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@@ -48,7 +48,8 @@ namespace BITFALL.Entities.Equipment.Melee
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public override void OnStateUpdate(float deltaTime)
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{
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base.OnStateUpdate(deltaTime);
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meleeController.animator.animator.SetBool(BITConstant.Player.IsRunning,_movement.CurrentState is IPlayerRunState or IPlayerSprintState);
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meleeController.animator.animator.SetBool(BITConstant.Player.IsRunning,_movement.CurrentState is IPlayerRunState);
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meleeController.animator.animator.SetBool(BITConstant.Player.IsSprint,_movement.CurrentState is IPlayerSprintState);
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meleeController.animator.animator.SetBool(BITConstant.Player.IsGrounded,_movement.IsGrounded);
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meleeController.animator.animator.SetBool(BITConstant.Player.IsCrouched,_movement.CurrentState is IPlayerCrouchState);
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}
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