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@@ -163,7 +163,6 @@ namespace BITFALL.Guns
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isHolstered = false;
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var animName = animator.animator.GetCurrentAnimatorStateInfo(0).shortNameHash;
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animator.animator.enabled = true;
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animator.animator.Play(animName,-1,0);
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inputActionGroup.allowInput.AddElement(this);
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expectFiring.Reset();
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@@ -200,7 +199,6 @@ namespace BITFALL.Guns
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}
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destroyCancellationToken.ThrowIfCancellationRequested();
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animator.animator.enabled = false;
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await base.ExitAsync();
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}
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