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Assets/Artists/Scripts/Item/AssetableArmor.cs
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22
Assets/Artists/Scripts/Item/AssetableArmor.cs
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using System;
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using System.Collections;
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using System.Collections.Generic;
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using BITKit;
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using UnityEngine;
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namespace BITFALL.Items.Armor
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{
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[Serializable]
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public struct AddArmor:IProperty
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{
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public int Armor;
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}
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public class AssetableArmor : AssetableItem
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{
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[Header(nameof(AssetableArmor))]
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[SerializeField] private int maxArmor;
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public int MaxArmor=>maxArmor;
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}
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}
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