1
This commit is contained in:
@@ -27,7 +27,8 @@
|
||||
"GUID:96f476e982d6fb945bfc9140ba094b7f",
|
||||
"GUID:ef0bb553b58b90b488bdbe8672e3be0b",
|
||||
"GUID:045a42f233e479d41adc32d02b99631e",
|
||||
"GUID:1235ca61e7f433b408ed5a68767e7123"
|
||||
"GUID:1235ca61e7f433b408ed5a68767e7123",
|
||||
"GUID:c0b9c98c59e49554c8f4ca6dc4998d79"
|
||||
],
|
||||
"includePlatforms": [],
|
||||
"excludePlatforms": [],
|
||||
|
@@ -1,6 +1,7 @@
|
||||
using System;
|
||||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using BITFALL.Entities.Armor;
|
||||
using BITFALL.Player.Equip;
|
||||
using BITFALL.Player.Movement;
|
||||
using UnityEngine;
|
||||
@@ -34,6 +35,7 @@ namespace BITFALL.UX
|
||||
[SerializeField] private UXBar healthBar;
|
||||
[SerializeField] private UXBar lerpHealthBar;
|
||||
[SerializeField] private UXBar staminaBar;
|
||||
[SerializeField] private UXBar armorBar;
|
||||
|
||||
[Header(Constant.Header.Input)]
|
||||
public InputActionReference inventoryAction;
|
||||
@@ -50,6 +52,8 @@ namespace BITFALL.UX
|
||||
private IEquipService _equipService;
|
||||
[Inject]
|
||||
private ISelector _selector;
|
||||
[Inject]
|
||||
private IArmor _armor;
|
||||
private float _currentHealthLerp;
|
||||
protected override void Awake()
|
||||
{
|
||||
@@ -99,6 +103,14 @@ namespace BITFALL.UX
|
||||
_selector.OnInactive += OnInactive;
|
||||
_selector.OnSelected += OnSelect;
|
||||
|
||||
_armor.OnArmorChanged += x => armorBar.Set(x);
|
||||
_armor.OnEquipArmor += x =>
|
||||
{
|
||||
armorBar.Set(_armor.Armor);
|
||||
armorBar.SetActive(true);
|
||||
};
|
||||
_armor.OnUnEquipArmor += x => armorBar.SetActive(false);
|
||||
|
||||
if (steamService.IsInitialized)
|
||||
{
|
||||
playerNameLabel.Set(steamService.Name);
|
||||
@@ -108,6 +120,8 @@ namespace BITFALL.UX
|
||||
|
||||
_equipService = entity.Get<IEquipService>();
|
||||
|
||||
armorBar.SetActive(_armor.TryGetCurrentArmor(out _));
|
||||
|
||||
OnSetHP(_health.HealthPoint);
|
||||
OnSetAlive(_health.IsAlive);
|
||||
|
||||
|
@@ -1,4 +1,5 @@
|
||||
using System.Collections.Generic;
|
||||
using BITFALL.Entities.Equipment;
|
||||
using BITFALL.Player.Inventory;
|
||||
using UnityEngine;
|
||||
using UnityEngine.UIElements;
|
||||
@@ -36,7 +37,7 @@ namespace BITFALL.UX
|
||||
[Inject]
|
||||
private IPlayerInventory _playerInventory;
|
||||
[Inject]
|
||||
private IPlayerEquipContainer equipContainer;
|
||||
private IEntityEquipmentContainer equipContainer;
|
||||
private IEntity _entity;
|
||||
protected override async void Awake()
|
||||
{
|
||||
@@ -73,26 +74,36 @@ namespace BITFALL.UX
|
||||
{
|
||||
base.OnEnable();
|
||||
playerService.OnPlayerInitialized += OnPlayerInitializedLocalPlayer;
|
||||
playerService.OnPlayerDisposed += OnPlayerDisposed;
|
||||
}
|
||||
|
||||
private void OnPlayerDisposed(Entity obj)
|
||||
{
|
||||
inventory = null;
|
||||
equipContainer = null;
|
||||
_playerInventory = null;
|
||||
}
|
||||
|
||||
protected override void OnDisable()
|
||||
{
|
||||
base.OnDisable();
|
||||
playerService.OnPlayerDisposed -= OnPlayerDisposed;
|
||||
playerService.OnPlayerInitialized -= OnPlayerInitializedLocalPlayer;
|
||||
}
|
||||
private void OnPlayerInitializedLocalPlayer(IEntity entity)
|
||||
{
|
||||
entity.Inject(this);
|
||||
itemContainers.Clear();
|
||||
equipContainers.Clear();
|
||||
builder.Clear();
|
||||
|
||||
var weighted = entity.Get<IPlayerInventoryWeightable>();
|
||||
|
||||
weighted.OnWeighted += OnWeighted;
|
||||
|
||||
equipContainer = entity.Get<IPlayerEquipContainer>();
|
||||
equipContainer.OnEquip += OnEquip;
|
||||
equipContainer.OnDeEquip += DeEquip;
|
||||
|
||||
inventory = entity.Get<IBasicItemContainer>();
|
||||
|
||||
inventory.OnAdd += OnAdd;
|
||||
inventory.OnRemove += OnRemove;
|
||||
|
Reference in New Issue
Block a user