This commit is contained in:
CortexCore 2024-04-19 21:43:30 +08:00
parent e12a6e5a46
commit 3cc6491973
46 changed files with 6792 additions and 23887 deletions

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@ -497,7 +469,7 @@ MonoBehaviour:
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ticker:
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agent: {fileID: 3691802904714930186}
rangeSensor: {fileID: 8443497955954441676}
audioSensor: {fileID: 4975421454249292524}
@ -507,9 +479,6 @@ MonoBehaviour:
references:
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RefIds:
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data:
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data:
@ -527,6 +496,10 @@ MonoBehaviour:
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lostTargetTime: 16
currentLostTargetTime: 0
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type: {class: IntervalTick, ns: BITKit, asm: BITKit}
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MonoBehaviour:
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@ -1874,12 +1874,12 @@ MonoBehaviour:
- rid: 33718037580611781
type: {class: EdgeClimb, ns: BITFALL.Entities.Player.Movement.States, asm: BITFALL.Player.Movement.CharacterControllerPro}
data:
characterController: {fileID: 4784073750897180643}
self: {fileID: 0}
actor: {fileID: 1821939497119884460}
- rid: 33718040048959493
type: {class: Vault, ns: BITFALL.Entities.Player.Movement.States, asm: BITFALL.Player.Movement.CharacterControllerPro}
data:
characterController: {fileID: 4784073750897180643}
self: {fileID: 0}
actor: {fileID: 1821939497119884460}
entryCurve:
serializedVersion: 2
@ -1922,7 +1922,7 @@ MonoBehaviour:
- rid: 806583144903606804
type: {class: Knockdown, ns: BITFALL.Entities.Player.Movement.States, asm: BITFALL.Player.Movement.CharacterControllerPro}
data:
characterController: {fileID: 4784073750897180643}
self: {fileID: 0}
actor: {fileID: 1821939497119884460}
initialCameraPosition: {x: 0, y: 0.5, z: 0}
initialSize: {x: 0.5, y: 0.2}
@ -1931,7 +1931,7 @@ MonoBehaviour:
- rid: 806583348413595648
type: {class: Slide, ns: BITFALL.Entities.Player.Movement.States, asm: BITFALL.Player.Movement.CharacterControllerPro}
data:
characterController: {fileID: 4784073750897180643}
self: {fileID: 0}
actor: {fileID: 1821939497119884460}
initialCameraPosition: {x: 0, y: 0.6, z: 0}
initialSize: {x: 0.8, y: 1}
@ -1944,24 +1944,24 @@ MonoBehaviour:
- rid: 806583406218444824
type: {class: Parachute, ns: BITFALL.Entities.Player.Movement.States, asm: BITFALL.Player.Movement.CharacterControllerPro}
data:
characterController: {fileID: 4784073750897180643}
self: {fileID: 0}
actor: {fileID: 1821939497119884460}
moveDamping: 16
damping: 12
- rid: 806583416685330432
type: {class: Link, ns: BITFALL.Entities.Player.Movement.States, asm: BITFALL.Player.Movement.CharacterControllerPro}
data:
characterController: {fileID: 4784073750897180643}
self: {fileID: 0}
actor: {fileID: 1821939497119884460}
- rid: 806583431680491650
type: {class: Fixed, ns: BITFALL.Entities.Player.Movement.States, asm: BITFALL.Player.Movement.CharacterControllerPro}
data:
characterController: {fileID: 4784073750897180643}
self: {fileID: 0}
actor: {fileID: 1821939497119884460}
- rid: 806583545631342612
type: {class: Dodge, ns: BITFALL.Entities.Player.Movement.States, asm: BITFALL.Player.Movement.CharacterControllerPro}
data:
characterController: {fileID: 4784073750897180643}
self: {fileID: 0}
actor: {fileID: 1821939497119884460}
costStamina: 16
curve:
@ -1992,7 +1992,7 @@ MonoBehaviour:
- rid: 1450174866729730059
type: {class: Crawl, ns: BITFALL.Entities.Player.Movement.States, asm: BITFALL.Player.Movement.CharacterControllerPro}
data:
characterController: {fileID: 4784073750897180643}
self: {fileID: 0}
actor: {fileID: 1821939497119884460}
initialCameraPosition: {x: 0, y: 0.5, z: 0}
initialSize: {x: 0.5, y: 0.2}
@ -2004,7 +2004,7 @@ MonoBehaviour:
- rid: 6077775334095717143
type: {class: Crouch, ns: BITFALL.Entities.Player.Movement.States, asm: BITFALL.Player.Movement.CharacterControllerPro}
data:
characterController: {fileID: 4784073750897180643}
self: {fileID: 0}
actor: {fileID: 1821939497119884460}
initialCameraPosition: {x: 0, y: 1, z: 0.36}
initialSize: {x: 0.8, y: 1.2}
@ -2013,7 +2013,7 @@ MonoBehaviour:
- rid: 6077775334095717144
type: {class: Run, ns: BITFALL.Entities.Player.Movement.States, asm: BITFALL.Player.Movement.CharacterControllerPro}
data:
characterController: {fileID: 4784073750897180643}
self: {fileID: 0}
actor: {fileID: 1821939497119884460}
initialCameraPosition: {x: 0, y: 1.45, z: 0.27}
initialSize: {x: 0.8, y: 1.6}
@ -2022,7 +2022,7 @@ MonoBehaviour:
- rid: 6077775334095717145
type: {class: Sprint, ns: BITFALL.Entities.Player.Movement.States, asm: BITFALL.Player.Movement.CharacterControllerPro}
data:
characterController: {fileID: 4784073750897180643}
self: {fileID: 0}
actor: {fileID: 1821939497119884460}
initialCameraPosition: {x: 0, y: 1.4, z: 0.27}
initialSize: {x: 0.8, y: 1.6}
@ -2033,7 +2033,7 @@ MonoBehaviour:
- rid: 6077775334095717146
type: {class: Walk, ns: BITFALL.Entities.Player.Movement.States, asm: BITFALL.Player.Movement.CharacterControllerPro}
data:
characterController: {fileID: 4784073750897180643}
self: {fileID: 0}
actor: {fileID: 1821939497119884460}
initialCameraPosition: {x: 0, y: 1.5, z: 0.27}
initialSize: {x: 0.8, y: 1.6}
@ -2042,7 +2042,7 @@ MonoBehaviour:
- rid: 6077775334095717177
type: {class: Climb, ns: BITFALL.Entities.Player.Movement.States, asm: BITFALL.Player.Movement.CharacterControllerPro}
data:
characterController: {fileID: 4784073750897180643}
self: {fileID: 0}
actor: {fileID: 1821939497119884460}
lerpDelta: 4
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@ -2056,7 +2056,7 @@ MonoBehaviour:
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type: {class: Clip, ns: BITFALL.Entities.Player.Movement.States, asm: BITFALL.Player.Movement.CharacterControllerPro}
data:
characterController: {fileID: 4784073750897180643}
self: {fileID: 0}
actor: {fileID: 1821939497119884460}
clipAction: {fileID: 0}
clipEnv:
@ -2121,7 +2121,27 @@ MonoBehaviour:
type: {class: EdgeClimb, ns: BITFALL.Player.Animation.States, asm: BITFALL.Player.AnimationController}
data:
edgeClimbClip: {fileID: 7400000, guid: e7cab9f039fdd224fa2d45d05950a967, type: 3}
idleClip: {fileID: 7400000, guid: da3421cdca2fe2f4684022fac80a62bb, type: 3}
climbUpClip: {fileID: 7400000, guid: 62e0b613e47cf8346ac0f00392b751e2, type: 3}
moveMixer:
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_Events:
_NormalizedTimes: []
_Callbacks: []
_Names: []
_Speed: 1
_Animations:
- {fileID: 7400000, guid: a43d58b7febd1e24190f8957328daa4e, type: 3}
- {fileID: 7400000, guid: 55b8463b372b3a14c812eb490f0f2879, type: 3}
_Speeds: []
_SynchronizeChildren:
_Thresholds:
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- 1
_DefaultParameter: 0
_ExtrapolateSpeed: 1
leftClip: {fileID: 7400000, guid: 65663d63a3939d043a7d4044bf52a928, type: 3}
rightClip: {fileID: 7400000, guid: c42527eb45545954291521c0e24fb735, type: 3}
- rid: 33718040048959495
type: {class: Vault, ns: BITFALL.Player.Animation.States, asm: BITFALL.Player.AnimationController}
data:
@ -2976,7 +2996,7 @@ MonoBehaviour:
m_StreamingVersion: 20170927
m_Priority: 12
m_StandbyUpdate: 2
m_LookAt: {fileID: 1454371083438646063}
m_LookAt: {fileID: 2648601869858448235}
m_Follow: {fileID: 3113146962952178477}
m_Lens:
FieldOfView: 75
@ -3859,7 +3879,7 @@ MonoBehaviour:
CameraDistance: 1
CameraCollisionFilter:
serializedVersion: 2
m_Bits: 1
m_Bits: 0
IgnoreTag:
CameraRadius: 0.2
DampingIntoCollision: 0

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@ -17,13 +17,19 @@ namespace BITFALL.AI.States
public abstract class AIRuntimeState : AIState
{
[Inject,HideInInspector] public AIService Service;
private readonly ConcurrentDictionary<ulong, bool> _friends = new();
private readonly ConcurrentDictionary<ulong, bool> _enemies = new();
private readonly ConcurrentDictionary<int, bool> _friends = new();
private readonly ConcurrentDictionary<int, bool> _enemies = new();
protected readonly HashSet<int> ignoreNoises = new();
protected readonly CacheList<IEntity> detectedEnemies = new();
protected readonly CacheList<IEntity> hearEnemies = new();
public bool IsFriend(IEntity target) => _friends.GetOrAdd(target.Id, IsFriendInternal);
public bool IsEnemy(IEntity target) => _enemies.GetOrAdd(target.Id, IsEnemyInternal);
public bool IsFriend(IEntity target)
{
return _friends.GetOrAdd(target.Id, IsFriendInternal);
}
public bool IsEnemy(IEntity target)
{
return _enemies.GetOrAdd(target.Id, IsEnemyInternal);
}
public override void OnStateUpdate(float deltaTime)
{
base.OnStateUpdate(deltaTime);
@ -57,7 +63,7 @@ namespace BITFALL.AI.States
}
}
private bool IsEnemyInternal(ulong id)
private bool IsEnemyInternal(int id)
{
var target = UnityEntitiesService.Get(id);
var tags = target.As<MonoBehaviour>().GetComponent<ITag>().GetTags();
@ -69,7 +75,7 @@ namespace BITFALL.AI.States
return false;
}
private bool IsFriendInternal(ulong id)
private bool IsFriendInternal(int id)
{
var target = UnityEntitiesService.Get(id);
var tags = target.As<MonoBehaviour>().GetComponent<ITag>().GetTags();

View File

@ -322,18 +322,18 @@ namespace BITFALL.Movement.MotionBased.States
}
//if(colliders.Any(Blocked.IsBlocked))
if (movement.colliders.Any(LocalDestinationIsBlocked))
{
movement.TransitionState<Blocked>();
return;
}
return;
bool LocalDestinationIsBlocked(Collider x)
{
var direction = agent.nextPosition - movement.Position;
return Blocked.DestinationIsBlocked(x, movement.Position+movement.ViewCenter, direction.normalized);
}
// if (movement.colliders.Any(LocalDestinationIsBlocked))
// {
// movement.TransitionState<Blocked>();
// return;
//
// }
// return;
// bool LocalDestinationIsBlocked(Collider x)
// {
// var direction = agent.nextPosition - movement.Position;
// return Blocked.DestinationIsBlocked(x, movement.Position+movement.ViewCenter, direction.normalized);
// }
}
public override void AfterUpdateMovement(float deltaTime)

View File

@ -2,6 +2,7 @@ using System;
using System.Collections;
using System.Collections.Concurrent;
using System.Collections.Generic;
using System.Linq;
using BITKit;
using BITKit.Entities;
using BITKit.SubSystems.Quest;
@ -67,12 +68,11 @@ namespace BITFALL.GameMode
{
_quadtree.Remove(new MyInfo{Info = (InfoNpcStart) obj});
}
private async void OnTick(float obj)
{
try
{
if (_isBusy) return;
if (_isBusy || enabled is false) return;
tickCount++;
_isBusy = true;
var cameraPosition = Camera.main.transform.position;
@ -186,5 +186,13 @@ namespace BITFALL.GameMode
NodeQuery.RemoveUnregisterListener(typeof(InfoNpcStart), OnNpcInfoUnRegister);
ticker.Remove(OnTick);
}
private void Reset()
{
foreach (var x in actives.Values.ToArray())
{
x.Health.HealthPoint = -1;
}
}
}
}

View File

@ -27,7 +27,7 @@ namespace BITFALL.GameMode
[SerializeField] private int minCapacity;
[SerializeField] private int maxCapacity;
private readonly HashSet<ulong> _spawnedEntities = new();
private readonly HashSet<int> _spawnedEntities = new();
private int _capacity;
public IEntity Entity
{
@ -38,7 +38,7 @@ namespace BITFALL.GameMode
return task.AssetObject.As<GameObject>().GetComponent<IEntity>();
}
}
private readonly ConcurrentQueue<ulong> _removeQueue = new();
private readonly ConcurrentQueue<int> _removeQueue = new();
private readonly ValidHandle allowTick = new();
private void OnEnable()
{

View File

@ -52,7 +52,7 @@ namespace BITFALL.LootSystem
}
private async void OnTick(float obj)
{
if (_isBusy) return;
if (_isBusy||enabled is false) return;
_isBusy = true;
tickCount++;
var cameraPosition = Camera.main.transform.position;

View File

@ -57,7 +57,7 @@ namespace BITFALL.Combat
Debug.DrawLine(command.Position, command.Position + command.Forward * command.Range, Color.red, 1f);
var colliders = Physics.OverlapSphere(command.Position, command.Range,detectLayer);
var _damaged = new Dictionary<ulong, IUnityEntity>();
var _damaged = new Dictionary<int, IUnityEntity>();
var hits = colliders
.Where(x => x.GetComponent<IDamagable>() is not null)
//.Where(x => MathV.IsForward(command.Position, command.Forward, x.transform.position))

View File

@ -33,7 +33,8 @@ namespace BITFALL.Entities.Player.Movement
[CustomType(typeof(IEntityMovement))]
[CustomType(typeof(IPlayerMovement))]
[CustomType(typeof(ISensorTarget))]
public class PlayerCharacterController : StateBasedPlayerBehavior<IEntityMovementState>
[CustomType(typeof(PlayerCharacterController))]
public class PlayerCharacterController : StateBasedBehavior<IEntityMovementState>
,IEntityMovement
,IPlayerMovement
,IEntityBinaryComponent
@ -147,7 +148,7 @@ namespace BITFALL.Entities.Player.Movement
[Inject]
private IHealth _health;
[Inject]
private InputActionGroup _inputActionGroup;
internal InputActionGroup inputActionGroup;
[Inject]
private IKnockdown _knockdown;
[Inject]
@ -191,12 +192,12 @@ namespace BITFALL.Entities.Player.Movement
TransitionState<Walk>();
_inputActionGroup.RegisterCallback(movementAction, OnMovement);
_inputActionGroup.RegisterCallback(viewAction, OnView);
_inputActionGroup.RegisterCallback(jumpAction, OnJump);
_inputActionGroup.RegisterCallback(crouchAction, OnCrouch);
_inputActionGroup.RegisterCallback(runAction, OnRun);
_inputActionGroup.RegisterCallback(crawlAction, OnCrawl);
inputActionGroup.RegisterCallback(movementAction, OnMovement);
inputActionGroup.RegisterCallback(viewAction, OnView);
inputActionGroup.RegisterCallback(jumpAction, OnJump);
inputActionGroup.RegisterCallback(crouchAction, OnCrouch);
inputActionGroup.RegisterCallback(runAction, OnRun);
inputActionGroup.RegisterCallback(crawlAction, OnCrawl);
}
private void OnCrawl(InputAction.CallbackContext obj)
@ -259,7 +260,7 @@ namespace BITFALL.Entities.Player.Movement
{
if (MovementInput.z > 0)
{
if (_inputActionGroup.GetAction(runAction).IsPressed())
if (inputActionGroup.GetAction(runAction).IsPressed())
{
ExpectRun.shouldBe = true;
}
@ -270,7 +271,7 @@ namespace BITFALL.Entities.Player.Movement
ExpectSprint.Reset();
}
}
else if (MovementInput == default && _inputActionGroup.GetAction(runAction).IsPressed() is false)
else if (MovementInput == default && inputActionGroup.GetAction(runAction).IsPressed() is false)
{
ExpectRun.Reset();
ExpectSprint.Reset();
@ -279,7 +280,7 @@ namespace BITFALL.Entities.Player.Movement
{
ExpectRun.Reset();
ExpectSprint.Reset();
}else if (MovementInput.z > 0 && _inputActionGroup.GetAction(runAction).IsPressed())
}else if (MovementInput.z > 0 && inputActionGroup.GetAction(runAction).IsPressed())
{
ExpectRun.shouldBe = true;
}
@ -410,6 +411,7 @@ namespace BITFALL.Entities.Player.Movement
{
{ interaction: PressInteraction, performed: true } => true,
{ interaction: PressInteraction, canceled: true } => false,
_ when CurrentState is EdgeClimb => false,
_ => RequestClimb
};

View File

@ -1,4 +1,5 @@
using BITFALL.Player.Movement;
using BITKit;
using BITKit.Entities;
using BITKit.StateMachine;
using Lightbug.CharacterControllerPro.Core;
@ -8,13 +9,13 @@ namespace BITFALL.Entities.Player.Movement.States
{
public abstract class PlayerCharacterState : IEntityMovementState
{
[SerializeField] protected PlayerCharacterController characterController;
[Inject] public PlayerCharacterController self;
[SerializeField] protected CharacterActor actor;
private IEntityMovementState entryState;
public bool Enabled { get; set; }
public virtual void Initialize()
{
characterController.UnityEntity.Inject(this);
}
public virtual void OnStateEntry(IState old)
@ -53,24 +54,24 @@ namespace BITFALL.Entities.Player.Movement.States
{
if ( entryState is not null)
{
if ( entryState is IPlayerWalkState or IPlayerRunState or IPlayerSprintState && characterController.topBlocked )
if ( entryState is IPlayerWalkState or IPlayerRunState or IPlayerSprintState && self.topBlocked )
{
characterController.TransitionState<Crouch>();
self.TransitionState<Crouch>();
}
else
{
characterController.TransitionState(entryState);
self.TransitionState(entryState);
}
}
else
{
if (characterController.topBlocked)
if (self.topBlocked)
{
characterController.TransitionState<Crouch>();
self.TransitionState<Crouch>();
}
else
{
characterController.TransitionState<Walk>();
self.TransitionState<Walk>();
}
}
}

View File

@ -33,29 +33,29 @@ namespace BITFALL.Entities.Player.Movement.States
{
base.OnStateEntry(old);
actor.SetSize(initialSize,CharacterActor.SizeReferenceType.Bottom);
characterController.ReferenceSpeed = initialSpeed;
self.ReferenceSpeed = initialSpeed;
}
public override void BeforeUpdateMovement(float deltaTime)
{
characterController.CurrentCameraPosition.shouldBe = initialCameraPosition;
self.CurrentCameraPosition.shouldBe = initialCameraPosition;
}
public override void AfterUpdateMovement(float deltaTime)
{
if (knockdown.IsKnockdown)
{
characterController.TransitionState<Knockdown>();
self.TransitionState<Knockdown>();
}
if (knockdown.IsKnockdown is false && characterController.ExpectParachute.shouldBe)
if (knockdown.IsKnockdown is false && self.ExpectParachute.shouldBe)
{
characterController.TransitionState<Parachute>();
characterController.ExpectParachute.Reset();
self.TransitionState<Parachute>();
self.ExpectParachute.Reset();
}
if (characterController.RequestClimb is false) return;
if(characterController.topBlocked)return;
if (self.RequestClimb is false) return;
if(self.topBlocked)return;
// if (characterController.topBlocked is false && characterController.RequestClimb &&
// characterController.climbClosePoint.TryGetClosePoint(out var closePoint))
@ -65,37 +65,37 @@ namespace BITFALL.Entities.Player.Movement.States
// return;
// }
if (characterController.vaultPoint.TryGetClosePoint(out var closePoint))
if (self.vaultPoint.TryGetClosePoint(out var closePoint))
{
characterController.ExpectClimb.shouldBe = closePoint;
characterController.TransitionState<Vault>();
characterController.ExpectJump.Reset();
characterController.RequestClimb = false;
self.ExpectClimb.shouldBe = closePoint;
self.TransitionState<Vault>();
self.ExpectJump.Reset();
self.RequestClimb = false;
return;
}
if (characterController.climbClosePoint.TryGetClosePoint(out closePoint))
if (self.climbClosePoint.TryGetClosePoint(out closePoint))
{
characterController.ExpectClimb.shouldBe = closePoint;
characterController.TransitionState<Climb>();
characterController.ExpectJump.Reset();
characterController.RequestClimb = false;
self.ExpectClimb.shouldBe = closePoint;
self.TransitionState<Climb>();
self.ExpectJump.Reset();
self.RequestClimb = false;
return;
}
if (characterController.edgeClimbPoint.TryGetClosePoint(out closePoint))
if (self.edgeClimbPoint.TryGetClosePoint(out closePoint))
{
characterController.ExpectClimb.shouldBe = closePoint;
characterController.TransitionState<EdgeClimb>();characterController.ExpectJump.Reset();
characterController.RequestClimb = false;
self.ExpectClimb.shouldBe = closePoint;
self.TransitionState<EdgeClimb>();self.ExpectJump.Reset();
self.RequestClimb = false;
return;
}
}
public override void UpdateVelocity(ref Vector3 currentVelocity, float deltaTime)
{
var rotation = Quaternion.Euler(0, characterController.LookInput.y, 0);
var movementInput = characterController.MovementInput;
var rotation = Quaternion.Euler(0, self.LookInput.y, 0);
var movementInput = self.MovementInput;
if (_cameraService?.IsCameraActivated is false)
{
@ -103,7 +103,7 @@ namespace BITFALL.Entities.Player.Movement.States
}
var moveVelocity = rotation * new Vector3(
movementInput.x * Mathf.Min(characterController.initialSpeed, initialSpeed),
movementInput.x * Mathf.Min(self.initialSpeed, initialSpeed),
0,
movementInput.z * initialSpeed
);
@ -112,18 +112,18 @@ namespace BITFALL.Entities.Player.Movement.States
moveVelocity = rotation * movementInput * initialSpeed;
}
if (characterController.limitSpeed.Allow)
if (self.limitSpeed.Allow)
{
switch (characterController.CurrentState)
switch (self.CurrentState)
{
case IPlayerWalkState:
case IPlayerCrouchState:
moveVelocity = Vector3.ClampMagnitude(moveVelocity, characterController.limitSpeed.Value);
moveVelocity = Vector3.ClampMagnitude(moveVelocity, self.limitSpeed.Value);
break;
}
}
if (characterController.IsGrounded)
if (self.IsGrounded)
{
var effectiveGroundNormal = actor.GroundStableNormal;
@ -139,7 +139,7 @@ namespace BITFALL.Entities.Player.Movement.States
Vector3.Lerp(currentVelocity, targetMovementVelocity, 1f - Mathf.Exp(-16 * deltaTime));
currentVelocity = newVelocity;
if (characterController.ExpectJump.shouldBe)
if (self.ExpectJump.shouldBe)
{
actor.ForceNotGrounded();
@ -151,14 +151,14 @@ namespace BITFALL.Entities.Player.Movement.States
currentVelocity.y+= initialJumpForce;
characterController.ExpectJump.Reset();
self.ExpectJump.Reset();
characterController.ExecuteCommand<OnPlayerJumpCommand>();
self.ExecuteCommand<OnPlayerJumpCommand>();
}
}
else
{
if (moveVelocity.sqrMagnitude > 0f && characterController.landFreeze.AllowUpdateWithoutReset)
if (moveVelocity.sqrMagnitude > 0f && self.landFreeze.AllowUpdateWithoutReset)
{
var addedVelocity = moveVelocity * (3 * deltaTime);
@ -212,7 +212,7 @@ namespace BITFALL.Entities.Player.Movement.States
public override void UpdateRotation(ref Quaternion currentRotation, float deltaTime)
{
var newRotation = Quaternion.Euler(0, characterController.LookInput.y, 0);
var newRotation = Quaternion.Euler(0, self.LookInput.y, 0);
@ -221,36 +221,36 @@ namespace BITFALL.Entities.Player.Movement.States
if (Physics.Raycast(_cameraService.CameraPosition, _cameraService.CameraRotation * Vector3.forward,
out var hit, 256, LayerMask.GetMask("Default"), QueryTriggerInteraction.Ignore))
{
characterController.ViewForward = (hit.point - (characterController.Position +
characterController.Rotation *
characterController.ViewCenter)).normalized;
self.ViewForward = (hit.point - (self.Position +
self.Rotation *
self.ViewCenter)).normalized;
newRotation = Quaternion.LookRotation(characterController.ViewForward);
characterController.ViewRotation = newRotation;
newRotation = Quaternion.LookRotation(self.ViewForward);
self.ViewRotation = newRotation;
characterController.FocusPoint = hit.point;
self.FocusPoint = hit.point;
Debug.DrawLine(_cameraService.CameraPosition, hit.point, Color.green, 0.1f);
Debug.DrawLine(characterController.Position + characterController.ViewCenter,
characterController.Position +
characterController.ViewCenter + characterController.ViewRotation * Vector3.forward
Debug.DrawLine(self.Position + self.ViewCenter,
self.Position +
self.ViewCenter + self.ViewRotation * Vector3.forward
, Color.blue, 0.1f);
}
else
{
characterController.ViewRotation = Quaternion.Euler(characterController.LookInput);;
self.ViewRotation = Quaternion.Euler(self.LookInput);;
characterController.FocusPoint = characterController.Position +
characterController.ViewRotation * Vector3.forward * 256;
self.FocusPoint = self.Position +
self.ViewRotation * Vector3.forward * 256;
Debug.DrawLine(_cameraService.CameraPosition, _cameraService.CameraRotation * Vector3.forward,
Color.red, 0.1f);
}
var rotationDirection = _cameraService.CameraRotation * characterController.MovementInput;
var rotationDirection = _cameraService.CameraRotation * self.MovementInput;
rotationDirection = Vector3.ProjectOnPlane(rotationDirection, Vector3.up);
if (rotationDirection.sqrMagnitude >= 0.16f)
{
@ -258,7 +258,7 @@ namespace BITFALL.Entities.Player.Movement.States
currentRotation = Quaternion.Lerp(currentRotation, newPlayerRotation, 1f - Mathf.Exp(-16 * deltaTime));
}
if (characterController.allowFocus)
if (self.allowFocus)
{
currentRotation =
Quaternion.LookRotation(_cameraService.CameraRotation * Vector3.forward, Vector3.up);
@ -279,16 +279,16 @@ namespace BITFALL.Entities.Player.Movement.States
public override void AfterUpdateMovement(float deltaTime)
{
base.AfterUpdateMovement(deltaTime);
if (characterController.CurrentState != this) return;
switch (characterController.ExpectRun.shouldBe, characterController.ExpectCrouch.shouldBe)
if (self.CurrentState != this) return;
switch (self.ExpectRun.shouldBe, self.ExpectCrouch.shouldBe)
{
case (_,_) when characterController.topBlocked && characterController.IsGrounded:
case (_,_) when self.topBlocked && self.IsGrounded:
case (_, true):
characterController.TransitionState<Crouch>();
self.TransitionState<Crouch>();
return;
case (true, false) when characterController.pauseRun.Allow is false &&
characterController.MovementInput.z > 0:
characterController.TransitionState<Run>();
case (true, false) when self.pauseRun.Allow is false &&
self.MovementInput.z > 0:
self.TransitionState<Run>();
return;
}
}
@ -300,17 +300,17 @@ namespace BITFALL.Entities.Player.Movement.States
public override void OnStateEntry(IState old)
{
_equipService.AllowEquip.AddDisableElements(this);
characterController.LimitViewAngle = 20;
self.LimitViewAngle = 20;
base.OnStateEntry(old);
}
public override void AfterUpdateMovement(float deltaTime)
{
if (actor.IsGrounded is false)
{
characterController.TransitionState<Walk>();
self.TransitionState<Walk>();
return;
}
characterController.CurrentCameraPosition.shouldBe = characterController.FpvLocalPosition;
self.CurrentCameraPosition.shouldBe = self.FpvLocalPosition;
}
public override void UpdateRotation(ref Quaternion currentRotation, float deltaTime)
@ -323,7 +323,7 @@ namespace BITFALL.Entities.Player.Movement.States
public override void OnStateExit(IState old, IState newState)
{
base.OnStateExit(old, newState);
characterController.LimitViewAngle = 0;
self.LimitViewAngle = 0;
_equipService.AllowEquip.RemoveDisableElements(this);
}
}
@ -338,7 +338,7 @@ namespace BITFALL.Entities.Player.Movement.States
public override void OnStateEntry(IState old)
{
base.OnStateEntry(old);
characterController.InvokeOpenParachute();
self.InvokeOpenParachute();
_equipService.AllowEquip.AddDisableElements(this);
var velocity = actor.Velocity;
@ -349,20 +349,20 @@ namespace BITFALL.Entities.Player.Movement.States
public override void OnStateExit(IState old, IState newState)
{
base.OnStateExit(old, newState);
characterController.InvokeCloseParachute();
self.InvokeCloseParachute();
_equipService.AllowEquip.RemoveDisableElements(this);
}
public override void UpdateRotation(ref Quaternion currentRotation, float deltaTime)
{
currentRotation = Quaternion.Euler(0,characterController.LookInput.y,0);
currentRotation = Quaternion.Euler(0,self.LookInput.y,0);
}
public override void UpdateVelocity(ref Vector3 currentVelocity, float deltaTime)
{
var rotation = Quaternion.Euler(0,characterController.LookInput.y,0);
var moveVelocity = rotation * characterController.MovementInput;
var rotation = Quaternion.Euler(0,self.LookInput.y,0);
var moveVelocity = rotation * self.MovementInput;
currentVelocity.y =
Mathf.MoveTowards(
currentVelocity.y,
@ -377,10 +377,10 @@ namespace BITFALL.Entities.Player.Movement.States
{
if (actor.IsGrounded)
{
characterController.TransitionState<Walk>();
self.TransitionState<Walk>();
}
characterController.ExpectParachute.Reset();
characterController.CurrentCameraPosition.shouldBe = characterController.FpvLocalPosition;
self.ExpectParachute.Reset();
self.CurrentCameraPosition.shouldBe = self.FpvLocalPosition;
}
}
[Serializable]
@ -388,12 +388,12 @@ namespace BITFALL.Entities.Player.Movement.States
{
public override void OnStateEntry(IState old)
{
characterController.ExpectRun.being = true;
self.ExpectRun.being = true;
}
public override void OnStateExit(IState old, IState newState)
{
characterController.ExpectRun.being = false;
self.ExpectRun.being = false;
}
public override void UpdateRotation(ref Quaternion currentRotation, float deltaTime)
@ -407,7 +407,7 @@ namespace BITFALL.Entities.Player.Movement.States
var baseRotation = Quaternion.identity;
base.UpdateRotation(ref baseRotation, deltaTime);
var targetRotation = Quaternion.LookRotation(baseRotation * characterController.MovementInput);
var targetRotation = Quaternion.LookRotation(baseRotation * self.MovementInput);
float maxAngleDelta = 30; // 你可以根据需要调整最大角度差值
float maxDeltaMagnitude = Mathf.Sin(Mathf.Deg2Rad * maxAngleDelta / 2);
@ -431,52 +431,52 @@ namespace BITFALL.Entities.Player.Movement.States
public override void OnStateUpdate(float deltaTime)
{
base.OnStateUpdate(deltaTime);
AudioSensorService.MakeNoise(actor.Position,characterController.transform,3,new MovementNoise());
AudioSensorService.MakeNoise(actor.Position,self.transform,3,new MovementNoise());
}
public override void AfterUpdateMovement(float deltaTime)
{
base.AfterUpdateMovement(deltaTime);
switch (characterController.CurrentState)
switch (self.CurrentState)
{
case Walk:
case Run:
case Sprint:
case Crouch:
switch (characterController.ExpectRun.shouldBe, characterController.ExpectCrouch.shouldBe)
switch (self.ExpectRun.shouldBe, self.ExpectCrouch.shouldBe)
{
case (_, true):
characterController.TransitionState<Crouch>();
self.TransitionState<Crouch>();
return;
case (false, false):
characterController.TransitionState<Walk>();
self.TransitionState<Walk>();
return;
}
if (_cameraService.IsCameraActivated)
{
if (characterController.MovementInput.z <= 0)
if (self.MovementInput.z <= 0)
{
characterController.TransitionState<Walk>();
self.TransitionState<Walk>();
return;
}
}
else
{
if (characterController.MovementInput == default)
if (self.MovementInput == default)
{
characterController.TransitionState<Walk>();
self.TransitionState<Walk>();
return;
}
}
if (characterController.pauseRun.Allow)
if (self.pauseRun.Allow)
{
characterController.TransitionState<Walk>();
self.TransitionState<Walk>();
return;
}
if (characterController.ExpectSprint.shouldBe && characterController.MovementInput.z > 0)
if (self.ExpectSprint.shouldBe && self.MovementInput.z > 0)
{
characterController.TransitionState<Sprint>();
self.TransitionState<Sprint>();
return;
}
break;
@ -488,7 +488,7 @@ namespace BITFALL.Entities.Player.Movement.States
if (Enabled is false) return;
if (command is PlayerCancelRunCommand)
{
characterController.TransitionState<Walk>();
self.TransitionState<Walk>();
}
}
}
@ -505,9 +505,9 @@ namespace BITFALL.Entities.Player.Movement.States
public override void OnStateEntry(IState old)
{
base.OnStateEntry(old);
characterController.ExpectCrouch.being = true;
characterController.ExpectCrouch.shouldBe = true;
characterController.ExecuteCommand<PlayerCancelRunCommand>();
self.ExpectCrouch.being = true;
self.ExpectCrouch.shouldBe = true;
self.ExecuteCommand<PlayerCancelRunCommand>();
_addedVelocity = false;
}
@ -532,21 +532,21 @@ namespace BITFALL.Entities.Player.Movement.States
}
public override void AfterUpdateMovement(float deltaTime)
{
if (characterController.ExpectRun.shouldBe)
if (self.ExpectRun.shouldBe)
{
characterController.TransitionState<Run>();
self.TransitionState<Run>();
return;
}
if (characterController.ExpectCrouch.shouldBe is false || (alwaysSlide is false && actor.IsGrounded is false))
if (self.ExpectCrouch.shouldBe is false || (alwaysSlide is false && actor.IsGrounded is false))
{
characterController.TransitionState<Walk>();
self.TransitionState<Walk>();
return;
}
if (actor.Velocity.sqrMagnitude <= stopSpeed)
{
characterController.TransitionState<Crouch>();
self.TransitionState<Crouch>();
}
characterController.CurrentCameraPosition.shouldBe = characterController.FpvLocalPosition;
self.CurrentCameraPosition.shouldBe = self.FpvLocalPosition;
}
}
[Serializable]
@ -556,35 +556,35 @@ namespace BITFALL.Entities.Player.Movement.States
public override void OnStateEntry(IState old)
{
base.OnStateEntry(old);
characterController.ExpectCrouch.being = true;
self.ExpectCrouch.being = true;
standInterval.Reset();
}
public override void OnStateExit(IState old, IState newState)
{
characterController.ExpectCrouch.being = false;
self.ExpectCrouch.being = false;
}
public override void AfterUpdateMovement(float deltaTime)
{
base.AfterUpdateMovement(deltaTime);
if(characterController.topBlocked)standInterval.Reset();
if(self.topBlocked)standInterval.Reset();
if (characterController.ExpectRun.shouldBe)
if (self.ExpectRun.shouldBe)
{
characterController.TransitionState<Run>();
self.TransitionState<Run>();
return;
}
if (characterController.ExpectCrouch.shouldBe is false)
if (self.ExpectCrouch.shouldBe is false)
{
if (characterController.topBlocked)
if (self.topBlocked)
{
}
else if(standInterval.AllowUpdateWithoutReset)
{
characterController.TransitionState<Walk>();
self.TransitionState<Walk>();
}
return;
}
@ -597,11 +597,11 @@ namespace BITFALL.Entities.Player.Movement.States
[SerializeField] private int staminaCost = 1;
public override void OnStateEntry(IState old)
{
characterController.ExpectSprint.being = true;
self.ExpectSprint.being = true;
}
public override void OnStateExit(IState old, IState newState)
{
characterController.ExpectSprint.being = false;
self.ExpectSprint.being = false;
}
public override void UpdateRotation(ref Quaternion currentRotation, float deltaTime)
@ -614,7 +614,7 @@ namespace BITFALL.Entities.Player.Movement.States
var baseRotation = Quaternion.identity;
base.UpdateRotation(ref baseRotation, deltaTime);
var targetRotation = Quaternion.LookRotation(baseRotation * characterController.MovementInput);
var targetRotation = Quaternion.LookRotation(baseRotation * self.MovementInput);
float maxAngleDelta = 30; // 你可以根据需要调整最大角度差值
float maxDeltaMagnitude = Mathf.Sin(Mathf.Deg2Rad * maxAngleDelta / 2);
@ -636,35 +636,35 @@ namespace BITFALL.Entities.Player.Movement.States
}
public override void OnStateUpdate(float deltaTime)
{
if (actor.IsGrounded && actor.Velocity.GetLength() > characterController.initialSpeed/2)
characterController.Stamina -= staminaCost * deltaTime;
AudioSensorService.MakeNoise(actor.Position,characterController.transform);
if (actor.IsGrounded && actor.Velocity.GetLength() > self.initialSpeed/2)
self.Stamina -= staminaCost * deltaTime;
AudioSensorService.MakeNoise(actor.Position,self.transform);
}
public override void AfterUpdateMovement(float deltaTime)
{
base.AfterUpdateMovement(deltaTime);
if (Enabled is false) return;
if (characterController.pauseRun.Allow)
if (self.pauseRun.Allow)
{
characterController.TransitionState<Walk>();
self.TransitionState<Walk>();
return;
}
switch (characterController.ExpectRun.shouldBe,characterController.ExpectCrouch.shouldBe)
switch (self.ExpectRun.shouldBe,self.ExpectCrouch.shouldBe)
{
case (_,_) when characterController.Stamina is 0:
characterController.ExpectSprint.Reset();
characterController.TransitionState<Run>();
case (_,_) when self.Stamina is 0:
self.ExpectSprint.Reset();
self.TransitionState<Run>();
return;
case (_,true) when characterController.IsGrounded && characterController.Stamina > 0:
characterController.Stamina -= slideCost;
characterController.TransitionState<Slide>();
case (_,true) when self.IsGrounded && self.Stamina > 0:
self.Stamina -= slideCost;
self.TransitionState<Slide>();
return;
case (_,true):
characterController.TransitionState<Crouch>();
self.TransitionState<Crouch>();
return;
case (true,false) when characterController.MovementInput.z <=0:
case (true,false) when self.MovementInput.z <=0:
case (false,false):
characterController.TransitionState<Walk>();
self.TransitionState<Walk>();
return;
}
}
@ -672,7 +672,7 @@ namespace BITFALL.Entities.Player.Movement.States
{
if (Enabled is false) return;
if(command is PlayerCancelRunCommand)
characterController.TransitionState<Walk>();
self.TransitionState<Walk>();
}
}
@ -708,16 +708,16 @@ namespace BITFALL.Entities.Player.Movement.States
public override void AfterUpdateMovement(float deltaTime)
{
base.AfterUpdateMovement(deltaTime);
characterController.CurrentCameraPosition.shouldBe = characterController.FpvLocalPosition;
self.CurrentCameraPosition.shouldBe = self.FpvLocalPosition;
}
private void OnRevive()
{
if(Enabled)characterController.TransitionState<Walk>();
if(Enabled)self.TransitionState<Walk>();
}
private void OnKnockdown()
{
characterController.TransitionState<Knockdown>();
self.TransitionState<Knockdown>();
}
}
[Serializable]
@ -745,7 +745,7 @@ namespace BITFALL.Entities.Player.Movement.States
_clipAction = _ClipAction;
characterController.destroyCancellationToken.Register(() =>
self.destroyCancellationToken.Register(() =>
{
Data.RemoveListender<bool>(clipEnv.Value, OnClip);
});
@ -763,11 +763,11 @@ namespace BITFALL.Entities.Player.Movement.States
if(_health.IsAlive is false) return;
if (obj && Enabled is false)
{
characterController.TransitionState<Clip>();
self.TransitionState<Clip>();
//BIT4Log.Log<Clip>("NoClip Enabled");
}else if (Enabled && obj is false)
{
characterController.TransitionState<Walk>();
self.TransitionState<Walk>();
//BIT4Log.Log<Clip>("NoClip Disabled");
}
}
@ -776,7 +776,7 @@ namespace BITFALL.Entities.Player.Movement.States
{
if (Enabled && obj is false)
{
characterController.TransitionState<Walk>();
self.TransitionState<Walk>();
}
}
@ -798,12 +798,12 @@ namespace BITFALL.Entities.Player.Movement.States
public override void AfterUpdateMovement(float deltaTime)
{
base.AfterUpdateMovement(deltaTime);
actor.Position += characterController.ViewRotation * characterController.MovementInput * (
deltaTime * (_inputActionGroup.GetAction(characterController.RunAction).IsPressed()
actor.Position += self.ViewRotation * self.MovementInput * (
deltaTime * (_inputActionGroup.GetAction(self.RunAction).IsPressed()
? 8
: characterController.initialSpeed
: self.initialSpeed
));
actor.Rotation = Quaternion.Euler(0,characterController.LookInput.y,0);
actor.Rotation = Quaternion.Euler(0,self.LookInput.y,0);
}
}
}

View File

@ -55,7 +55,7 @@ namespace BITFALL.Entities.Player.Movement.States
_normalizedTime = 0;
_manualUpdate = false;
characterController.LimitViewAngle = 45;
self.LimitViewAngle = 45;
actor.ForceNotGrounded();
@ -73,18 +73,18 @@ namespace BITFALL.Entities.Player.Movement.States
actor.IsKinematic = false;
actor.UseRootMotion = false;
if (characterController.vaultPoint is GetVaultPointFromCollider vaultPoint)
if (self.vaultPoint is GetVaultPointFromCollider vaultPoint)
{
actor.Position = vaultPoint.EndPosition-Vector3.up*0.64f;
}
characterController.LimitViewAngle = 0;
self.LimitViewAngle = 0;
//actor.Velocity = lastVelocity;
//actor.ForceGrounded();
characterController.ExpectJump.Reset();
characterController.RequestClimb = false;
self.ExpectJump.Reset();
self.RequestClimb = false;
_normalizedTime = 0;
_manualUpdate = false;
@ -132,11 +132,11 @@ namespace BITFALL.Entities.Player.Movement.States
// characterController.ExpectClimb.shouldBe - Vector3.up * 0.64f,
// 4f
// );
var endPos = characterController.ExpectClimb.shouldBe - Vector3.up * 0.64f;
var endPos = self.ExpectClimb.shouldBe - Vector3.up * 0.64f;
var t = entryCurve.Evaluate(_elapsedTime);
actor.Position = Vector3.Lerp(_entryPosition, endPos, t);
break;
case 1 when characterController.vaultPoint is GetVaultPointFromCollider vaultPoint:
case 1 when self.vaultPoint is GetVaultPointFromCollider vaultPoint:
var newPos =
Vector3.Lerp(
vaultPoint.StartPosition,
@ -165,6 +165,9 @@ namespace BITFALL.Entities.Player.Movement.States
public int Phase { get; set; }
[Inject] private IEquipService _equipService;
private Collider _collider;
private Quaternion rotation;
private Transform _chest;
public bool ManualCancel()
{
if (Enabled is false) return false;
@ -175,16 +178,42 @@ namespace BITFALL.Entities.Player.Movement.States
public override void OnStateEntry(IState old)
{
base.OnStateEntry(old);
_collider = self.edgeClimbPoint.Collider;
//Debug.DrawRay(actor.Position+Vector3.up,_collider.ClosestPoint(actor.Position)-(actor.Position+Vector3.up),Color.green,8f);
if(_collider.Raycast(new Ray(actor.Position, _collider.ClosestPoint(actor.Position)-actor.Position), out var hit, 8))
{
rotation =Quaternion.LookRotation(hit.normal) * Quaternion.Euler(0,180,0);
}
else
{
rotation = actor.Rotation;
}
_chest = self.GetComponent<Animator>().GetBoneTransform(HumanBodyBones.UpperChest);
actor.alwaysNotGrounded = true;
actor.ColliderComponent.enabled = false;
actor.UseRootMotion = true;
characterController.LimitViewAngle = 45;
self.LimitViewAngle = 45;
Phase = 1;
Phase = 0;
_equipService.AllowEquip.AddDisableElements(this);
self.inputActionGroup.RegisterCallback(self.JumpAction, OnJump);
}
private void OnJump(InputAction.CallbackContext obj)
{
switch (obj)
{
case {interaction:PressInteraction,performed:true}:
Exit();
actor.Velocity += actor.Up * 8 + -actor.Forward*3;
self.RequestClimb = false;
return;
}
}
public override void OnStateExit(IState old, IState newState)
@ -195,9 +224,11 @@ namespace BITFALL.Entities.Player.Movement.States
actor.ColliderComponent.enabled = true;
actor.UseRootMotion = false;
characterController.LimitViewAngle = 0;
self.LimitViewAngle = 0;
_equipService.AllowEquip.RemoveDisableElements(this);
self.inputActionGroup.UnRegisterCallback(self.JumpAction, OnJump);
}
public override void OnStateUpdate(float deltaTime)
@ -206,21 +237,29 @@ namespace BITFALL.Entities.Player.Movement.States
switch (Phase)
{
case 1:
var targetPos = characterController.ExpectClimb.shouldBe - Vector3.up * 1.6f;
if(Vector3.Distance(targetPos,
actor.Position)
<=0.16f)
Phase = 2;
if(actor.Position.y >= targetPos.y)
Phase = 2;
//actor.Position = targetPos;
case 0:
var targetPos = self.ExpectClimb.shouldBe - Vector3.up * 1.6f;
targetPos -= self.Rotation * Vector3.forward * 0.35f;
if (actor.Position.y >= targetPos.y)
Phase = 5;
if (Phase is 5)
actor.Position = targetPos;
return;
case 2:
if (Vector3.Distance(
characterController.ExpectClimb.shouldBe,
actor.Position)
<= 0.1f)
case 5:
if (_collider.Raycast(new Ray(_chest.position, actor.Forward), out var _, 1))
{
if (self.InputVector.y > 0)
{
Phase = 8;
return;
}
if(self.InputVector.y<0)
{
Exit();
return;
}
}
else
{
Exit();
}
@ -234,27 +273,27 @@ namespace BITFALL.Entities.Player.Movement.States
base.UpdateVelocity(ref currentVelocity, deltaTime);
switch (Phase)
{
case 1:
// actor.Position =
// Vector3.Slerp(actor.Position,
// characterController.ExpectClimb.shouldBe - Vector3.up * 1.6f,
// deltaTime
// );
case 0:
var currentPosition = actor.Position;
currentPosition = Vector3.Lerp(
currentPosition,
characterController.ExpectClimb.shouldBe - Vector3.up * 1.6f,3.2f*deltaTime);
self.ExpectClimb.shouldBe - Vector3.up * 1.6f,3.2f*deltaTime);
currentPosition.y = actor.Position.y;
currentPosition.y+=(upVelocity+=deltaTime)*deltaTime;
actor.Position = currentPosition;
break;
}
}
public override void UpdateRotation(ref Quaternion currentRotation, float deltaTime)
{
if (Phase is 0)
{
currentRotation = rotation;
}
}
public override void AfterUpdateMovement(float deltaTime)
{
characterController.CurrentCameraPosition.shouldBe = characterController.FpvLocalPosition;
self.CurrentCameraPosition.shouldBe = self.FpvLocalPosition;
}
@ -269,33 +308,33 @@ namespace BITFALL.Entities.Player.Movement.States
public override void OnStateEntry(IState old)
{
ignore = characterController.climbClosePoint.Collider.transform;
ignore = self.climbClosePoint.Collider.transform;
actor.PhysicsComponent.IgnoreCollision(ignore,true);
base.OnStateEntry(old);
characterController.ExpectCrouch.Reset();
self.ExpectCrouch.Reset();
actor.alwaysNotGrounded = true;
actor.ForceNotGrounded();
actor.ColliderComponent.enabled = false;
cancelInterval.Reset();
needInit = true;
characterController.LimitViewAngle = 80;
self.LimitViewAngle = 80;
}
public override void OnStateUpdate(float deltaTime)
{
var distance = Vector3.Distance(characterController.ExpectClimb.shouldBe,
characterController.transform.position);
var distance = Vector3.Distance(self.ExpectClimb.shouldBe,
self.transform.position);
if (
distance<=0.16f
|| actor.IsStable
distance<=0.1f
|| cancelInterval.AllowUpdate && actor.Velocity.sqrMagnitude<=0.16f
)
{
Exit();
return;
}
if (characterController.Position.y >= characterController.ExpectClimb.shouldBe.y)
var pos = actor.Position;
pos.y = self.ExpectClimb.shouldBe.y;
if (self.Position.y >= self.ExpectClimb.shouldBe.y && Vector3.Distance(pos,self.ExpectClimb.shouldBe)<0.1f)
{
Exit();
}
@ -305,10 +344,10 @@ namespace BITFALL.Entities.Player.Movement.States
actor.PhysicsComponent.IgnoreCollision(ignore,false);
actor.alwaysNotGrounded = false;
actor.ColliderComponent.enabled = true;
characterController.ExpectJump.Reset();
self.ExpectJump.Reset();
actor.ForceGrounded();
characterController.LimitViewAngle = 0;
self.LimitViewAngle = 0;
//
}
@ -319,9 +358,9 @@ namespace BITFALL.Entities.Player.Movement.States
currentVelocity.y = 0;
needInit = false;
}
var velocity =(characterController.ExpectClimb.shouldBe - characterController.transform.position)*lerpDelta;
var velocity =(self.ExpectClimb.shouldBe - self.transform.position)*lerpDelta;
velocity += characterController.Rotation * characterController.MovementInput.normalized * 1.0f;
velocity += self.Rotation * self.MovementInput.normalized * 1.0f;
currentVelocity = Vector3.Lerp(currentVelocity,velocity,lerpDelta*deltaTime);
@ -329,7 +368,7 @@ namespace BITFALL.Entities.Player.Movement.States
public override void AfterUpdateMovement(float deltaTime)
{
characterController.CurrentCameraPosition.shouldBe = characterController.FpvLocalPosition;
self.CurrentCameraPosition.shouldBe = self.FpvLocalPosition;
}
}
[Serializable]
@ -350,25 +389,25 @@ namespace BITFALL.Entities.Player.Movement.States
{
base.OnStateEntry(old);
characterController.ExpectCrouch.Reset();
self.ExpectCrouch.Reset();
characterController.ExpectJump.Reset();
self.ExpectJump.Reset();
actor.ForceNotGrounded();
actor.RigidbodyComponent.IsKinematic = true;
actor.ColliderComponent.enabled = false;
Init(characterController.OffMeshLink);
Init(self.OffMeshLink);
characterController.LimitViewAngle = 45;
self.LimitViewAngle = 45;
_equipService.AllowEquip.AddDisableElements(this);
exitInterval.Reset();
_inputActionGroup.RegisterCallback(characterController.CrouchAction, OnCrouch);
_inputActionGroup.RegisterCallback(characterController.JumpAction, OnJump);
_inputActionGroup.RegisterCallback(self.CrouchAction, OnCrouch);
_inputActionGroup.RegisterCallback(self.JumpAction, OnJump);
}
private void OnJump(InputAction.CallbackContext obj)
@ -396,12 +435,12 @@ namespace BITFALL.Entities.Player.Movement.States
actor.RigidbodyComponent.IsKinematic = false;
actor.ColliderComponent.enabled = true;
characterController.LimitViewAngle = 0;
self.LimitViewAngle = 0;
_equipService.AllowEquip.RemoveDisableElements(this);
_inputActionGroup.UnRegisterCallback(characterController.CrouchAction, OnCrouch);
_inputActionGroup.UnRegisterCallback(characterController.JumpAction, OnJump);
_inputActionGroup.UnRegisterCallback(self.CrouchAction, OnCrouch);
_inputActionGroup.UnRegisterCallback(self.JumpAction, OnJump);
}
private void Init(OffMeshLink offMeshLink)
@ -461,7 +500,7 @@ namespace BITFALL.Entities.Player.Movement.States
var positionA = _offMeshLink.startTransform.position;
var positionB = positionA;
positionB.y = _offMeshLink.endTransform.position.y;
var positionC = actor.Position + Vector3.up * (characterController.MovementInput.z * deltaTime * 1.6f);
var positionC = actor.Position + Vector3.up * (self.MovementInput.z * deltaTime * 1.6f);
Vector3 vectorAC = positionC - positionA;
Vector3 vectorAB = positionB - positionA;
@ -471,7 +510,7 @@ namespace BITFALL.Entities.Player.Movement.States
actor.Position = closestPoint;
//currentVelocity = Vector3.Lerp(currentVelocity , (closestPoint - actor.Position) , 5 * deltaTime);
characterController.UnityEntity.SetDirect(BITHash.Player.ActionSpeed,characterController.MovementInput.z);
self.UnityEntity.SetDirect(BITHash.Player.ActionSpeed,self.MovementInput.z);
break;
case not null:
@ -520,10 +559,10 @@ namespace BITFALL.Entities.Player.Movement.States
}
public override void AfterUpdateMovement(float deltaTime)
{
characterController.CurrentCameraPosition.shouldBe = characterController.FpvLocalPosition;
self.CurrentCameraPosition.shouldBe = self.FpvLocalPosition;
}
}
[Serializable]
public sealed class Dodge : PlayerCharacterState,IPlayerDodgeState
{
@ -545,9 +584,9 @@ namespace BITFALL.Entities.Player.Movement.States
public override void OnStateEntry(IState old)
{
base.OnStateEntry(old);
direction = characterController.MovementInput.x > 0 ? 1 : -1;
direction = self.MovementInput.x > 0 ? 1 : -1;
process = 0;
characterController.Stamina-= costStamina;
self.Stamina-= costStamina;
actor.UseRootMotion = true;
@ -581,9 +620,9 @@ namespace BITFALL.Entities.Player.Movement.States
private int OnDamageFactory(DamageMessage msg, int currentDamage)
{
if (characterController.CurrentState is not IPlayerDodgeState || msg.Initiator is not Entity initiator)
if (self.CurrentState is not IPlayerDodgeState || msg.Initiator is not Entity initiator)
return currentDamage;
var _direction = characterController.Position - initiator.transform.position;
var _direction = self.Position - initiator.transform.position;
var verticalAngle = Vector3.Angle(initiator.transform.forward, _direction) - 90.0f;
//Debug.Log(verticalAngle);
return 0;
@ -626,8 +665,8 @@ namespace BITFALL.Entities.Player.Movement.States
actor.PhysicsComponent.enabled = false;
actor.alwaysNotGrounded = true;
actor.constraintRotation = false;
characterController.ExpectCrouch.Reset();
characterController.LimitViewAngle = 100;
self.ExpectCrouch.Reset();
self.LimitViewAngle = 100;
_equipService.AllowEquip.AddDisableElements(this);
@ -644,7 +683,7 @@ namespace BITFALL.Entities.Player.Movement.States
actor.PhysicsComponent.enabled = true;
actor.constraintRotation = true;
//actor.enabled = true;
characterController.LimitViewAngle = 0;
self.LimitViewAngle = 0;
_equipService.AllowEquip.RemoveDisableElements(this);
}
@ -661,10 +700,10 @@ namespace BITFALL.Entities.Player.Movement.States
public override void AfterUpdateMovement(float deltaTime)
{
base.AfterUpdateMovement(deltaTime);
characterController.CurrentCameraPosition.shouldBe = characterController.FpvLocalPosition;
if (characterController.ExpectCrouch.shouldBe && _fixedPlace.Exit(characterController.Entity))
self.CurrentCameraPosition.shouldBe = self.FpvLocalPosition;
if (self.ExpectCrouch.shouldBe && _fixedPlace.Exit(self.Entity))
{
characterController.ExpectCrouch.Reset();
self.ExpectCrouch.Reset();
Exit();
}else if (_fixedPlace is null)
{
@ -676,14 +715,14 @@ namespace BITFALL.Entities.Player.Movement.States
if (obj is not MonoBehaviour monoBehaviour ||
monoBehaviour.TryGetComponent<IPlayerFixedPlace>(out var fixedPlace) is false) return;
if (_knockdown.IsKnockdown) return;
if (_fixedPlace?.Exit(characterController.Entity) is false)
if (_fixedPlace?.Exit(self.Entity) is false)
{
return;
}
if (fixedPlace.Entry(characterController.Entity))
if (fixedPlace.Entry(self.Entity))
{
_fixedPlace = fixedPlace;
characterController.TransitionState<Fixed>();
self.TransitionState<Fixed>();
return;
}
_fixedPlace = null;
@ -696,7 +735,7 @@ namespace BITFALL.Entities.Player.Movement.States
var rotation = Quaternion.Inverse(_fixedPlace.FixedRotation) * lastRotation;
var euler =MathV.TransientRotationAxis(rotation.eulerAngles);
var add = new float2(euler.x, -euler.y);
characterController.AddViewEuler(add);
self.AddViewEuler(add);
lastRotation = _fixedPlace.FixedRotation;
}
protected override void Exit()
@ -709,5 +748,11 @@ namespace BITFALL.Entities.Player.Movement.States
_fixedPlace = null;
}
}
[Serializable]
public sealed class ClimbBar
{
}
}

View File

@ -131,46 +131,62 @@ namespace BITFALL.Player.Animation.States
public class EdgeClimb : PlayerAnimateStates
{
[SerializeField] private AnimationClip edgeClimbClip;
[SerializeField] private AnimationClip idleClip;
[SerializeField] private AnimationClip climbUpClip;
[SerializeField] private LinearMixerTransition moveMixer;
[SerializeField] private AnimationClip leftClip;
[SerializeField] private AnimationClip rightClip;
private int _phase;
private AnimancerState state;
[Inject] private IPlayerMovement _playerMovement;
public override void OnStateEntry(IState old)
{
base.OnStateEntry(old);
_phase = -1;
}
public override void OnStateExit(IState old, IState newState)
{
base.OnStateExit(old, newState);
state.Stop();
//state.Stop();
state = null;
}
public override async void OnStateUpdate(float deltaTime)
{
if(self._movement.CurrentState is not IPlayerEdgeClimbState edgeClimbState) return;
switch (edgeClimbState.Phase)
{
case 5:
if (_playerMovement.InputVector.x != 0)
{
var mixState =self.AnimancerComponent.Play(moveMixer,0.2f).As<MixerState<float>>();
mixState.Parameter = _playerMovement.InputVector.x;
}
else
{
self.AnimancerComponent.Play(idleClip,0.2f);
}
break;
}
if(_phase==edgeClimbState.Phase) return;
_phase = edgeClimbState.Phase;
switch (edgeClimbState.Phase)
{
case 1:
case 0:
state?.Stop();
state = self.AnimancerComponent.Play(edgeClimbClip);
state = self.AnimancerComponent.Play(edgeClimbClip,0.2f);
break;
case 2:
case 5:
self.AnimancerComponent.Play(idleClip,0.2f);
break;
case 8:
state?.Stop();
state = self.AnimancerComponent.Play(climbUpClip);
state = self.AnimancerComponent.Play(climbUpClip,0.2f);
await state;
if (!Enabled) return;
edgeClimbState.ManualCancel();
// state.Events.OnEnd = () =>
// {
// state.Events.OnEnd = null;
// edgeClimbState.ManualCancel();
// return;
// };
break;
}
}

View File

@ -23,7 +23,7 @@ namespace BITFALL.Props
public virtual async void Explosion(GameObject root = null)
{
var damaged = ListPool<ulong>.Get();
var damaged = ListPool<int>.Get();
DI.Get<VFXService>().Spawn(new Location(transform), vfxTags.Select(x => x.Value).ToArray());
@ -55,7 +55,7 @@ namespace BITFALL.Props
}
damaged.Clear();
ListPool<ulong>.Release(damaged);
ListPool<int>.Release(damaged);
PhysicsHelper.Explosion(transform.position, explosionRadius, physicsLayer, 1024 * 8);
Destroy(gameObject);
if (root)

View File

@ -10,7 +10,7 @@ namespace BITFALL
public record SpawnBullet : INetMessage
{
public uint Token;
public ulong Initiator;
public int Initiator;
public float3 Position;
public quaternion Rotation;
public float3 Forward;
@ -28,7 +28,7 @@ namespace BITFALL
return new SpawnBullet
{
Token = reader.ReadUInt32(),
Initiator = reader.ReadUInt64(),
Initiator = reader.ReadInt32(),
Position = reader.ReadFloat3(),
Rotation = reader.ReadQuaternion(),
Forward = reader.ReadFloat3(),

View File

@ -8,7 +8,7 @@ namespace BITKit.Entities.Melee
[Serializable]
public struct MeleeCommand
{
public ulong PlayerId;
public int PlayerId;
public float3 Position;
public float3 Forward;
public float3 Force;

View File

@ -15,7 +15,7 @@ namespace BITKit.Entities
/// 等待初始化完成,通常用于其他系统需要等待实体初始化完成
/// </summary>
void WaitForInitializationComplete();
ulong Id { get; }
int Id { get; }
CancellationToken CancellationToken { get; }
bool TryGetComponent<T>(out T component);
IEntityComponent[] Components { get; }
@ -81,18 +81,18 @@ namespace BITKit.Entities
/// </summary>
/// <param name="id"></param>
/// <returns></returns>
IEntity Get(ulong id);
IEntity Get(int id);
/// <summary>
/// 尝试通过Id获取Entity
/// </summary>
/// <param name="id"></param>
/// <param name="entity"></param>
/// <returns></returns>
bool TryGetEntity(ulong id, out IEntity entity);
bool TryGetEntity(int id, out IEntity entity);
/// <summary>
/// 通过Id获取或添加Entity
/// </summary>
IEntity GetOrAdd(ulong id,Func<ulong,IEntity> factory);
IEntity GetOrAdd(int id,Func<int,IEntity> factory);
/// <summary>
/// 查询Entity,例如

View File

@ -81,8 +81,8 @@ namespace BITKit.Entities
{
public override DamageMessage ReadBinary(BinaryReader reader)
{
UnityEntitiesService.TryGetEntity(reader.ReadUInt64(),out var initiator);
UnityEntitiesService.TryGetEntity(reader.ReadUInt64(),out var target);
UnityEntitiesService.TryGetEntity(reader.ReadInt32(),out var initiator);
UnityEntitiesService.TryGetEntity(reader.ReadInt32(),out var target);
return new DamageMessage()
{
Initiator = initiator as Entity,

View File

@ -3,7 +3,9 @@ using System.Collections.Generic;
using BITFALL.Rig;
using BITKit.Entities;
using Cysharp.Threading.Tasks.Triggers;
#if UNITY_EDITOR
using UnityEditor;
#endif
using UnityEngine;
namespace BITKit
@ -14,6 +16,7 @@ namespace BITKit
[SerializeField] private EntityHitbox[] hitboxes;
[SerializeReference,SubclassSelector] private IReference[] tagReferences;
#if UNITY_EDITOR
[BIT]
private void Build()
{
@ -73,5 +76,6 @@ namespace BITKit
}
EditorUtility.SetDirty(this);
}
#endif
}
}

View File

@ -20,7 +20,7 @@ namespace BITKit.Entities
private readonly GenericEvent genericEvent = new();
public ulong Id { get; set; }
public int Id { get; set; }
public CancellationToken CancellationToken { get; private set; }
public IEntityBehavior[] Behaviors { get;private set; }
public IEntityComponent[] Components => Behaviors.Cast<IEntityComponent>().ToArray();
@ -131,7 +131,7 @@ namespace BITKit.Entities
private void Awake()
{
if (Id.IsDefault())
Id = (ulong)Guid.NewGuid().GetHashCode();
Id = GetInstanceID();
CancellationToken = gameObject.GetCancellationTokenOnDestroy();
Set(CancellationToken);
}

View File

@ -38,10 +38,10 @@ public class UnityEntitiesServiceSingleton:IEntitiesService
public CancellationToken CancellationToken => UnityEntitiesService.CancellationToken;
public IEntity Get(ulong id) => UnityEntitiesService.Get(id);
public bool TryGetEntity(ulong id, out IEntity entity) => UnityEntitiesService.TryGetEntity(id, out entity);
public IEntity Get(int id) => UnityEntitiesService.Get(id);
public bool TryGetEntity(int id, out IEntity entity) => UnityEntitiesService.TryGetEntity(id, out entity);
public IEntity GetOrAdd(ulong id, Func<ulong, IEntity> factory)=>UnityEntitiesService.GetOrAdd(id,factory);
public IEntity GetOrAdd(int id, Func<int, IEntity> factory)=>UnityEntitiesService.GetOrAdd(id,factory);
public IEntity[] Query<T>()
@ -85,7 +85,7 @@ public class UnityEntitiesService : MonoBehaviour,IEntitiesService
return false;
}
public static CancellationToken CancellationToken;
private static readonly ConcurrentDictionary<ulong,IEntity> Dictionary=new();
private static readonly ConcurrentDictionary<int,IEntity> Dictionary=new();
private static readonly Queue<IEntity> RegisterQueue = new();
private static readonly Queue<IEntity> UnRegisterQueue = new();
private void Awake()
@ -126,18 +126,18 @@ public class UnityEntitiesService : MonoBehaviour,IEntitiesService
}
CancellationToken IEntitiesService.CancellationToken => CancellationToken;
public static IEntity Get(ulong id)=>Dictionary[id];
IEntity IEntitiesService.Get(ulong id)=>Get(id);
public static bool TryGetEntity(ulong id, out IEntity entity)
public static IEntity Get(int id)=>Dictionary[id];
IEntity IEntitiesService.Get(int id)=>Get(id);
public static bool TryGetEntity(int id, out IEntity entity)
{
return Dictionary.TryGetValue(id, out entity);
}
bool IEntitiesService.TryGetEntity(ulong id, out IEntity entity)=>TryGetEntity(id,out entity);
public static IEntity GetOrAdd(ulong id, Func<ulong, IEntity> factory)
bool IEntitiesService.TryGetEntity(int id, out IEntity entity)=>TryGetEntity(id,out entity);
public static IEntity GetOrAdd(int id, Func<int, IEntity> factory)
{
return Dictionary.GetOrAdd(id, factory);
}
IEntity IEntitiesService.GetOrAdd(ulong id, Func<ulong, IEntity> factory)=>GetOrAdd(id,factory);
IEntity IEntitiesService.GetOrAdd(int id, Func<int, IEntity> factory)=>GetOrAdd(id,factory);
IEntity[] IEntitiesService.Query<T>()=>Query<T>();
public static IEntity[] Query<T>()

View File

@ -7,14 +7,14 @@ namespace BITKit.Entities
{
public interface IdComponent
{
ulong Id { get; }
int Id { get; }
string Name { get; }
}
public class UnityIdComponent : EntityBehavior,IdComponent
{
[SerializeField] private ulong id;
[SerializeField] private int id;
[SerializeField] private string unityName;
public ulong Id => id;
public int Id => id;
public string Name => unityName;
public override void Initialize(IEntity _entity)
{

View File

@ -19,7 +19,7 @@ namespace BITKit.Entities
public struct EntitiesNetSyncBatchCommand
{
public int Length;
public ulong[] Ids;
public int[] Ids;
public ulong[] AddressablePaths;
public EntitiesNetSyncCommand[] Commands;
}
@ -81,7 +81,7 @@ namespace BITKit.Entities
{
using var ms = new MemoryStream(obj.Data);
using var reader = new BinaryReader(ms);
var id = reader.ReadUInt64();
var id = reader.ReadInt32();
var path = reader.ReadUInt64();
entitiesService.GetOrAdd(id, x => AddEntity(id, path)).TryGetComponent<IEntityBinaryHeader>(out var header);
header.Deserialize(reader);
@ -100,7 +100,7 @@ namespace BITKit.Entities
header.Deserialize(reader);
}
}
private static IEntity AddEntity(ulong id,ulong addressableId)
private static IEntity AddEntity(int id,ulong addressableId)
{
var entity = AddressableHelper.Get<GameObject>(addressableId);
var instance = Instantiate(entity).GetComponent<Entity>();
@ -146,7 +146,7 @@ namespace BITKit.Entities
var batchCommand = new EntitiesNetSyncBatchCommand()
{
Length = headers.Length,
Ids = new ulong[headers.Length],
Ids = new int[headers.Length],
AddressablePaths = new ulong[headers.Length],
Commands = new EntitiesNetSyncCommand[headers.Length]
};

View File

@ -15,8 +15,8 @@ namespace BITKit.Entities.Player
[SerializeField] private MonoStateMachine<T> stateMachine;
public override void OnAwake()
{
stateMachine?.Initialize();
base.OnAwake();
stateMachine?.Initialize();
}
public bool Enabled

View File

@ -9,6 +9,7 @@ namespace BITKit
{
public interface IClosePoint
{
Vector3 CurrentPoint { get; }
Collider Collider { get; }
bool TryGetClosePoint(out Vector3 vector3);
}
@ -18,6 +19,7 @@ namespace BITKit
public Transform root;
public LayerMask layerMask;
public float distance;
public Vector3 CurrentPoint { get; set; }
public Collider Collider { get; set; }
public bool TryGetClosePoint(out Vector3 vector3)
@ -51,6 +53,7 @@ namespace BITKit
}
Collider = collider;
CurrentPoint = vector3;
return true;
//return vector3.y >= collider.bounds.center.y + collider.bounds.extents.y;
//return true;
@ -75,6 +78,7 @@ namespace BITKit
public Vector3 StartPosition;
public Vector3 EndPosition;
public Vector3 CurrentPoint { get; set; }
public Collider Collider { get; set; }
private Rigidbody rigidbody;
@ -233,6 +237,9 @@ namespace BITKit
if(reportBuilder is not null)
BIT4Log.Log<GetVaultPointFromCollider>(reportBuilder.ToString());
CurrentPoint = vector3;
Collider = hit;
return true;
}

View File

@ -2,7 +2,9 @@
using System.Collections.Generic;
using System.Linq;
using UnityEngine;
#if UNITY_EDITOR
using UnityEditor;
#endif
namespace Quadtree
{
@ -405,10 +407,12 @@ namespace Quadtree
public void DrawBounds(bool displayNumberOfItems = false)
{
#if UNITY_EDITOR
if (displayNumberOfItems)
Handles.Label(Bounds.center, _items.Count.ToString());
Gizmos.DrawWireCube(Bounds.center, Bounds.size);
#endif
foreach (var subNode in SubNodes)
subNode.DrawBounds(displayNumberOfItems);
}

View File

@ -5,7 +5,6 @@ using Cysharp.Threading.Tasks;
using UnityEngine;
using UnityEngine.Pool;
using System.Linq;
using UnityEditor.Search;
namespace BITKit.Sensors
{

View File

@ -16,7 +16,7 @@ namespace BITKit.OpenWorld
base.OnLodChanged(oldLod, newLod);
OnLodChangedEvent?.Invoke(oldLod,newLod);
}
#if UNITY_EDITOR
[BIT]
private void CalculateBounds()
{
@ -41,6 +41,7 @@ namespace BITKit.OpenWorld
offset = bounds.center - transform.position;
EditorUtility.SetDirty(this);
}
#endif
}
}

View File

@ -3,7 +3,9 @@ using System.Collections;
using System.Collections.Generic;
using Cysharp.Threading.Tasks;
using Quadtree;
#if UNITY_EDITOR
using UnityEditor.SceneManagement;
#endif
using UnityEngine;
using UnityEngine.SceneManagement;
using YooAsset;
@ -16,9 +18,7 @@ namespace BITKit.OpenWorld
[SerializeField] private Vector3 size;
[SerializeField] private Vector3 position;
[SerializeField, ReadOnly] private int lod = -1;
private SceneHandle _sceneHandle;
[BIT]
public async void Load()
{

File diff suppressed because it is too large Load Diff

View File

@ -164,7 +164,7 @@ GameObject:
m_Icon: {fileID: 0}
m_NavMeshLayer: 0
m_StaticEditorFlags: 0
m_IsActive: 1
m_IsActive: 0
--- !u!4 &5940515025268018319
Transform:
m_ObjectHideFlags: 0
@ -407,6 +407,7 @@ Transform:
- {fileID: 2746990714439157318}
- {fileID: 5377798236133881035}
- {fileID: 6819384693925245094}
- {fileID: 5580962915667230764}
m_Father: {fileID: 0}
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
--- !u!114 &1145278517201187090
@ -889,6 +890,71 @@ Transform:
- {fileID: 3271598311790253526}
m_Father: {fileID: 100156783480046419}
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
--- !u!1 &8726072037761753731
GameObject:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
serializedVersion: 6
m_Component:
- component: {fileID: 5580962915667230764}
- component: {fileID: 7796527615080834481}
m_Layer: 0
m_Name: Reflection Probe (1)
m_TagString: Untagged
m_Icon: {fileID: 0}
m_NavMeshLayer: 0
m_StaticEditorFlags: 0
m_IsActive: 1
--- !u!4 &5580962915667230764
Transform:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 8726072037761753731}
serializedVersion: 2
m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
m_LocalPosition: {x: -5, y: 1.5, z: 6.59}
m_LocalScale: {x: 1, y: 1, z: 1}
m_ConstrainProportionsScale: 0
m_Children: []
m_Father: {fileID: 100156783480046419}
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
--- !u!215 &7796527615080834481
ReflectionProbe:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 8726072037761753731}
m_Enabled: 1
serializedVersion: 2
m_Type: 0
m_Mode: 0
m_RefreshMode: 0
m_TimeSlicingMode: 0
m_Resolution: 128
m_UpdateFrequency: 0
m_BoxSize: {x: 14, y: 14, z: 14}
m_BoxOffset: {x: 0, y: 0, z: 0}
m_NearClip: 0.3
m_FarClip: 1000
m_ShadowDistance: 100
m_ClearFlags: 1
m_BackGroundColor: {r: 0.19215687, g: 0.3019608, b: 0.4745098, a: 0}
m_CullingMask:
serializedVersion: 2
m_Bits: 4294967295
m_IntensityMultiplier: 1
m_BlendDistance: 1
m_HDR: 1
m_BoxProjection: 0
m_RenderDynamicObjects: 0
m_UseOcclusionCulling: 1
m_Importance: 1
m_CustomBakedTexture: {fileID: 0}
--- !u!1001 &49138373043478791
PrefabInstance:
m_ObjectHideFlags: 0

View File

@ -26,12 +26,12 @@ Transform:
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 1749027629392232490}
serializedVersion: 2
m_LocalRotation: {x: 0, y: -0, z: -0, w: 1}
m_LocalPosition: {x: -0, y: 0, z: 0}
m_LocalRotation: {x: -0, y: -0, z: -0, w: 1}
m_LocalPosition: {x: 0, y: 0, z: 0}
m_LocalScale: {x: 1, y: 1, z: 1}
m_ConstrainProportionsScale: 0
m_Children: []
m_Father: {fileID: 6826344991009236156}
m_Father: {fileID: 8355631376943107189}
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
--- !u!33 &4397560379179530511
MeshFilter:
@ -302,12 +302,12 @@ Transform:
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 5076998183631446887}
serializedVersion: 2
m_LocalRotation: {x: 0, y: -0, z: -0, w: 1}
m_LocalPosition: {x: -0, y: 0, z: 0}
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