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using System.Collections;
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using System.Collections.Generic;
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using BITFALL.Placement;
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using BITKit;
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using BITKit.Entities;
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using UnityEngine;
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namespace BITFALL.Entities.Placement
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{
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[CustomType(typeof(IPlacementService))]
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public class EntityPlacementService : EntityBehavior,IPlacementService
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{
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[SerializeReference, SubclassSelector] private IPlacementService _placementService;
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public IPlacementObject[] PlacementObjects { get; private set; }
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}
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}
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