|
||||||
actor.ColliderComponent.enabled = false;
|
actor.ColliderComponent.enabled = false;
|
||||||
actor.UseRootMotion = true;
|
actor.UseRootMotion = true;
|
||||||
|
|
||||||
characterController.LimitViewAngle = 45;
|
self.LimitViewAngle = 45;
|
||||||
|
|
||||||
Phase = 1;
|
Phase = 0;
|
||||||
|
|
||||||
_equipService.AllowEquip.AddDisableElements(this);
|
_equipService.AllowEquip.AddDisableElements(this);
|
||||||
|
|
||||||
|
self.inputActionGroup.RegisterCallback(self.JumpAction, OnJump);
|
||||||
|
}
|
||||||
|
private void OnJump(InputAction.CallbackContext obj)
|
||||||
|
{
|
||||||
|
switch (obj)
|
||||||
|
{
|
||||||
|
case {interaction:PressInteraction,performed:true}:
|
||||||
|
Exit();
|
||||||
|
actor.Velocity += actor.Up * 8 + -actor.Forward*3;
|
||||||
|
self.RequestClimb = false;
|
||||||
|
return;
|
||||||
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
public override void OnStateExit(IState old, IState newState)
|
public override void OnStateExit(IState old, IState newState)
|
||||||
|
@ -195,9 +224,11 @@ namespace BITFALL.Entities.Player.Movement.States
|
||||||
actor.ColliderComponent.enabled = true;
|
actor.ColliderComponent.enabled = true;
|
||||||
actor.UseRootMotion = false;
|
actor.UseRootMotion = false;
|
||||||
|
|
||||||
characterController.LimitViewAngle = 0;
|
self.LimitViewAngle = 0;
|
||||||
|
|
||||||
_equipService.AllowEquip.RemoveDisableElements(this);
|
_equipService.AllowEquip.RemoveDisableElements(this);
|
||||||
|
|
||||||
|
self.inputActionGroup.UnRegisterCallback(self.JumpAction, OnJump);
|
||||||
}
|
}
|
||||||
|
|
||||||
public override void OnStateUpdate(float deltaTime)
|
public override void OnStateUpdate(float deltaTime)
|
||||||
|
@ -206,21 +237,29 @@ namespace BITFALL.Entities.Player.Movement.States
|
||||||
|
|
||||||
switch (Phase)
|
switch (Phase)
|
||||||
{
|
{
|
||||||
case 1:
|
case 0:
|
||||||
var targetPos = characterController.ExpectClimb.shouldBe - Vector3.up * 1.6f;
|
var targetPos = self.ExpectClimb.shouldBe - Vector3.up * 1.6f;
|
||||||
if(Vector3.Distance(targetPos,
|
targetPos -= self.Rotation * Vector3.forward * 0.35f;
|
||||||
actor.Position)
|
|
||||||
<=0.16f)
|
|
||||||
Phase = 2;
|
|
||||||
if (actor.Position.y >= targetPos.y)
|
if (actor.Position.y >= targetPos.y)
|
||||||
Phase = 2;
|
Phase = 5;
|
||||||
//actor.Position = targetPos;
|
if (Phase is 5)
|
||||||
|
actor.Position = targetPos;
|
||||||
return;
|
return;
|
||||||
case 2:
|
case 5:
|
||||||
if (Vector3.Distance(
|
if (_collider.Raycast(new Ray(_chest.position, actor.Forward), out var _, 1))
|
||||||
characterController.ExpectClimb.shouldBe,
|
{
|
||||||
actor.Position)
|
if (self.InputVector.y > 0)
|
||||||
<= 0.1f)
|
{
|
||||||
|
Phase = 8;
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
if(self.InputVector.y<0)
|
||||||
|
{
|
||||||
|
Exit();
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
else
|
||||||
{
|
{
|
||||||
Exit();
|
Exit();
|
||||||
}
|
}
|
||||||
|
@ -234,27 +273,27 @@ namespace BITFALL.Entities.Player.Movement.States
|
||||||
base.UpdateVelocity(ref currentVelocity, deltaTime);
|
base.UpdateVelocity(ref currentVelocity, deltaTime);
|
||||||
switch (Phase)
|
switch (Phase)
|
||||||
{
|
{
|
||||||
case 1:
|
case 0:
|
||||||
// actor.Position =
|
|
||||||
// Vector3.Slerp(actor.Position,
|
|
||||||
// characterController.ExpectClimb.shouldBe - Vector3.up * 1.6f,
|
|
||||||
// deltaTime
|
|
||||||
// );
|
|
||||||
var currentPosition = actor.Position;
|
var currentPosition = actor.Position;
|
||||||
currentPosition = Vector3.Lerp(
|
currentPosition = Vector3.Lerp(
|
||||||
currentPosition,
|
currentPosition,
|
||||||
characterController.ExpectClimb.shouldBe - Vector3.up * 1.6f,3.2f*deltaTime);
|
self.ExpectClimb.shouldBe - Vector3.up * 1.6f,3.2f*deltaTime);
|
||||||
currentPosition.y = actor.Position.y;
|
currentPosition.y = actor.Position.y;
|
||||||
currentPosition.y+=(upVelocity+=deltaTime)*deltaTime;
|
currentPosition.y+=(upVelocity+=deltaTime)*deltaTime;
|
||||||
|
|
||||||
|
|
||||||
actor.Position = currentPosition;
|
actor.Position = currentPosition;
|
||||||
break;
|
break;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
public override void UpdateRotation(ref Quaternion currentRotation, float deltaTime)
|
||||||
|
{
|
||||||
|
if (Phase is 0)
|
||||||
|
{
|
||||||
|
currentRotation = rotation;
|
||||||
|
}
|
||||||
|
}
|
||||||
public override void AfterUpdateMovement(float deltaTime)
|
public override void AfterUpdateMovement(float deltaTime)
|
||||||
{
|
{
|
||||||
characterController.CurrentCameraPosition.shouldBe = characterController.FpvLocalPosition;
|
self.CurrentCameraPosition.shouldBe = self.FpvLocalPosition;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
||||||
|
@ -269,33 +308,33 @@ namespace BITFALL.Entities.Player.Movement.States
|
||||||
|
|
||||||
public override void OnStateEntry(IState old)
|
public override void OnStateEntry(IState old)
|
||||||
{
|
{
|
||||||
ignore = characterController.climbClosePoint.Collider.transform;
|
ignore = self.climbClosePoint.Collider.transform;
|
||||||
actor.PhysicsComponent.IgnoreCollision(ignore,true);
|
actor.PhysicsComponent.IgnoreCollision(ignore,true);
|
||||||
base.OnStateEntry(old);
|
base.OnStateEntry(old);
|
||||||
characterController.ExpectCrouch.Reset();
|
self.ExpectCrouch.Reset();
|
||||||
actor.alwaysNotGrounded = true;
|
actor.alwaysNotGrounded = true;
|
||||||
actor.ForceNotGrounded();
|
actor.ForceNotGrounded();
|
||||||
actor.ColliderComponent.enabled = false;
|
actor.ColliderComponent.enabled = false;
|
||||||
cancelInterval.Reset();
|
cancelInterval.Reset();
|
||||||
needInit = true;
|
needInit = true;
|
||||||
|
|
||||||
characterController.LimitViewAngle = 80;
|
self.LimitViewAngle = 80;
|
||||||
}
|
}
|
||||||
public override void OnStateUpdate(float deltaTime)
|
public override void OnStateUpdate(float deltaTime)
|
||||||
{
|
{
|
||||||
var distance = Vector3.Distance(characterController.ExpectClimb.shouldBe,
|
var distance = Vector3.Distance(self.ExpectClimb.shouldBe,
|
||||||
characterController.transform.position);
|
self.transform.position);
|
||||||
if (
|
if (
|
||||||
distance<=0.16f
|
distance<=0.1f
|
||||||
|| actor.IsStable
|
|
||||||
|| cancelInterval.AllowUpdate && actor.Velocity.sqrMagnitude<=0.16f
|
|| cancelInterval.AllowUpdate && actor.Velocity.sqrMagnitude<=0.16f
|
||||||
)
|
)
|
||||||
{
|
{
|
||||||
Exit();
|
Exit();
|
||||||
return;
|
|
||||||
}
|
}
|
||||||
|
|
||||||
if (characterController.Position.y >= characterController.ExpectClimb.shouldBe.y)
|
var pos = actor.Position;
|
||||||
|
pos.y = self.ExpectClimb.shouldBe.y;
|
||||||
|
if (self.Position.y >= self.ExpectClimb.shouldBe.y && Vector3.Distance(pos,self.ExpectClimb.shouldBe)<0.1f)
|
||||||
{
|
{
|
||||||
Exit();
|
Exit();
|
||||||
}
|
}
|
||||||
|
@ -305,10 +344,10 @@ namespace BITFALL.Entities.Player.Movement.States
|
||||||
actor.PhysicsComponent.IgnoreCollision(ignore,false);
|
actor.PhysicsComponent.IgnoreCollision(ignore,false);
|
||||||
actor.alwaysNotGrounded = false;
|
actor.alwaysNotGrounded = false;
|
||||||
actor.ColliderComponent.enabled = true;
|
actor.ColliderComponent.enabled = true;
|
||||||
characterController.ExpectJump.Reset();
|
self.ExpectJump.Reset();
|
||||||
actor.ForceGrounded();
|
actor.ForceGrounded();
|
||||||
|
|
||||||
characterController.LimitViewAngle = 0;
|
self.LimitViewAngle = 0;
|
||||||
//
|
//
|
||||||
}
|
}
|
||||||
|
|
||||||
|
@ -319,9 +358,9 @@ namespace BITFALL.Entities.Player.Movement.States
|
||||||
currentVelocity.y = 0;
|
currentVelocity.y = 0;
|
||||||
needInit = false;
|
needInit = false;
|
||||||
}
|
}
|
||||||
var velocity =(characterController.ExpectClimb.shouldBe - characterController.transform.position)*lerpDelta;
|
var velocity =(self.ExpectClimb.shouldBe - self.transform.position)*lerpDelta;
|
||||||
|
|
||||||
velocity += characterController.Rotation * characterController.MovementInput.normalized * 1.0f;
|
velocity += self.Rotation * self.MovementInput.normalized * 1.0f;
|
||||||
currentVelocity = Vector3.Lerp(currentVelocity,velocity,lerpDelta*deltaTime);
|
currentVelocity = Vector3.Lerp(currentVelocity,velocity,lerpDelta*deltaTime);
|
||||||
|
|
||||||
|
|
||||||
|
@ -329,7 +368,7 @@ namespace BITFALL.Entities.Player.Movement.States
|
||||||
|
|
||||||
public override void AfterUpdateMovement(float deltaTime)
|
public override void AfterUpdateMovement(float deltaTime)
|
||||||
{
|
{
|
||||||
characterController.CurrentCameraPosition.shouldBe = characterController.FpvLocalPosition;
|
self.CurrentCameraPosition.shouldBe = self.FpvLocalPosition;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
[Serializable]
|
[Serializable]
|
||||||
|
@ -350,25 +389,25 @@ namespace BITFALL.Entities.Player.Movement.States
|
||||||
{
|
{
|
||||||
base.OnStateEntry(old);
|
base.OnStateEntry(old);
|
||||||
|
|
||||||
characterController.ExpectCrouch.Reset();
|
self.ExpectCrouch.Reset();
|
||||||
|
|
||||||
characterController.ExpectJump.Reset();
|
self.ExpectJump.Reset();
|
||||||
|
|
||||||
actor.ForceNotGrounded();
|
actor.ForceNotGrounded();
|
||||||
|
|
||||||
actor.RigidbodyComponent.IsKinematic = true;
|
actor.RigidbodyComponent.IsKinematic = true;
|
||||||
actor.ColliderComponent.enabled = false;
|
actor.ColliderComponent.enabled = false;
|
||||||
|
|
||||||
Init(characterController.OffMeshLink);
|
Init(self.OffMeshLink);
|
||||||
|
|
||||||
characterController.LimitViewAngle = 45;
|
self.LimitViewAngle = 45;
|
||||||
|
|
||||||
_equipService.AllowEquip.AddDisableElements(this);
|
_equipService.AllowEquip.AddDisableElements(this);
|
||||||
|
|
||||||
exitInterval.Reset();
|
exitInterval.Reset();
|
||||||
|
|
||||||
_inputActionGroup.RegisterCallback(characterController.CrouchAction, OnCrouch);
|
_inputActionGroup.RegisterCallback(self.CrouchAction, OnCrouch);
|
||||||
_inputActionGroup.RegisterCallback(characterController.JumpAction, OnJump);
|
_inputActionGroup.RegisterCallback(self.JumpAction, OnJump);
|
||||||
}
|
}
|
||||||
|
|
||||||
private void OnJump(InputAction.CallbackContext obj)
|
private void OnJump(InputAction.CallbackContext obj)
|
||||||
|
@ -396,12 +435,12 @@ namespace BITFALL.Entities.Player.Movement.States
|
||||||
actor.RigidbodyComponent.IsKinematic = false;
|
actor.RigidbodyComponent.IsKinematic = false;
|
||||||
actor.ColliderComponent.enabled = true;
|
actor.ColliderComponent.enabled = true;
|
||||||
|
|
||||||
characterController.LimitViewAngle = 0;
|
self.LimitViewAngle = 0;
|
||||||
|
|
||||||
_equipService.AllowEquip.RemoveDisableElements(this);
|
_equipService.AllowEquip.RemoveDisableElements(this);
|
||||||
|
|
||||||
_inputActionGroup.UnRegisterCallback(characterController.CrouchAction, OnCrouch);
|
_inputActionGroup.UnRegisterCallback(self.CrouchAction, OnCrouch);
|
||||||
_inputActionGroup.UnRegisterCallback(characterController.JumpAction, OnJump);
|
_inputActionGroup.UnRegisterCallback(self.JumpAction, OnJump);
|
||||||
}
|
}
|
||||||
|
|
||||||
private void Init(OffMeshLink offMeshLink)
|
private void Init(OffMeshLink offMeshLink)
|
||||||
|
@ -461,7 +500,7 @@ namespace BITFALL.Entities.Player.Movement.States
|
||||||
var positionA = _offMeshLink.startTransform.position;
|
var positionA = _offMeshLink.startTransform.position;
|
||||||
var positionB = positionA;
|
var positionB = positionA;
|
||||||
positionB.y = _offMeshLink.endTransform.position.y;
|
positionB.y = _offMeshLink.endTransform.position.y;
|
||||||
var positionC = actor.Position + Vector3.up * (characterController.MovementInput.z * deltaTime * 1.6f);
|
var positionC = actor.Position + Vector3.up * (self.MovementInput.z * deltaTime * 1.6f);
|
||||||
|
|
||||||
Vector3 vectorAC = positionC - positionA;
|
Vector3 vectorAC = positionC - positionA;
|
||||||
Vector3 vectorAB = positionB - positionA;
|
Vector3 vectorAB = positionB - positionA;
|
||||||
|
@ -471,7 +510,7 @@ namespace BITFALL.Entities.Player.Movement.States
|
||||||
actor.Position = closestPoint;
|
actor.Position = closestPoint;
|
||||||
//currentVelocity = Vector3.Lerp(currentVelocity , (closestPoint - actor.Position) , 5 * deltaTime);
|
//currentVelocity = Vector3.Lerp(currentVelocity , (closestPoint - actor.Position) , 5 * deltaTime);
|
||||||
|
|
||||||
characterController.UnityEntity.SetDirect(BITHash.Player.ActionSpeed,characterController.MovementInput.z);
|
self.UnityEntity.SetDirect(BITHash.Player.ActionSpeed,self.MovementInput.z);
|
||||||
|
|
||||||
break;
|
break;
|
||||||
case not null:
|
case not null:
|
||||||
|
@ -520,7 +559,7 @@ namespace BITFALL.Entities.Player.Movement.States
|
||||||
}
|
}
|
||||||
public override void AfterUpdateMovement(float deltaTime)
|
public override void AfterUpdateMovement(float deltaTime)
|
||||||
{
|
{
|
||||||
characterController.CurrentCameraPosition.shouldBe = characterController.FpvLocalPosition;
|
self.CurrentCameraPosition.shouldBe = self.FpvLocalPosition;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
@ -545,9 +584,9 @@ namespace BITFALL.Entities.Player.Movement.States
|
||||||
public override void OnStateEntry(IState old)
|
public override void OnStateEntry(IState old)
|
||||||
{
|
{
|
||||||
base.OnStateEntry(old);
|
base.OnStateEntry(old);
|
||||||
direction = characterController.MovementInput.x > 0 ? 1 : -1;
|
direction = self.MovementInput.x > 0 ? 1 : -1;
|
||||||
process = 0;
|
process = 0;
|
||||||
characterController.Stamina-= costStamina;
|
self.Stamina-= costStamina;
|
||||||
|
|
||||||
actor.UseRootMotion = true;
|
actor.UseRootMotion = true;
|
||||||
|
|
||||||
|
@ -581,9 +620,9 @@ namespace BITFALL.Entities.Player.Movement.States
|
||||||
|
|
||||||
private int OnDamageFactory(DamageMessage msg, int currentDamage)
|
private int OnDamageFactory(DamageMessage msg, int currentDamage)
|
||||||
{
|
{
|
||||||
if (characterController.CurrentState is not IPlayerDodgeState || msg.Initiator is not Entity initiator)
|
if (self.CurrentState is not IPlayerDodgeState || msg.Initiator is not Entity initiator)
|
||||||
return currentDamage;
|
return currentDamage;
|
||||||
var _direction = characterController.Position - initiator.transform.position;
|
var _direction = self.Position - initiator.transform.position;
|
||||||
var verticalAngle = Vector3.Angle(initiator.transform.forward, _direction) - 90.0f;
|
var verticalAngle = Vector3.Angle(initiator.transform.forward, _direction) - 90.0f;
|
||||||
//Debug.Log(verticalAngle);
|
//Debug.Log(verticalAngle);
|
||||||
return 0;
|
return 0;
|
||||||
|
@ -626,8 +665,8 @@ namespace BITFALL.Entities.Player.Movement.States
|
||||||
actor.PhysicsComponent.enabled = false;
|
actor.PhysicsComponent.enabled = false;
|
||||||
actor.alwaysNotGrounded = true;
|
actor.alwaysNotGrounded = true;
|
||||||
actor.constraintRotation = false;
|
actor.constraintRotation = false;
|
||||||
characterController.ExpectCrouch.Reset();
|
self.ExpectCrouch.Reset();
|
||||||
characterController.LimitViewAngle = 100;
|
self.LimitViewAngle = 100;
|
||||||
|
|
||||||
_equipService.AllowEquip.AddDisableElements(this);
|
_equipService.AllowEquip.AddDisableElements(this);
|
||||||
|
|
||||||
|
@ -644,7 +683,7 @@ namespace BITFALL.Entities.Player.Movement.States
|
||||||
actor.PhysicsComponent.enabled = true;
|
actor.PhysicsComponent.enabled = true;
|
||||||
actor.constraintRotation = true;
|
actor.constraintRotation = true;
|
||||||
//actor.enabled = true;
|
//actor.enabled = true;
|
||||||
characterController.LimitViewAngle = 0;
|
self.LimitViewAngle = 0;
|
||||||
|
|
||||||
_equipService.AllowEquip.RemoveDisableElements(this);
|
_equipService.AllowEquip.RemoveDisableElements(this);
|
||||||
}
|
}
|
||||||
|
@ -661,10 +700,10 @@ namespace BITFALL.Entities.Player.Movement.States
|
||||||
public override void AfterUpdateMovement(float deltaTime)
|
public override void AfterUpdateMovement(float deltaTime)
|
||||||
{
|
{
|
||||||
base.AfterUpdateMovement(deltaTime);
|
base.AfterUpdateMovement(deltaTime);
|
||||||
characterController.CurrentCameraPosition.shouldBe = characterController.FpvLocalPosition;
|
self.CurrentCameraPosition.shouldBe = self.FpvLocalPosition;
|
||||||
if (characterController.ExpectCrouch.shouldBe && _fixedPlace.Exit(characterController.Entity))
|
if (self.ExpectCrouch.shouldBe && _fixedPlace.Exit(self.Entity))
|
||||||
{
|
{
|
||||||
characterController.ExpectCrouch.Reset();
|
self.ExpectCrouch.Reset();
|
||||||
Exit();
|
Exit();
|
||||||
}else if (_fixedPlace is null)
|
}else if (_fixedPlace is null)
|
||||||
{
|
{
|
||||||
|
@ -676,14 +715,14 @@ namespace BITFALL.Entities.Player.Movement.States
|
||||||
if (obj is not MonoBehaviour monoBehaviour ||
|
if (obj is not MonoBehaviour monoBehaviour ||
|
||||||
monoBehaviour.TryGetComponent<IPlayerFixedPlace>(out var fixedPlace) is false) return;
|
monoBehaviour.TryGetComponent<IPlayerFixedPlace>(out var fixedPlace) is false) return;
|
||||||
if (_knockdown.IsKnockdown) return;
|
if (_knockdown.IsKnockdown) return;
|
||||||
if (_fixedPlace?.Exit(characterController.Entity) is false)
|
if (_fixedPlace?.Exit(self.Entity) is false)
|
||||||
{
|
{
|
||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
if (fixedPlace.Entry(characterController.Entity))
|
if (fixedPlace.Entry(self.Entity))
|
||||||
{
|
{
|
||||||
_fixedPlace = fixedPlace;
|
_fixedPlace = fixedPlace;
|
||||||
characterController.TransitionState<Fixed>();
|
self.TransitionState<Fixed>();
|
||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
_fixedPlace = null;
|
_fixedPlace = null;
|
||||||
|
@ -696,7 +735,7 @@ namespace BITFALL.Entities.Player.Movement.States
|
||||||
var rotation = Quaternion.Inverse(_fixedPlace.FixedRotation) * lastRotation;
|
var rotation = Quaternion.Inverse(_fixedPlace.FixedRotation) * lastRotation;
|
||||||
var euler =MathV.TransientRotationAxis(rotation.eulerAngles);
|
var euler =MathV.TransientRotationAxis(rotation.eulerAngles);
|
||||||
var add = new float2(euler.x, -euler.y);
|
var add = new float2(euler.x, -euler.y);
|
||||||
characterController.AddViewEuler(add);
|
self.AddViewEuler(add);
|
||||||
lastRotation = _fixedPlace.FixedRotation;
|
lastRotation = _fixedPlace.FixedRotation;
|
||||||
}
|
}
|
||||||
protected override void Exit()
|
protected override void Exit()
|
||||||
|
@ -709,5 +748,11 @@ namespace BITFALL.Entities.Player.Movement.States
|
||||||
_fixedPlace = null;
|
_fixedPlace = null;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
[Serializable]
|
||||||
|
public sealed class ClimbBar
|
||||||
|
{
|
||||||
|
|
||||||
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
|
@ -131,46 +131,62 @@ namespace BITFALL.Player.Animation.States
|
||||||
public class EdgeClimb : PlayerAnimateStates
|
public class EdgeClimb : PlayerAnimateStates
|
||||||
{
|
{
|
||||||
[SerializeField] private AnimationClip edgeClimbClip;
|
[SerializeField] private AnimationClip edgeClimbClip;
|
||||||
|
[SerializeField] private AnimationClip idleClip;
|
||||||
[SerializeField] private AnimationClip climbUpClip;
|
[SerializeField] private AnimationClip climbUpClip;
|
||||||
|
[SerializeField] private LinearMixerTransition moveMixer;
|
||||||
|
[SerializeField] private AnimationClip leftClip;
|
||||||
|
[SerializeField] private AnimationClip rightClip;
|
||||||
private int _phase;
|
private int _phase;
|
||||||
private AnimancerState state;
|
private AnimancerState state;
|
||||||
|
|
||||||
|
[Inject] private IPlayerMovement _playerMovement;
|
||||||
public override void OnStateEntry(IState old)
|
public override void OnStateEntry(IState old)
|
||||||
{
|
{
|
||||||
base.OnStateEntry(old);
|
base.OnStateEntry(old);
|
||||||
_phase = -1;
|
_phase = -1;
|
||||||
}
|
}
|
||||||
|
|
||||||
public override void OnStateExit(IState old, IState newState)
|
public override void OnStateExit(IState old, IState newState)
|
||||||
{
|
{
|
||||||
base.OnStateExit(old, newState);
|
base.OnStateExit(old, newState);
|
||||||
state.Stop();
|
//state.Stop();
|
||||||
state = null;
|
state = null;
|
||||||
}
|
}
|
||||||
|
|
||||||
public override async void OnStateUpdate(float deltaTime)
|
public override async void OnStateUpdate(float deltaTime)
|
||||||
{
|
{
|
||||||
if(self._movement.CurrentState is not IPlayerEdgeClimbState edgeClimbState) return;
|
if(self._movement.CurrentState is not IPlayerEdgeClimbState edgeClimbState) return;
|
||||||
|
|
||||||
|
switch (edgeClimbState.Phase)
|
||||||
|
{
|
||||||
|
case 5:
|
||||||
|
if (_playerMovement.InputVector.x != 0)
|
||||||
|
{
|
||||||
|
var mixState =self.AnimancerComponent.Play(moveMixer,0.2f).As<MixerState<float>>();
|
||||||
|
mixState.Parameter = _playerMovement.InputVector.x;
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
self.AnimancerComponent.Play(idleClip,0.2f);
|
||||||
|
}
|
||||||
|
break;
|
||||||
|
}
|
||||||
|
|
||||||
if(_phase==edgeClimbState.Phase) return;
|
if(_phase==edgeClimbState.Phase) return;
|
||||||
_phase = edgeClimbState.Phase;
|
_phase = edgeClimbState.Phase;
|
||||||
switch (edgeClimbState.Phase)
|
switch (edgeClimbState.Phase)
|
||||||
{
|
{
|
||||||
case 1:
|
case 0:
|
||||||
state?.Stop();
|
state?.Stop();
|
||||||
state = self.AnimancerComponent.Play(edgeClimbClip);
|
state = self.AnimancerComponent.Play(edgeClimbClip,0.2f);
|
||||||
break;
|
break;
|
||||||
case 2:
|
case 5:
|
||||||
|
self.AnimancerComponent.Play(idleClip,0.2f);
|
||||||
|
break;
|
||||||
|
case 8:
|
||||||
state?.Stop();
|
state?.Stop();
|
||||||
state = self.AnimancerComponent.Play(climbUpClip);
|
state = self.AnimancerComponent.Play(climbUpClip,0.2f);
|
||||||
await state;
|
await state;
|
||||||
if (!Enabled) return;
|
if (!Enabled) return;
|
||||||
edgeClimbState.ManualCancel();
|
edgeClimbState.ManualCancel();
|
||||||
// state.Events.OnEnd = () =>
|
|
||||||
// {
|
|
||||||
// state.Events.OnEnd = null;
|
|
||||||
// edgeClimbState.ManualCancel();
|
|
||||||
// return;
|
|
||||||
// };
|
|
||||||
break;
|
break;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
|
@ -23,7 +23,7 @@ namespace BITFALL.Props
|
||||||
|
|
||||||
public virtual async void Explosion(GameObject root = null)
|
public virtual async void Explosion(GameObject root = null)
|
||||||
{
|
{
|
||||||
var damaged = ListPool<ulong>.Get();
|
var damaged = ListPool<int>.Get();
|
||||||
|
|
||||||
DI.Get<VFXService>().Spawn(new Location(transform), vfxTags.Select(x => x.Value).ToArray());
|
DI.Get<VFXService>().Spawn(new Location(transform), vfxTags.Select(x => x.Value).ToArray());
|
||||||
|
|
||||||
|
@ -55,7 +55,7 @@ namespace BITFALL.Props
|
||||||
}
|
}
|
||||||
|
|
||||||
damaged.Clear();
|
damaged.Clear();
|
||||||
ListPool<ulong>.Release(damaged);
|
ListPool<int>.Release(damaged);
|
||||||
PhysicsHelper.Explosion(transform.position, explosionRadius, physicsLayer, 1024 * 8);
|
PhysicsHelper.Explosion(transform.position, explosionRadius, physicsLayer, 1024 * 8);
|
||||||
Destroy(gameObject);
|
Destroy(gameObject);
|
||||||
if (root)
|
if (root)
|
||||||
|
|
|
@ -10,7 +10,7 @@ namespace BITFALL
|
||||||
public record SpawnBullet : INetMessage
|
public record SpawnBullet : INetMessage
|
||||||
{
|
{
|
||||||
public uint Token;
|
public uint Token;
|
||||||
public ulong Initiator;
|
public int Initiator;
|
||||||
public float3 Position;
|
public float3 Position;
|
||||||
public quaternion Rotation;
|
public quaternion Rotation;
|
||||||
public float3 Forward;
|
public float3 Forward;
|
||||||
|
@ -28,7 +28,7 @@ namespace BITFALL
|
||||||
return new SpawnBullet
|
return new SpawnBullet
|
||||||
{
|
{
|
||||||
Token = reader.ReadUInt32(),
|
Token = reader.ReadUInt32(),
|
||||||
Initiator = reader.ReadUInt64(),
|
Initiator = reader.ReadInt32(),
|
||||||
Position = reader.ReadFloat3(),
|
Position = reader.ReadFloat3(),
|
||||||
Rotation = reader.ReadQuaternion(),
|
Rotation = reader.ReadQuaternion(),
|
||||||
Forward = reader.ReadFloat3(),
|
Forward = reader.ReadFloat3(),
|
||||||
|
|
|
@ -8,7 +8,7 @@ namespace BITKit.Entities.Melee
|
||||||
[Serializable]
|
[Serializable]
|
||||||
public struct MeleeCommand
|
public struct MeleeCommand
|
||||||
{
|
{
|
||||||
public ulong PlayerId;
|
public int PlayerId;
|
||||||
public float3 Position;
|
public float3 Position;
|
||||||
public float3 Forward;
|
public float3 Forward;
|
||||||
public float3 Force;
|
public float3 Force;
|
||||||
|
|
|
@ -15,7 +15,7 @@ namespace BITKit.Entities
|
||||||
/// 等待初始化完成,通常用于其他系统需要等待实体初始化完成
|
/// 等待初始化完成,通常用于其他系统需要等待实体初始化完成
|
||||||
/// </summary>
|
/// </summary>
|
||||||
void WaitForInitializationComplete();
|
void WaitForInitializationComplete();
|
||||||
ulong Id { get; }
|
int Id { get; }
|
||||||
CancellationToken CancellationToken { get; }
|
CancellationToken CancellationToken { get; }
|
||||||
bool TryGetComponent<T>(out T component);
|
bool TryGetComponent<T>(out T component);
|
||||||
IEntityComponent[] Components { get; }
|
IEntityComponent[] Components { get; }
|
||||||
|
@ -81,18 +81,18 @@ namespace BITKit.Entities
|
||||||
/// </summary>
|
/// </summary>
|
||||||
/// <param name="id"></param>
|
/// <param name="id"></param>
|
||||||
/// <returns></returns>
|
/// <returns></returns>
|
||||||
IEntity Get(ulong id);
|
IEntity Get(int id);
|
||||||
/// <summary>
|
/// <summary>
|
||||||
/// 尝试通过Id获取Entity
|
/// 尝试通过Id获取Entity
|
||||||
/// </summary>
|
/// </summary>
|
||||||
/// <param name="id"></param>
|
/// <param name="id"></param>
|
||||||
/// <param name="entity"></param>
|
/// <param name="entity"></param>
|
||||||
/// <returns></returns>
|
/// <returns></returns>
|
||||||
bool TryGetEntity(ulong id, out IEntity entity);
|
bool TryGetEntity(int id, out IEntity entity);
|
||||||
/// <summary>
|
/// <summary>
|
||||||
/// 通过Id获取或添加Entity
|
/// 通过Id获取或添加Entity
|
||||||
/// </summary>
|
/// </summary>
|
||||||
IEntity GetOrAdd(ulong id,Func<ulong,IEntity> factory);
|
IEntity GetOrAdd(int id,Func<int,IEntity> factory);
|
||||||
|
|
||||||
/// <summary>
|
/// <summary>
|
||||||
/// 查询Entity,例如
|
/// 查询Entity,例如
|
||||||
|
|
|
@ -81,8 +81,8 @@ namespace BITKit.Entities
|
||||||
{
|
{
|
||||||
public override DamageMessage ReadBinary(BinaryReader reader)
|
public override DamageMessage ReadBinary(BinaryReader reader)
|
||||||
{
|
{
|
||||||
UnityEntitiesService.TryGetEntity(reader.ReadUInt64(),out var initiator);
|
UnityEntitiesService.TryGetEntity(reader.ReadInt32(),out var initiator);
|
||||||
UnityEntitiesService.TryGetEntity(reader.ReadUInt64(),out var target);
|
UnityEntitiesService.TryGetEntity(reader.ReadInt32(),out var target);
|
||||||
return new DamageMessage()
|
return new DamageMessage()
|
||||||
{
|
{
|
||||||
Initiator = initiator as Entity,
|
Initiator = initiator as Entity,
|
||||||
|
|
|
@ -3,7 +3,9 @@ using System.Collections.Generic;
|
||||||
using BITFALL.Rig;
|
using BITFALL.Rig;
|
||||||
using BITKit.Entities;
|
using BITKit.Entities;
|
||||||
using Cysharp.Threading.Tasks.Triggers;
|
using Cysharp.Threading.Tasks.Triggers;
|
||||||
|
#if UNITY_EDITOR
|
||||||
using UnityEditor;
|
using UnityEditor;
|
||||||
|
#endif
|
||||||
using UnityEngine;
|
using UnityEngine;
|
||||||
|
|
||||||
namespace BITKit
|
namespace BITKit
|
||||||
|
@ -14,6 +16,7 @@ namespace BITKit
|
||||||
[SerializeField] private EntityHitbox[] hitboxes;
|
[SerializeField] private EntityHitbox[] hitboxes;
|
||||||
|
|
||||||
[SerializeReference,SubclassSelector] private IReference[] tagReferences;
|
[SerializeReference,SubclassSelector] private IReference[] tagReferences;
|
||||||
|
#if UNITY_EDITOR
|
||||||
[BIT]
|
[BIT]
|
||||||
private void Build()
|
private void Build()
|
||||||
{
|
{
|
||||||
|
@ -73,5 +76,6 @@ namespace BITKit
|
||||||
}
|
}
|
||||||
EditorUtility.SetDirty(this);
|
EditorUtility.SetDirty(this);
|
||||||
}
|
}
|
||||||
|
#endif
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
|
@ -20,7 +20,7 @@ namespace BITKit.Entities
|
||||||
private readonly GenericEvent genericEvent = new();
|
private readonly GenericEvent genericEvent = new();
|
||||||
|
|
||||||
|
|
||||||
public ulong Id { get; set; }
|
public int Id { get; set; }
|
||||||
public CancellationToken CancellationToken { get; private set; }
|
public CancellationToken CancellationToken { get; private set; }
|
||||||
public IEntityBehavior[] Behaviors { get;private set; }
|
public IEntityBehavior[] Behaviors { get;private set; }
|
||||||
public IEntityComponent[] Components => Behaviors.Cast<IEntityComponent>().ToArray();
|
public IEntityComponent[] Components => Behaviors.Cast<IEntityComponent>().ToArray();
|
||||||
|
@ -131,7 +131,7 @@ namespace BITKit.Entities
|
||||||
private void Awake()
|
private void Awake()
|
||||||
{
|
{
|
||||||
if (Id.IsDefault())
|
if (Id.IsDefault())
|
||||||
Id = (ulong)Guid.NewGuid().GetHashCode();
|
Id = GetInstanceID();
|
||||||
CancellationToken = gameObject.GetCancellationTokenOnDestroy();
|
CancellationToken = gameObject.GetCancellationTokenOnDestroy();
|
||||||
Set(CancellationToken);
|
Set(CancellationToken);
|
||||||
}
|
}
|
||||||
|
|
|
@ -38,10 +38,10 @@ public class UnityEntitiesServiceSingleton:IEntitiesService
|
||||||
|
|
||||||
public CancellationToken CancellationToken => UnityEntitiesService.CancellationToken;
|
public CancellationToken CancellationToken => UnityEntitiesService.CancellationToken;
|
||||||
|
|
||||||
public IEntity Get(ulong id) => UnityEntitiesService.Get(id);
|
public IEntity Get(int id) => UnityEntitiesService.Get(id);
|
||||||
public bool TryGetEntity(ulong id, out IEntity entity) => UnityEntitiesService.TryGetEntity(id, out entity);
|
public bool TryGetEntity(int id, out IEntity entity) => UnityEntitiesService.TryGetEntity(id, out entity);
|
||||||
|
|
||||||
public IEntity GetOrAdd(ulong id, Func<ulong, IEntity> factory)=>UnityEntitiesService.GetOrAdd(id,factory);
|
public IEntity GetOrAdd(int id, Func<int, IEntity> factory)=>UnityEntitiesService.GetOrAdd(id,factory);
|
||||||
|
|
||||||
|
|
||||||
public IEntity[] Query<T>()
|
public IEntity[] Query<T>()
|
||||||
|
@ -85,7 +85,7 @@ public class UnityEntitiesService : MonoBehaviour,IEntitiesService
|
||||||
return false;
|
return false;
|
||||||
}
|
}
|
||||||
public static CancellationToken CancellationToken;
|
public static CancellationToken CancellationToken;
|
||||||
private static readonly ConcurrentDictionary<ulong,IEntity> Dictionary=new();
|
private static readonly ConcurrentDictionary<int,IEntity> Dictionary=new();
|
||||||
private static readonly Queue<IEntity> RegisterQueue = new();
|
private static readonly Queue<IEntity> RegisterQueue = new();
|
||||||
private static readonly Queue<IEntity> UnRegisterQueue = new();
|
private static readonly Queue<IEntity> UnRegisterQueue = new();
|
||||||
private void Awake()
|
private void Awake()
|
||||||
|
@ -126,18 +126,18 @@ public class UnityEntitiesService : MonoBehaviour,IEntitiesService
|
||||||
}
|
}
|
||||||
|
|
||||||
CancellationToken IEntitiesService.CancellationToken => CancellationToken;
|
CancellationToken IEntitiesService.CancellationToken => CancellationToken;
|
||||||
public static IEntity Get(ulong id)=>Dictionary[id];
|
public static IEntity Get(int id)=>Dictionary[id];
|
||||||
IEntity IEntitiesService.Get(ulong id)=>Get(id);
|
IEntity IEntitiesService.Get(int id)=>Get(id);
|
||||||
public static bool TryGetEntity(ulong id, out IEntity entity)
|
public static bool TryGetEntity(int id, out IEntity entity)
|
||||||
{
|
{
|
||||||
return Dictionary.TryGetValue(id, out entity);
|
return Dictionary.TryGetValue(id, out entity);
|
||||||
}
|
}
|
||||||
bool IEntitiesService.TryGetEntity(ulong id, out IEntity entity)=>TryGetEntity(id,out entity);
|
bool IEntitiesService.TryGetEntity(int id, out IEntity entity)=>TryGetEntity(id,out entity);
|
||||||
public static IEntity GetOrAdd(ulong id, Func<ulong, IEntity> factory)
|
public static IEntity GetOrAdd(int id, Func<int, IEntity> factory)
|
||||||
{
|
{
|
||||||
return Dictionary.GetOrAdd(id, factory);
|
return Dictionary.GetOrAdd(id, factory);
|
||||||
}
|
}
|
||||||
IEntity IEntitiesService.GetOrAdd(ulong id, Func<ulong, IEntity> factory)=>GetOrAdd(id,factory);
|
IEntity IEntitiesService.GetOrAdd(int id, Func<int, IEntity> factory)=>GetOrAdd(id,factory);
|
||||||
|
|
||||||
IEntity[] IEntitiesService.Query<T>()=>Query<T>();
|
IEntity[] IEntitiesService.Query<T>()=>Query<T>();
|
||||||
public static IEntity[] Query<T>()
|
public static IEntity[] Query<T>()
|
||||||
|
|
|
@ -7,14 +7,14 @@ namespace BITKit.Entities
|
||||||
{
|
{
|
||||||
public interface IdComponent
|
public interface IdComponent
|
||||||
{
|
{
|
||||||
ulong Id { get; }
|
int Id { get; }
|
||||||
string Name { get; }
|
string Name { get; }
|
||||||
}
|
}
|
||||||
public class UnityIdComponent : EntityBehavior,IdComponent
|
public class UnityIdComponent : EntityBehavior,IdComponent
|
||||||
{
|
{
|
||||||
[SerializeField] private ulong id;
|
[SerializeField] private int id;
|
||||||
[SerializeField] private string unityName;
|
[SerializeField] private string unityName;
|
||||||
public ulong Id => id;
|
public int Id => id;
|
||||||
public string Name => unityName;
|
public string Name => unityName;
|
||||||
public override void Initialize(IEntity _entity)
|
public override void Initialize(IEntity _entity)
|
||||||
{
|
{
|
||||||
|
|
|
@ -19,7 +19,7 @@ namespace BITKit.Entities
|
||||||
public struct EntitiesNetSyncBatchCommand
|
public struct EntitiesNetSyncBatchCommand
|
||||||
{
|
{
|
||||||
public int Length;
|
public int Length;
|
||||||
public ulong[] Ids;
|
public int[] Ids;
|
||||||
public ulong[] AddressablePaths;
|
public ulong[] AddressablePaths;
|
||||||
public EntitiesNetSyncCommand[] Commands;
|
public EntitiesNetSyncCommand[] Commands;
|
||||||
}
|
}
|
||||||
|
@ -81,7 +81,7 @@ namespace BITKit.Entities
|
||||||
{
|
{
|
||||||
using var ms = new MemoryStream(obj.Data);
|
using var ms = new MemoryStream(obj.Data);
|
||||||
using var reader = new BinaryReader(ms);
|
using var reader = new BinaryReader(ms);
|
||||||
var id = reader.ReadUInt64();
|
var id = reader.ReadInt32();
|
||||||
var path = reader.ReadUInt64();
|
var path = reader.ReadUInt64();
|
||||||
entitiesService.GetOrAdd(id, x => AddEntity(id, path)).TryGetComponent<IEntityBinaryHeader>(out var header);
|
entitiesService.GetOrAdd(id, x => AddEntity(id, path)).TryGetComponent<IEntityBinaryHeader>(out var header);
|
||||||
header.Deserialize(reader);
|
header.Deserialize(reader);
|
||||||
|
@ -100,7 +100,7 @@ namespace BITKit.Entities
|
||||||
header.Deserialize(reader);
|
header.Deserialize(reader);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
private static IEntity AddEntity(ulong id,ulong addressableId)
|
private static IEntity AddEntity(int id,ulong addressableId)
|
||||||
{
|
{
|
||||||
var entity = AddressableHelper.Get<GameObject>(addressableId);
|
var entity = AddressableHelper.Get<GameObject>(addressableId);
|
||||||
var instance = Instantiate(entity).GetComponent<Entity>();
|
var instance = Instantiate(entity).GetComponent<Entity>();
|
||||||
|
@ -146,7 +146,7 @@ namespace BITKit.Entities
|
||||||
var batchCommand = new EntitiesNetSyncBatchCommand()
|
var batchCommand = new EntitiesNetSyncBatchCommand()
|
||||||
{
|
{
|
||||||
Length = headers.Length,
|
Length = headers.Length,
|
||||||
Ids = new ulong[headers.Length],
|
Ids = new int[headers.Length],
|
||||||
AddressablePaths = new ulong[headers.Length],
|
AddressablePaths = new ulong[headers.Length],
|
||||||
Commands = new EntitiesNetSyncCommand[headers.Length]
|
Commands = new EntitiesNetSyncCommand[headers.Length]
|
||||||
};
|
};
|
||||||
|
|
|
@ -15,8 +15,8 @@ namespace BITKit.Entities.Player
|
||||||
[SerializeField] private MonoStateMachine<T> stateMachine;
|
[SerializeField] private MonoStateMachine<T> stateMachine;
|
||||||
public override void OnAwake()
|
public override void OnAwake()
|
||||||
{
|
{
|
||||||
stateMachine?.Initialize();
|
|
||||||
base.OnAwake();
|
base.OnAwake();
|
||||||
|
stateMachine?.Initialize();
|
||||||
}
|
}
|
||||||
|
|
||||||
public bool Enabled
|
public bool Enabled
|
||||||
|
|
|
@ -9,6 +9,7 @@ namespace BITKit
|
||||||
{
|
{
|
||||||
public interface IClosePoint
|
public interface IClosePoint
|
||||||
{
|
{
|
||||||
|
Vector3 CurrentPoint { get; }
|
||||||
Collider Collider { get; }
|
Collider Collider { get; }
|
||||||
bool TryGetClosePoint(out Vector3 vector3);
|
bool TryGetClosePoint(out Vector3 vector3);
|
||||||
}
|
}
|
||||||
|
@ -18,6 +19,7 @@ namespace BITKit
|
||||||
public Transform root;
|
public Transform root;
|
||||||
public LayerMask layerMask;
|
public LayerMask layerMask;
|
||||||
public float distance;
|
public float distance;
|
||||||
|
public Vector3 CurrentPoint { get; set; }
|
||||||
public Collider Collider { get; set; }
|
public Collider Collider { get; set; }
|
||||||
|
|
||||||
public bool TryGetClosePoint(out Vector3 vector3)
|
public bool TryGetClosePoint(out Vector3 vector3)
|
||||||
|
@ -51,6 +53,7 @@ namespace BITKit
|
||||||
}
|
}
|
||||||
|
|
||||||
Collider = collider;
|
Collider = collider;
|
||||||
|
CurrentPoint = vector3;
|
||||||
return true;
|
return true;
|
||||||
//return vector3.y >= collider.bounds.center.y + collider.bounds.extents.y;
|
//return vector3.y >= collider.bounds.center.y + collider.bounds.extents.y;
|
||||||
//return true;
|
//return true;
|
||||||
|
@ -75,6 +78,7 @@ namespace BITKit
|
||||||
public Vector3 StartPosition;
|
public Vector3 StartPosition;
|
||||||
public Vector3 EndPosition;
|
public Vector3 EndPosition;
|
||||||
|
|
||||||
|
public Vector3 CurrentPoint { get; set; }
|
||||||
public Collider Collider { get; set; }
|
public Collider Collider { get; set; }
|
||||||
private Rigidbody rigidbody;
|
private Rigidbody rigidbody;
|
||||||
|
|
||||||
|
@ -233,6 +237,9 @@ namespace BITKit
|
||||||
|
|
||||||
if(reportBuilder is not null)
|
if(reportBuilder is not null)
|
||||||
BIT4Log.Log<GetVaultPointFromCollider>(reportBuilder.ToString());
|
BIT4Log.Log<GetVaultPointFromCollider>(reportBuilder.ToString());
|
||||||
|
|
||||||
|
CurrentPoint = vector3;
|
||||||
|
Collider = hit;
|
||||||
return true;
|
return true;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
|
@ -2,7 +2,9 @@
|
||||||
using System.Collections.Generic;
|
using System.Collections.Generic;
|
||||||
using System.Linq;
|
using System.Linq;
|
||||||
using UnityEngine;
|
using UnityEngine;
|
||||||
|
#if UNITY_EDITOR
|
||||||
using UnityEditor;
|
using UnityEditor;
|
||||||
|
#endif
|
||||||
|
|
||||||
namespace Quadtree
|
namespace Quadtree
|
||||||
{
|
{
|
||||||
|
@ -405,10 +407,12 @@ namespace Quadtree
|
||||||
|
|
||||||
public void DrawBounds(bool displayNumberOfItems = false)
|
public void DrawBounds(bool displayNumberOfItems = false)
|
||||||
{
|
{
|
||||||
|
#if UNITY_EDITOR
|
||||||
if (displayNumberOfItems)
|
if (displayNumberOfItems)
|
||||||
Handles.Label(Bounds.center, _items.Count.ToString());
|
Handles.Label(Bounds.center, _items.Count.ToString());
|
||||||
|
|
||||||
Gizmos.DrawWireCube(Bounds.center, Bounds.size);
|
Gizmos.DrawWireCube(Bounds.center, Bounds.size);
|
||||||
|
#endif
|
||||||
foreach (var subNode in SubNodes)
|
foreach (var subNode in SubNodes)
|
||||||
subNode.DrawBounds(displayNumberOfItems);
|
subNode.DrawBounds(displayNumberOfItems);
|
||||||
}
|
}
|
||||||
|
|
|
@ -5,7 +5,6 @@ using Cysharp.Threading.Tasks;
|
||||||
using UnityEngine;
|
using UnityEngine;
|
||||||
using UnityEngine.Pool;
|
using UnityEngine.Pool;
|
||||||
using System.Linq;
|
using System.Linq;
|
||||||
using UnityEditor.Search;
|
|
||||||
|
|
||||||
namespace BITKit.Sensors
|
namespace BITKit.Sensors
|
||||||
{
|
{
|
||||||
|
|
|
@ -16,7 +16,7 @@ namespace BITKit.OpenWorld
|
||||||
base.OnLodChanged(oldLod, newLod);
|
base.OnLodChanged(oldLod, newLod);
|
||||||
OnLodChangedEvent?.Invoke(oldLod,newLod);
|
OnLodChangedEvent?.Invoke(oldLod,newLod);
|
||||||
}
|
}
|
||||||
|
#if UNITY_EDITOR
|
||||||
[BIT]
|
[BIT]
|
||||||
private void CalculateBounds()
|
private void CalculateBounds()
|
||||||
{
|
{
|
||||||
|
@ -41,6 +41,7 @@ namespace BITKit.OpenWorld
|
||||||
offset = bounds.center - transform.position;
|
offset = bounds.center - transform.position;
|
||||||
EditorUtility.SetDirty(this);
|
EditorUtility.SetDirty(this);
|
||||||
}
|
}
|
||||||
|
#endif
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
|
@ -3,7 +3,9 @@ using System.Collections;
|
||||||
using System.Collections.Generic;
|
using System.Collections.Generic;
|
||||||
using Cysharp.Threading.Tasks;
|
using Cysharp.Threading.Tasks;
|
||||||
using Quadtree;
|
using Quadtree;
|
||||||
|
#if UNITY_EDITOR
|
||||||
using UnityEditor.SceneManagement;
|
using UnityEditor.SceneManagement;
|
||||||
|
#endif
|
||||||
using UnityEngine;
|
using UnityEngine;
|
||||||
using UnityEngine.SceneManagement;
|
using UnityEngine.SceneManagement;
|
||||||
using YooAsset;
|
using YooAsset;
|
||||||
|
@ -16,9 +18,7 @@ namespace BITKit.OpenWorld
|
||||||
[SerializeField] private Vector3 size;
|
[SerializeField] private Vector3 size;
|
||||||
[SerializeField] private Vector3 position;
|
[SerializeField] private Vector3 position;
|
||||||
[SerializeField, ReadOnly] private int lod = -1;
|
[SerializeField, ReadOnly] private int lod = -1;
|
||||||
|
|
||||||
private SceneHandle _sceneHandle;
|
private SceneHandle _sceneHandle;
|
||||||
|
|
||||||
[BIT]
|
[BIT]
|
||||||
public async void Load()
|
public async void Load()
|
||||||
{
|
{
|
||||||
|
|
File diff suppressed because it is too large
Load Diff
|
@ -164,7 +164,7 @@ GameObject:
|
||||||
m_Icon: {fileID: 0}
|
m_Icon: {fileID: 0}
|
||||||
m_NavMeshLayer: 0
|
m_NavMeshLayer: 0
|
||||||
m_StaticEditorFlags: 0
|
m_StaticEditorFlags: 0
|
||||||
m_IsActive: 1
|
m_IsActive: 0
|
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--- !u!4 &5940515025268018319
|
--- !u!4 &5940515025268018319
|
||||||
Transform:
|
Transform:
|
||||||
m_ObjectHideFlags: 0
|
m_ObjectHideFlags: 0
|
||||||
|
@ -407,6 +407,7 @@ Transform:
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- {fileID: 2746990714439157318}
|
- {fileID: 2746990714439157318}
|
||||||
- {fileID: 5377798236133881035}
|
- {fileID: 5377798236133881035}
|
||||||
- {fileID: 6819384693925245094}
|
- {fileID: 6819384693925245094}
|
||||||
|
- {fileID: 5580962915667230764}
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||||||
m_Father: {fileID: 0}
|
m_Father: {fileID: 0}
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m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
|
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
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||||||
--- !u!114 &1145278517201187090
|
--- !u!114 &1145278517201187090
|
||||||
|
@ -889,6 +890,71 @@ Transform:
|
||||||
- {fileID: 3271598311790253526}
|
- {fileID: 3271598311790253526}
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||||||
m_Father: {fileID: 100156783480046419}
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m_Father: {fileID: 100156783480046419}
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||||||
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
|
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
|
||||||
|
--- !u!1 &8726072037761753731
|
||||||
|
GameObject:
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||||||
|
m_ObjectHideFlags: 0
|
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|
m_CorrespondingSourceObject: {fileID: 0}
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|
m_PrefabInstance: {fileID: 0}
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||||||
|
m_PrefabAsset: {fileID: 0}
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|
serializedVersion: 6
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|
m_Component:
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||||||
|
- component: {fileID: 5580962915667230764}
|
||||||
|
- component: {fileID: 7796527615080834481}
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||||||
|
m_Layer: 0
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|
m_Name: Reflection Probe (1)
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||||||
|
m_TagString: Untagged
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||||||
|
m_Icon: {fileID: 0}
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||||||
|
m_NavMeshLayer: 0
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||||||
|
m_StaticEditorFlags: 0
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||||||
|
m_IsActive: 1
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||||||
|
--- !u!4 &5580962915667230764
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||||||
|
Transform:
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||||||
|
m_ObjectHideFlags: 0
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||||||
|
m_CorrespondingSourceObject: {fileID: 0}
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m_PrefabInstance: {fileID: 0}
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||||||
|
m_PrefabAsset: {fileID: 0}
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||||||
|
m_GameObject: {fileID: 8726072037761753731}
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|
serializedVersion: 2
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||||||
|
m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
|
||||||
|
m_LocalPosition: {x: -5, y: 1.5, z: 6.59}
|
||||||
|
m_LocalScale: {x: 1, y: 1, z: 1}
|
||||||
|
m_ConstrainProportionsScale: 0
|
||||||
|
m_Children: []
|
||||||
|
m_Father: {fileID: 100156783480046419}
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|
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
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||||||
|
--- !u!215 &7796527615080834481
|
||||||
|
ReflectionProbe:
|
||||||
|
m_ObjectHideFlags: 0
|
||||||
|
m_CorrespondingSourceObject: {fileID: 0}
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m_PrefabInstance: {fileID: 0}
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m_PrefabAsset: {fileID: 0}
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m_GameObject: {fileID: 8726072037761753731}
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m_Enabled: 1
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||||||
|
serializedVersion: 2
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|
m_Type: 0
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||||||
|
m_Mode: 0
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||||||
|
m_RefreshMode: 0
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||||||
|
m_TimeSlicingMode: 0
|
||||||
|
m_Resolution: 128
|
||||||
|
m_UpdateFrequency: 0
|
||||||
|
m_BoxSize: {x: 14, y: 14, z: 14}
|
||||||
|
m_BoxOffset: {x: 0, y: 0, z: 0}
|
||||||
|
m_NearClip: 0.3
|
||||||
|
m_FarClip: 1000
|
||||||
|
m_ShadowDistance: 100
|
||||||
|
m_ClearFlags: 1
|
||||||
|
m_BackGroundColor: {r: 0.19215687, g: 0.3019608, b: 0.4745098, a: 0}
|
||||||
|
m_CullingMask:
|
||||||
|
serializedVersion: 2
|
||||||
|
m_Bits: 4294967295
|
||||||
|
m_IntensityMultiplier: 1
|
||||||
|
m_BlendDistance: 1
|
||||||
|
m_HDR: 1
|
||||||
|
m_BoxProjection: 0
|
||||||
|
m_RenderDynamicObjects: 0
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||||||
|
m_UseOcclusionCulling: 1
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m_Importance: 1
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|
m_CustomBakedTexture: {fileID: 0}
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--- !u!1001 &49138373043478791
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--- !u!1001 &49138373043478791
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||||||
PrefabInstance:
|
PrefabInstance:
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||||||
m_ObjectHideFlags: 0
|
m_ObjectHideFlags: 0
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||||||
|
|
|
@ -26,12 +26,12 @@ Transform:
|
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m_PrefabAsset: {fileID: 0}
|
m_PrefabAsset: {fileID: 0}
|
||||||
m_GameObject: {fileID: 1749027629392232490}
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m_GameObject: {fileID: 1749027629392232490}
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||||||
serializedVersion: 2
|
serializedVersion: 2
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||||||
m_LocalRotation: {x: 0, y: -0, z: -0, w: 1}
|
m_LocalRotation: {x: -0, y: -0, z: -0, w: 1}
|
||||||
m_LocalPosition: {x: -0, y: 0, z: 0}
|
m_LocalPosition: {x: 0, y: 0, z: 0}
|
||||||
m_LocalScale: {x: 1, y: 1, z: 1}
|
m_LocalScale: {x: 1, y: 1, z: 1}
|
||||||
m_ConstrainProportionsScale: 0
|
m_ConstrainProportionsScale: 0
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||||||
m_Children: []
|
m_Children: []
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m_Father: {fileID: 6826344991009236156}
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m_Father: {fileID: 8355631376943107189}
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m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
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m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
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||||||
--- !u!33 &4397560379179530511
|
--- !u!33 &4397560379179530511
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||||||
MeshFilter:
|
MeshFilter:
|
||||||
|
@ -302,12 +302,12 @@ Transform:
|
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m_PrefabAsset: {fileID: 0}
|
m_PrefabAsset: {fileID: 0}
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||||||
m_GameObject: {fileID: 5076998183631446887}
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m_GameObject: {fileID: 5076998183631446887}
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||||||
serializedVersion: 2
|
serializedVersion: 2
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||||||
m_LocalRotation: {x: 0, y: -0, z: -0, w: 1}
|
m_LocalRotation: {x: -0, y: -0, z: -0, w: 1}
|
||||||
m_LocalPosition: {x: -0, y: 0, z: 0}
|
m_LocalPosition: {x: 0, y: 0, z: 0}
|
||||||
m_LocalScale: {x: 1, y: 1, z: 1}
|
m_LocalScale: {x: 1, y: 1, z: 1}
|
||||||
m_ConstrainProportionsScale: 0
|
m_ConstrainProportionsScale: 0
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||||||
m_Children: []
|
m_Children: []
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||||||
m_Father: {fileID: 6826344991009236156}
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m_Father: {fileID: 8355631376943107189}
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m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
|
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
|
||||||
--- !u!33 &8991161652057170414
|
--- !u!33 &8991161652057170414
|
||||||
MeshFilter:
|
MeshFilter:
|
||||||
|
@ -370,7 +370,6 @@ GameObject:
|
||||||
serializedVersion: 6
|
serializedVersion: 6
|
||||||
m_Component:
|
m_Component:
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||||||
- component: {fileID: 6826344991009236156}
|
- component: {fileID: 6826344991009236156}
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||||||
- component: {fileID: 1794142612736824269}
|
|
||||||
m_Layer: 0
|
m_Layer: 0
|
||||||
m_Name: Front_Door_02
|
m_Name: Front_Door_02
|
||||||
m_TagString: Untagged
|
m_TagString: Untagged
|
||||||
|
@ -392,37 +391,9 @@ Transform:
|
||||||
m_ConstrainProportionsScale: 0
|
m_ConstrainProportionsScale: 0
|
||||||
m_Children:
|
m_Children:
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- {fileID: 2455589642531184827}
|
- {fileID: 2455589642531184827}
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- {fileID: 2625963667424056450}
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||||||
- {fileID: 6122686689851274699}
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||||||
- {fileID: 5984430974160616464}
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- {fileID: 8355631376943107189}
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- {fileID: 8355631376943107189}
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m_Father: {fileID: 0}
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m_Father: {fileID: 0}
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m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
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m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
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--- !u!205 &1794142612736824269
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|
||||||
LODGroup:
|
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||||||
m_ObjectHideFlags: 0
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m_CorrespondingSourceObject: {fileID: 0}
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m_PrefabInstance: {fileID: 0}
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m_PrefabAsset: {fileID: 0}
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m_GameObject: {fileID: 6194661939473235462}
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serializedVersion: 2
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|
||||||
m_LocalReferencePoint: {x: -0.22763982, y: 1.5, z: -2}
|
|
||||||
m_Size: 4
|
|
||||||
m_FadeMode: 0
|
|
||||||
m_AnimateCrossFading: 0
|
|
||||||
m_LastLODIsBillboard: 0
|
|
||||||
m_LODs:
|
|
||||||
- screenRelativeHeight: 0.37668994
|
|
||||||
fadeTransitionWidth: 0
|
|
||||||
renderers:
|
|
||||||
- renderer: {fileID: 7720570482162174184}
|
|
||||||
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|
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- screenRelativeHeight: 0.031182958
|
|
||||||
fadeTransitionWidth: 0
|
|
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renderers:
|
|
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|
|
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|
|
||||||
m_Enabled: 1
|
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--- !u!1 &6996503897106552414
|
--- !u!1 &6996503897106552414
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||||||
GameObject:
|
GameObject:
|
||||||
m_ObjectHideFlags: 0
|
m_ObjectHideFlags: 0
|
||||||
|
@ -452,7 +423,10 @@ Transform:
|
||||||
m_LocalPosition: {x: 0, y: 0, z: 0}
|
m_LocalPosition: {x: 0, y: 0, z: 0}
|
||||||
m_LocalScale: {x: 1, y: 1, z: 1}
|
m_LocalScale: {x: 1, y: 1, z: 1}
|
||||||
m_ConstrainProportionsScale: 0
|
m_ConstrainProportionsScale: 0
|
||||||
m_Children: []
|
m_Children:
|
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|
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|
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|
- {fileID: 6122686689851274699}
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||||||
|
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m_Father: {fileID: 6826344991009236156}
|
m_Father: {fileID: 6826344991009236156}
|
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m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
|
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
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--- !u!205 &426014639980509707
|
--- !u!205 &426014639980509707
|
||||||
|
@ -503,12 +477,12 @@ Transform:
|
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m_PrefabAsset: {fileID: 0}
|
m_PrefabAsset: {fileID: 0}
|
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m_GameObject: {fileID: 8976648141740050788}
|
m_GameObject: {fileID: 8976648141740050788}
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|
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|
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m_RemovedGameObjects: []
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m_RemovedGameObjects: []
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m_AddedGameObjects: []
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m_AddedGameObjects: []
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@ -24693,6 +24878,11 @@ PrefabInstance:
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propertyPath: m_Materials.Array.data[1]
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objectReference: {fileID: 2100000, guid: e8d4d580aa0caba4283d582b6480bf88, type: 2}
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m_RemovedComponents: []
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m_RemovedGameObjects: []
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m_RemovedGameObjects: []
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m_AddedGameObjects: []
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m_AddedGameObjects: []
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@ -24873,6 +25063,11 @@ PrefabInstance:
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propertyPath: m_LocalEulerAnglesHint.z
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propertyPath: m_LocalEulerAnglesHint.z
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objectReference: {fileID: 0}
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propertyPath: m_Materials.Array.data[1]
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value:
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objectReference: {fileID: 2100000, guid: e8d4d580aa0caba4283d582b6480bf88, type: 2}
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m_RemovedComponents: []
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m_RemovedComponents: []
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m_RemovedGameObjects: []
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m_RemovedGameObjects: []
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m_AddedGameObjects: []
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m_AddedGameObjects: []
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@ -25038,6 +25233,11 @@ PrefabInstance:
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propertyPath: m_Name
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propertyPath: m_Name
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value: Parapet_1m_01
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objectReference: {fileID: 0}
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type: 3}
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propertyPath: m_Materials.Array.data[1]
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value:
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objectReference: {fileID: 2100000, guid: e8d4d580aa0caba4283d582b6480bf88, type: 2}
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m_RemovedComponents: []
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m_RemovedComponents: []
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m_RemovedGameObjects: []
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m_RemovedGameObjects: []
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m_AddedGameObjects: []
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m_AddedGameObjects: []
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|
|
@ -17,8 +17,8 @@ MonoBehaviour:
|
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_prefabPreviewScale: 0.72
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_prefabPreviewScale: 0.72
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_prefabFilter: -1
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_prefabFilter: -1
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_targetLibs:
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_targetLibs:
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- {fileID: 408871588739792420, guid: 332796313ef1bef42819ca3091decc12, type: 2}
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- {fileID: 1018776411028132163, guid: 332796313ef1bef42819ca3091decc12, type: 2}
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- {fileID: 408871588739792420, guid: 332796313ef1bef42819ca3091decc12, type: 2}
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_numPrefabs: 48
|
_numPrefabs: 74
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@ -14,14 +14,14 @@ MonoBehaviour:
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m_EditorClassIdentifier:
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m_EditorClassIdentifier:
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selectedItems:
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selectedItems:
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_serializedList:
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_serializedList:
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- _guidString: cbca7952-e8c5-4d71-87ce-6a5fd82f6ae4
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collapsedItems:
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collapsedItems:
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_serializedList:
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- _guidString: c7c4d334-fbf7-408d-b053-5f45201c9de4
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- _guidString: c7c4d334-fbf7-408d-b053-5f45201c9de4
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selectRangeBeginId:
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selectRangeBeginId:
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_guidString: 8f2a80f2-4ea7-49f4-958d-a3930ab35d29
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_guidString: cbca7952-e8c5-4d71-87ce-6a5fd82f6ae4
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selectRangeEndId:
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selectRangeEndId:
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hasSelectRange: 1
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hasSelectRange: 1
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scrollOffset: {x: 0, y: 66.66669}
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scrollOffset: {x: 0, y: 66.66669}
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vertScrollHighValue: NaN
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vertScrollHighValue: NaN
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@ -73,12 +73,12 @@ MonoBehaviour:
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m_EditorClassIdentifier:
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m_EditorClassIdentifier:
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selectedItems:
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selectedItems:
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_serializedList:
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_serializedList:
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selectRangeBeginId:
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selectRangeBeginId:
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_guidString: 942315d2-7fb9-44dd-a3c6-932cb42d9fae
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_guidString: bb8a801b-f08b-4c8d-a623-19448d8e6b69
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selectRangeEndId:
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selectRangeEndId:
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_guidString: bb8a801b-f08b-4c8d-a623-19448d8e6b69
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hasSelectRange: 1
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hasSelectRange: 1
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scrollOffset: {x: 0, y: 378}
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scrollOffset: {x: 0, y: 779.33325}
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vertScrollHighValue: 502.6667
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vertScrollHighValue: 779.33325
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vertScrollLowValue: 0
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vertScrollLowValue: 0
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@ -13,6 +13,7 @@ Material:
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m_ModifiedSerializedProperties: 0
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m_ModifiedSerializedProperties: 0
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m_ValidKeywords: []
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m_ValidKeywords: []
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m_InvalidKeywords:
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m_InvalidKeywords:
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- DETAIL_OVERLAY
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- DETAIL_OVERLAY_ROTATION
|
- DETAIL_OVERLAY_ROTATION
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- MOON
|
- MOON
|
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- OVERHEAD_CLOUD
|
- OVERHEAD_CLOUD
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|
@ -128,7 +129,7 @@ MonoBehaviour:
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overheadCloudRemapMax: 4
|
overheadCloudRemapMax: 4
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overheadCloudCastShadow: 0
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overheadCloudCastShadow: 0
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overheadCloudShadowClipMask: 0
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overheadCloudShadowClipMask: 0
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enableDetailOverlay: 0
|
enableDetailOverlay: 1
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detailOverlayTintColor: {r: 1, g: 1, b: 1, a: 1}
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detailOverlayTintColor: {r: 1, g: 1, b: 1, a: 1}
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detailOverlayCubeMap: {fileID: 0}
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detailOverlayCubeMap: {fileID: 0}
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detailOverlayLayer: 5
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detailOverlayLayer: 5
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@ -148,6 +149,7 @@ Material:
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m_Parent: {fileID: 0}
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m_Parent: {fileID: 0}
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m_ModifiedSerializedProperties: 0
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m_ModifiedSerializedProperties: 0
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m_ValidKeywords:
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m_ValidKeywords:
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- DETAIL_OVERLAY
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- DETAIL_OVERLAY_ROTATION
|
- DETAIL_OVERLAY_ROTATION
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- MOON
|
- MOON
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- OVERHEAD_CLOUD
|
- OVERHEAD_CLOUD
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|
@ -206,11 +208,11 @@ Material:
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- _HorizonCloudStart: -0.01
|
- _HorizonCloudStart: -0.01
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- _HorizonCloudStartPosition: -0.01
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- _HorizonCloudStartPosition: -0.01
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- _HorizonCloudStep: 25
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- _HorizonCloudStep: 25
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- _HorizonExponent: 3.663501
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- _HorizonExponent: 4.9367495
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- _HorizonStep: 1000
|
- _HorizonStep: 1000
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- _HorizonThickness: 1
|
- _HorizonThickness: 1
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- _MoonGlow: 0.236
|
- _MoonGlow: 0.236
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- _MoonLightIntensity: 0.08801629
|
- _MoonLightIntensity: 0.14750786
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- _MoonSize: 0.07
|
- _MoonSize: 0.07
|
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- _MoonSoftEdge: 0.22
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- _MoonSoftEdge: 0.22
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- _OverheadCloudAltitude: 1000
|
- _OverheadCloudAltitude: 1000
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@ -220,7 +222,7 @@ Material:
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- _OverheadCloudFlowX: 1
|
- _OverheadCloudFlowX: 1
|
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- _OverheadCloudFlowZ: 1
|
- _OverheadCloudFlowZ: 1
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- _OverheadCloudRemapMax: 1
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- _OverheadCloudRemapMax: 1
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- _OverheadCloudRemapMin: -0.3124404
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- _OverheadCloudRemapMin: -0.49308622
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- _OverheadCloudSize: 10
|
- _OverheadCloudSize: 10
|
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- _OverheadCloudStep: 2
|
- _OverheadCloudStep: 2
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- _StarsDensity0: 0.4
|
- _StarsDensity0: 0.4
|
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@ -231,7 +233,7 @@ Material:
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- _StarsGlow0: 0.01
|
- _StarsGlow0: 0.01
|
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- _StarsGlow1: 0.01
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- _StarsGlow1: 0.01
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- _StarsGlow2: 0.01
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- _StarsGlow2: 0.01
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- _StarsOpacity: 0.5800976
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- _StarsOpacity: 0.98338187
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- _StarsSize0: 0.42
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- _StarsSize0: 0.42
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- _StarsSize1: 0.53
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- _StarsSize1: 0.53
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- _StarsSize2: 0.46
|
- _StarsSize2: 0.46
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@ -241,26 +243,26 @@ Material:
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- _StarsTwinkle1: 6
|
- _StarsTwinkle1: 6
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- _StarsTwinkle2: 2
|
- _StarsTwinkle2: 2
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- _SunGlow: 0.45
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- _SunGlow: 0.45
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- _SunLightIntensity: 0.00034508153
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- _SunLightIntensity: 0.000027080663
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- _SunSize: 0.07
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- _SunSize: 0.07
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- _SunSoftEdge: 0.5
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- _SunSoftEdge: 0.5
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m_Colors:
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m_Colors:
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- _DetailOverlayColor: {r: 1, g: 1, b: 1, a: 1}
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- _DetailOverlayColor: {r: 1, g: 1, b: 1, a: 1}
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- _DetailOverlayTintColor: {r: 1, g: 1, b: 1, a: 1}
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- _DetailOverlayTintColor: {r: 1, g: 1, b: 1, a: 1}
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- _FogColor: {r: 0.8490566, g: 0.69017035, b: 0.6287825, a: 1}
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- _FogColor: {r: 0.8490566, g: 0.69017035, b: 0.6287825, a: 1}
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- _HorizonCloudColor: {r: 1, g: 1, b: 1, a: 1}
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- _HorizonCloudColor: {r: 1, g: 1, b: 1, a: 1}
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- _SunLightColor: {r: 1, g: 0.99511117, b: 0.8632076, a: 1}
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m_BuildTextureStacks: []
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m_BuildTextureStacks: []
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--- !u!21 &8993251732621375409
|
--- !u!21 &8993251732621375409
|
||||||
|
|
File diff suppressed because one or more lines are too long
File diff suppressed because one or more lines are too long
Loading…
Reference in New Issue