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@@ -322,18 +322,18 @@ namespace BITFALL.Movement.MotionBased.States
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}
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//if(colliders.Any(Blocked.IsBlocked))
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if (movement.colliders.Any(LocalDestinationIsBlocked))
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{
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movement.TransitionState<Blocked>();
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return;
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}
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return;
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bool LocalDestinationIsBlocked(Collider x)
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{
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var direction = agent.nextPosition - movement.Position;
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return Blocked.DestinationIsBlocked(x, movement.Position+movement.ViewCenter, direction.normalized);
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}
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// if (movement.colliders.Any(LocalDestinationIsBlocked))
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// {
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// movement.TransitionState<Blocked>();
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// return;
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//
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// }
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// return;
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// bool LocalDestinationIsBlocked(Collider x)
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// {
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// var direction = agent.nextPosition - movement.Position;
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// return Blocked.DestinationIsBlocked(x, movement.Position+movement.ViewCenter, direction.normalized);
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// }
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}
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public override void AfterUpdateMovement(float deltaTime)
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