This commit is contained in:
CortexCore
2023-11-15 23:54:54 +08:00
parent ee3ecec6cb
commit 3c837a4a33
356 changed files with 73756 additions and 26493 deletions

View File

@@ -0,0 +1,56 @@
%YAML 1.1
%TAG !u! tag:unity3d.com,2011:
--- !u!114 &11400000
MonoBehaviour:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 0}
m_Enabled: 1
m_EditorHideFlags: 0
m_Script: {fileID: 11500000, guid: 092c80c0770597e448a316790a23c45b, type: 3}
m_Name: Assets/Artists/Configs/Items/Weapons/AWP.asset
m_EditorClassIdentifier:
displayName: AWP
description: "\u9AD8\u7CBE\u5EA6\u72D9\u51FB\u6B65\u67AA,\u9488\u5BF9\u91CD\u8981\u76EE\u6807"
addressablePath: Assets_AWP
prefab: {fileID: 6968124341799536336, guid: b3ebf5aa66a5f1f4c8ef6adfc5a34f0c, type: 3}
squareIcon: {fileID: 2800000, guid: 5dce4c8f533344f489799e3194b1a9c6, type: 3}
rectangleIcon: {fileID: 2800000, guid: d27c479c8877f18468965c9b1d155540, type: 3}
quality: 4
isImprovised: 0
factoryProperties:
- rid: 806583747386015752
- rid: 806583747386015753
meleeDamage: 32
meleeRange: 1.6
meleeForce: 64
heavyMeleeDamage: 64
heavyMeleeRange: 1.6
heavyMeleeForce: 64
fireMode:
rid: 806583747386015749
initialDamage: 101
initialBulletForce: 2048
initialBulletSpeed: 128
initialAimZoom: 8
isScopeAim: 1
buckshot:
allow: 0
value: 0
references:
version: 2
RefIds:
- rid: 806583747386015749
type: {class: SemiFireMode, ns: BITFALL.Guns, asm: BITFALL.Item}
data:
fireRate: 1
requireBoltAction: 1
- rid: 806583747386015752
type: {class: EquipmentAsWeapon, ns: BITFALL, asm: BITFALL.Entities.Equipment}
data:
- rid: 806583747386015753
type: {class: VectorRecoil, ns: BITFALL.Guns, asm: BITFALL.Item}
data:
recoil: {x: -2, y: 2, z: 8}

View File

@@ -0,0 +1,63 @@
%YAML 1.1
%TAG !u! tag:unity3d.com,2011:
--- !u!114 &11400000
MonoBehaviour:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 0}
m_Enabled: 1
m_EditorHideFlags: 0
m_Script: {fileID: 11500000, guid: 092c80c0770597e448a316790a23c45b, type: 3}
m_Name: Assets/Artists/Configs/Items/Weapons/Glock.asset
m_EditorClassIdentifier:
displayName: Glock
description: "\u51FA\u5382\u4E3A\u534A\u81EA\u52A89mm\u624B\u67AA"
addressablePath: Assets_Glock
prefab: {fileID: 4632571640011753998, guid: bc90096cf6047474a8195137fb77e890, type: 3}
squareIcon: {fileID: 2800000, guid: ae3a3be8020e4e8448944df901ed45b3, type: 3}
rectangleIcon: {fileID: 2800000, guid: 7910edbea6bc88e49ac8a733f8f40238, type: 3}
quality: 0
isImprovised: 0
factoryProperties:
- rid: 749940167810482195
- rid: 749940167810482196
- rid: 6077775441645010964
meleeDamage: 24
meleeRange: 1.6
meleeForce: 64
heavyMeleeDamage: 0
heavyMeleeRange: 0
heavyMeleeForce: 0
fireMode:
rid: 806583484692037646
initialDamage: 20
initialBulletForce: 256
initialBulletSpeed: 32
initialAimZoom: 1
isScopeAim: 0
buckshot:
allow: 0
value: 0
references:
version: 2
RefIds:
- rid: 749940167810482195
type: {class: Cellable, ns: BITFALL, asm: BITFALL.Item}
data:
size:
x: 2
y: 2
- rid: 749940167810482196
type: {class: ItemWeight, ns: BITFALL, asm: BITFALL.Item}
data:
Weight: 0.32
- rid: 806583484692037646
type: {class: SemiFireMode, ns: BITFALL.Guns, asm: BITFALL.Item}
data:
fireRate: 8
requireBoltAction: 0
- rid: 6077775441645010964
type: {class: EquipmentAsWeapon, ns: BITFALL, asm: BITFALL.Entities.Equipment}
data:

View File

@@ -0,0 +1,37 @@
%YAML 1.1
%TAG !u! tag:unity3d.com,2011:
--- !u!114 &11400000
MonoBehaviour:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 0}
m_Enabled: 1
m_EditorHideFlags: 0
m_Script: {fileID: 11500000, guid: e85133da5368bfe4b845d18f4e7def30, type: 3}
m_Name: Assets/Artists/Configs/Items/Weapons/Grenade.asset
m_EditorClassIdentifier:
displayName: "\u9AD8\u7206\u624B\u96F7"
description: "\u4E22\u51FA\u53BB"
addressablePath: Assets_Grenade
prefab: {fileID: 2065734771687522921, guid: a553c303344ee814ab274017e0f0e389, type: 3}
squareIcon: {fileID: 2800000, guid: eb6f6f191136996449c69251d147e308, type: 3}
rectangleIcon: {fileID: 2800000, guid: eb6f6f191136996449c69251d147e308, type: 3}
quality: 0
isImprovised: 0
factoryProperties:
- rid: 806583526086934675
instance: {fileID: 5322756313667207077, guid: 2c021b0fb224edb47a64a22e6736d50c,
type: 3}
references:
version: 2
RefIds:
- rid: 806583526086934675
type: {class: EquipmentAsSlot, ns: BITFALL, asm: BITFALL.Entities.Equipment}
data:
slot:
rid: 806583526086934677
- rid: 806583526086934677
type: {class: EquipmentAsThrow, ns: BITFALL, asm: BITFALL.Entities.Equipment}
data:

View File

@@ -0,0 +1,72 @@
%YAML 1.1
%TAG !u! tag:unity3d.com,2011:
--- !u!114 &11400000
MonoBehaviour:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 0}
m_Enabled: 1
m_EditorHideFlags: 0
m_Script: {fileID: 11500000, guid: 092c80c0770597e448a316790a23c45b, type: 3}
m_Name: Assets/Artists/Configs/Items/Weapons/M4A1.asset
m_EditorClassIdentifier:
displayName: M4A1
description: "\u51FA\u5382\u4E3A5.56mm\u5168\u81EA\u52A8\u6B65\u67AA"
addressablePath: Assets_M4A1
prefab: {fileID: 8489160005981420722, guid: 91b80a7cf885c984ea8d0d306d167dea, type: 3}
squareIcon: {fileID: 2800000, guid: 454ee622559369049b64a96fa6456fd2, type: 3}
rectangleIcon: {fileID: 2800000, guid: 8c4b3d8772ae2a54eaba9d401a095089, type: 3}
quality: 2
isImprovised: 0
factoryProperties:
- rid: 749940214065790993
- rid: 749940214065790995
- rid: 6077775441645010963
- rid: 806583545631342592
- rid: 1055089240850825572
meleeDamage: 32
meleeRange: 2
meleeForce: 64
heavyMeleeDamage: 50
heavyMeleeRange: 0
heavyMeleeForce: 0
fireMode:
rid: 806583484692037645
initialDamage: 32
initialBulletForce: 512
initialBulletSpeed: 64
initialAimZoom: 1
isScopeAim: 0
buckshot:
allow: 0
value: 0
references:
version: 2
RefIds:
- rid: 749940214065790993
type: {class: Cellable, ns: BITFALL, asm: BITFALL.Item}
data:
size:
x: 5
y: 2
- rid: 749940214065790995
type: {class: ItemWeight, ns: BITFALL, asm: BITFALL.Item}
data:
Weight: 2
- rid: 806583484692037645
type: {class: AutoFireMode, ns: BITFALL.Guns, asm: BITFALL.Item}
data:
fireRate: 10
- rid: 806583545631342592
type: {class: VectorRecoil, ns: BITFALL.Guns, asm: BITFALL.Item}
data:
recoil: {x: -1, y: 1, z: 1}
- rid: 1055089240850825572
type: {class: VectorSpread, ns: BITFALL.Guns, asm: BITFALL.Item}
data:
spread: {x: 0.08, y: 0.08}
- rid: 6077775441645010963
type: {class: EquipmentAsWeapon, ns: BITFALL, asm: BITFALL.Entities.Equipment}
data:

View File

@@ -0,0 +1,61 @@
%YAML 1.1
%TAG !u! tag:unity3d.com,2011:
--- !u!114 &11400000
MonoBehaviour:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 0}
m_Enabled: 1
m_EditorHideFlags: 0
m_Script: {fileID: 11500000, guid: 092c80c0770597e448a316790a23c45b, type: 3}
m_Name: Assets/Artists/Configs/Items/Weapons/M870.asset
m_EditorClassIdentifier:
displayName: M870
description: "\u6CF5\u52A8\u5F0F\u9730\u5F39\u67AA"
addressablePath: Assets_M870
prefab: {fileID: 243167515139778308, guid: 059af80b25e46ce498d52b39cc7dd9d2, type: 3}
squareIcon: {fileID: 2800000, guid: e392a6a7417d514468f19c7d279a6cce, type: 3}
rectangleIcon: {fileID: 2800000, guid: 1af5cb271b1f2e04b81ab8be55ae092d, type: 3}
quality: 4
isImprovised: 0
factoryProperties:
- rid: 1055089240850825565
- rid: 1055089240850825567
- rid: 1055089240850825571
meleeDamage: 32
meleeRange: 2
meleeForce: 64
heavyMeleeDamage: 32
heavyMeleeRange: 2
heavyMeleeForce: 64
fireMode:
rid: 1055089240850825566
initialDamage: 16
initialBulletForce: 1
initialBulletSpeed: 128
initialAimZoom: 1
isScopeAim: 0
buckshot:
allow: 1
value: 8
references:
version: 2
RefIds:
- rid: 1055089240850825565
type: {class: EquipmentAsWeapon, ns: BITFALL, asm: BITFALL.Entities.Equipment}
data:
- rid: 1055089240850825566
type: {class: SemiFireMode, ns: BITFALL.Guns, asm: BITFALL.Item}
data:
fireRate: 1
requireBoltAction: 1
- rid: 1055089240850825567
type: {class: VectorRecoil, ns: BITFALL.Guns, asm: BITFALL.Item}
data:
recoil: {x: -1, y: 1, z: 8}
- rid: 1055089240850825571
type: {class: VectorSpread, ns: BITFALL.Guns, asm: BITFALL.Item}
data:
spread: {x: 0.02, y: 0.02}

View File

@@ -0,0 +1,55 @@
%YAML 1.1
%TAG !u! tag:unity3d.com,2011:
--- !u!114 &11400000
MonoBehaviour:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 0}
m_Enabled: 1
m_EditorHideFlags: 0
m_Script: {fileID: 11500000, guid: 092c80c0770597e448a316790a23c45b, type: 3}
m_Name: Assets/Artists/Configs/Items/Weapons/RPK.asset
m_EditorClassIdentifier:
displayName: RPK
description: "\u8F7B\u673A\u67AA,\u9AD8\u706B\u529B\u538B\u5236\u548C\u4E2D\u7B49\u673A\u52A8\u6027"
addressablePath: Assets_RPK
prefab: {fileID: 3586305951603942997, guid: c54ef1299dd238b49a8708e144b575ca, type: 3}
squareIcon: {fileID: 0}
rectangleIcon: {fileID: 0}
quality: 0
isImprovised: 0
factoryProperties:
- rid: 1055089304618663942
- rid: 1055089304618663946
meleeDamage: 32
meleeRange: 2
meleeForce: 64
heavyMeleeDamage: 32
heavyMeleeRange: 2
heavyMeleeForce: 64
fireMode:
rid: 1055089304618663945
initialDamage: 30
initialBulletForce: 512
initialBulletSpeed: 64
initialAimZoom: 1
isScopeAim: 0
buckshot:
allow: 0
value: 0
references:
version: 2
RefIds:
- rid: 1055089304618663942
type: {class: EquipmentAsWeapon, ns: BITFALL, asm: BITFALL.Entities.Equipment}
data:
- rid: 1055089304618663945
type: {class: AutoFireMode, ns: BITFALL.Guns, asm: BITFALL.Item}
data:
fireRate: 10
- rid: 1055089304618663946
type: {class: VectorSpread, ns: BITFALL.Guns, asm: BITFALL.Item}
data:
spread: {x: 0.08, y: 0.08}

View File

@@ -0,0 +1,43 @@
%YAML 1.1
%TAG !u! tag:unity3d.com,2011:
--- !u!114 &11400000
MonoBehaviour:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 0}
m_Enabled: 1
m_EditorHideFlags: 0
m_Script: {fileID: 11500000, guid: bc15cbb22a7bf4749a540ba00b10d36b, type: 3}
m_Name: Assets/Artists/Configs/Items/Weapons/TacticalKnife.asset
m_EditorClassIdentifier:
displayName: TacticalKnife
description: "\u6218\u672F\u5315\u9996,\u9002\u7528\u4E8E\u4EFB\u4F55\u573A\u666F"
addressablePath: Assets_TacticalKnife
prefab: {fileID: 5497440723700090207, guid: efc774f137e862743b5d548f65d919bc, type: 3}
squareIcon: {fileID: 2800000, guid: c477ad9668c34e94c92ace1feb3c2303, type: 3}
rectangleIcon: {fileID: 2800000, guid: 5c2d1966fb99bb84d94571987eb24278, type: 3}
quality: 2
isImprovised: 0
factoryProperties:
- rid: 806583484692037632
- rid: 806583484692037633
meleeDamage: 32
meleeRange: 1.6
meleeForce: 256
heavyMeleeDamage: 64
heavyMeleeRange: 2.4
heavyMeleeForce: 512
blockStaminaCost: 32
heavyAttackStaminaCost: 64
references:
version: 2
RefIds:
- rid: 806583484692037632
type: {class: ItemWeight, ns: BITFALL, asm: BITFALL.Item}
data:
Weight: 1
- rid: 806583484692037633
type: {class: EquipmentAsWeapon, ns: BITFALL, asm: BITFALL.Entities.Equipment}
data:

View File

@@ -0,0 +1,37 @@
%YAML 1.1
%TAG !u! tag:unity3d.com,2011:
--- !u!114 &11400000
MonoBehaviour:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 0}
m_Enabled: 1
m_EditorHideFlags: 0
m_Script: {fileID: 11500000, guid: e85133da5368bfe4b845d18f4e7def30, type: 3}
m_Name: Assets/Artists/Configs/Items/Weapons/ThrowingKnife.asset
m_EditorClassIdentifier:
displayName: "\u98DE\u5200"
description: "\u5FEB\u5207\u5B89\u9759,\u81F4\u547D"
addressablePath: Assets_ThrowingKnife
prefab: {fileID: 944092592603409112, guid: 1f4b86271ef90774495a3444f525ca20, type: 3}
squareIcon: {fileID: 2800000, guid: 8b7801fa09bb3cc47a85b7e2d329eab7, type: 3}
rectangleIcon: {fileID: 0}
quality: 3
isImprovised: 0
factoryProperties:
- rid: 806583611772633090
instance: {fileID: 2322573603674746577, guid: 2317f3177236a6d4d9bc28b8d669fca2,
type: 3}
references:
version: 2
RefIds:
- rid: 806583611772633090
type: {class: EquipmentAsSlot, ns: BITFALL, asm: BITFALL.Entities.Equipment}
data:
slot:
rid: 806583611772633091
- rid: 806583611772633091
type: {class: EquipmentAsThrow, ns: BITFALL, asm: BITFALL.Entities.Equipment}
data: