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@@ -27,7 +27,7 @@ namespace BITFALL.GameMode
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[SerializeField] private int minCapacity;
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[SerializeField] private int maxCapacity;
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private readonly HashSet<ulong> _spawnedEntities = new();
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private readonly HashSet<int> _spawnedEntities = new();
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private int _capacity;
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public IEntity Entity
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{
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@@ -38,7 +38,7 @@ namespace BITFALL.GameMode
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return task.AssetObject.As<GameObject>().GetComponent<IEntity>();
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}
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}
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private readonly ConcurrentQueue<ulong> _removeQueue = new();
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private readonly ConcurrentQueue<int> _removeQueue = new();
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private readonly ValidHandle allowTick = new();
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private void OnEnable()
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{
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