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This commit is contained in:
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File diff suppressed because it is too large
Load Diff
@@ -91,12 +91,12 @@ namespace BITKit
|
||||
{
|
||||
|
||||
}
|
||||
public void Movement(Vector3 relativeVector)
|
||||
public void OnMovement(Vector3 relativeVector)
|
||||
{
|
||||
|
||||
}
|
||||
|
||||
public void Movement(InputAction.CallbackContext context)
|
||||
public void OnMovement(InputAction.CallbackContext context)
|
||||
{
|
||||
throw new NotImplementedException();
|
||||
}
|
||||
|
@@ -369,7 +369,13 @@ namespace BITFALL.Guns
|
||||
animator.animator.SetBool((int)BITHash.Player.Cancel,
|
||||
recoilSpring.value.GetLength()>0.1f);
|
||||
animator.animator.SetFloat((int)BITHash.Player.Aim,_equipService.Zoom.Value);
|
||||
animator.animator.SetFloat(BITConstant.Player.SqrMagnitude,_movement.LocomotionBasedVelocity.sqrMagnitude);
|
||||
animator.animator.SetFloat(BITConstant.Player.SqrMagnitude,
|
||||
math.clamp(
|
||||
_movement.LocomotionBasedVelocity.sqrMagnitude
|
||||
,0,1
|
||||
)
|
||||
);
|
||||
|
||||
|
||||
recoilSpring.Update(deltaTime,default);
|
||||
|
||||
|
@@ -12,7 +12,7 @@ using Unity.Collections;
|
||||
using UnityEngine;
|
||||
using UnityEngine.VFX;
|
||||
|
||||
namespace BITFALL.Melee
|
||||
namespace BITFALL.Combat
|
||||
{
|
||||
[Serializable]
|
||||
public class MeleeServiceSingleton : IMeleeService
|
||||
|
@@ -13,6 +13,7 @@ using BITKit.Entities.Movement;
|
||||
using BITKit.Entities.Physics;
|
||||
using BITKit.Entities.Player;
|
||||
using BITKit.PlayerCamera;
|
||||
using Cysharp.Threading.Tasks;
|
||||
using Lightbug.CharacterControllerPro.Core;
|
||||
using Unity.Mathematics;
|
||||
using UnityEngine;
|
||||
@@ -151,11 +152,11 @@ namespace BITFALL.Entities.Player.Movement
|
||||
TransitionState<Walk>();
|
||||
|
||||
|
||||
_inputActionGroup.RegisterCallback(movementAction, Movement);
|
||||
_inputActionGroup.RegisterCallback(viewAction, View);
|
||||
_inputActionGroup.RegisterCallback(jumpAction, Jump);
|
||||
_inputActionGroup.RegisterCallback(crouchAction, Crouch);
|
||||
_inputActionGroup.RegisterCallback(runAction, Run);
|
||||
_inputActionGroup.RegisterCallback(movementAction, OnMovement);
|
||||
_inputActionGroup.RegisterCallback(viewAction, OnView);
|
||||
_inputActionGroup.RegisterCallback(jumpAction, OnJump);
|
||||
_inputActionGroup.RegisterCallback(crouchAction, OnCrouch);
|
||||
_inputActionGroup.RegisterCallback(runAction, OnRun);
|
||||
}
|
||||
private void OnSetPhysics(bool obj)
|
||||
{
|
||||
@@ -167,8 +168,9 @@ namespace BITFALL.Entities.Player.Movement
|
||||
|
||||
private void OnSetAlive(bool obj)
|
||||
{
|
||||
allowMovement.SetElements(this,obj);
|
||||
allowRun.SetElements(this,obj);
|
||||
|
||||
allowMovement.SetElements(123,obj);
|
||||
allowRun.SetElements(123,obj);
|
||||
if (obj)
|
||||
{
|
||||
if (!isDead) return;
|
||||
@@ -186,11 +188,11 @@ namespace BITFALL.Entities.Player.Movement
|
||||
{
|
||||
throw new NotImplementedException();
|
||||
}
|
||||
public void Movement(Vector3 relativeVector)
|
||||
public void OnMovement(Vector3 relativeVector)
|
||||
{
|
||||
MovementInput = relativeVector;
|
||||
}
|
||||
public void Movement(InputAction.CallbackContext context)
|
||||
public void OnMovement(InputAction.CallbackContext context)
|
||||
{
|
||||
MovementInput = context.ReadValue<Vector2>();
|
||||
MovementInput = new Vector3(MovementInput.x,0,MovementInput.y);
|
||||
@@ -205,8 +207,8 @@ namespace BITFALL.Entities.Player.Movement
|
||||
ExpectSprint.Reset();
|
||||
}
|
||||
}
|
||||
|
||||
public void ExecuteCommand<T>(T command=default)
|
||||
|
||||
public void ExecuteCommand<T>(T command=default)
|
||||
{
|
||||
foreach (var x in StateDictionary.Values)
|
||||
{
|
||||
@@ -233,7 +235,7 @@ namespace BITFALL.Entities.Player.Movement
|
||||
gravityDamping.Release(addGravityDampingCommand.Damping);
|
||||
break;
|
||||
case PlayerPauseRunCommand pauseRunCommand:
|
||||
pauseRun.SetElements(this,pauseRunCommand.Pause);
|
||||
pauseRun.SetElements(123,pauseRunCommand.Pause);
|
||||
break;
|
||||
case PlayerFocusCommand focusCommand:
|
||||
allowFocus.SetElements(focusCommand.Sender,focusCommand.Focus);
|
||||
@@ -253,7 +255,7 @@ namespace BITFALL.Entities.Player.Movement
|
||||
}
|
||||
public event Action<object> OnCommand;
|
||||
|
||||
public void View(InputAction.CallbackContext context)
|
||||
public void OnView(InputAction.CallbackContext context)
|
||||
{
|
||||
if (BITAppForUnity.AllowCursor) return;
|
||||
var playerConfig = PlayerConfig.Singleton;
|
||||
@@ -293,12 +295,9 @@ namespace BITFALL.Entities.Player.Movement
|
||||
-raw.x
|
||||
);
|
||||
}
|
||||
public void Jump(InputAction.CallbackContext context)
|
||||
public void OnJump(InputAction.CallbackContext context)
|
||||
{
|
||||
if (_knockdown.IsKnockdown) return;
|
||||
|
||||
var y = actor.ColliderComponent.Size.y;
|
||||
|
||||
|
||||
|
||||
RequestClimb = context switch
|
||||
@@ -306,10 +305,9 @@ namespace BITFALL.Entities.Player.Movement
|
||||
{ interaction: PressInteraction, performed: true } => true,
|
||||
{ interaction: PressInteraction, canceled: true } => false,
|
||||
_ => RequestClimb
|
||||
};
|
||||
};
|
||||
|
||||
if (ExpectJump.shouldBe) return;
|
||||
if (context is not {interaction:PressInteraction , performed:true}) return;
|
||||
|
||||
switch (CurrentState)
|
||||
{
|
||||
@@ -373,7 +371,7 @@ namespace BITFALL.Entities.Player.Movement
|
||||
}
|
||||
ExpectCrouch.Reset();
|
||||
}
|
||||
public void Run(InputAction.CallbackContext context)
|
||||
public void OnRun(InputAction.CallbackContext context)
|
||||
{
|
||||
if (allowRun.Allow is false) return;
|
||||
if (_knockdown.IsKnockdown) return;
|
||||
@@ -419,7 +417,7 @@ namespace BITFALL.Entities.Player.Movement
|
||||
|
||||
}
|
||||
|
||||
public void Crouch(InputAction.CallbackContext context)
|
||||
public void OnCrouch(InputAction.CallbackContext context)
|
||||
{
|
||||
if (_knockdown.IsKnockdown) return;
|
||||
|
||||
@@ -524,12 +522,9 @@ namespace BITFALL.Entities.Player.Movement
|
||||
}
|
||||
|
||||
if (allowMovement.Allow is false) return;
|
||||
var additiveTransform = locationAdditive.transform;
|
||||
|
||||
|
||||
var rotation = Quaternion.Euler(LookInput);
|
||||
|
||||
|
||||
|
||||
if (LimitViewAngle is not 0)
|
||||
{
|
||||
float angleDifference = Quaternion.Angle(rotation, FpvRotation);
|
||||
|
@@ -72,6 +72,8 @@ namespace BITFALL.UX
|
||||
[UXBindPath("bloody-container")]
|
||||
private VisualElement bloodyContainer;
|
||||
|
||||
private VisualElement[] swayElements;
|
||||
|
||||
private float _currentHealthLerp;
|
||||
|
||||
protected CancellationTokenSource bloodyScreenCancellationTokenSource;
|
||||
@@ -91,6 +93,8 @@ namespace BITFALL.UX
|
||||
|
||||
bloodyContainer.SetOpacity(0);
|
||||
injuryContainer.SetOpacity(0);
|
||||
|
||||
swayElements = document.rootVisualElement.Query(className: "swap").ToList().ToArray();
|
||||
}
|
||||
|
||||
private void OnInspect(InputAction.CallbackContext obj)
|
||||
@@ -268,7 +272,6 @@ namespace BITFALL.UX
|
||||
}
|
||||
|
||||
{
|
||||
var currentPos = document.rootVisualElement.transform.position;
|
||||
var movementVelocity = _entityMovement.LocomotionBasedVelocity * 16;
|
||||
var velocity =
|
||||
-_entityMovement.AngularVelocity * 10
|
||||
@@ -278,8 +281,16 @@ namespace BITFALL.UX
|
||||
x = velocity.y,
|
||||
y = velocity.x,
|
||||
};
|
||||
newPos = Vector3.Lerp(currentPos, newPos, Time.deltaTime * 10);
|
||||
document.rootVisualElement.transform.position = newPos;
|
||||
|
||||
|
||||
foreach (var x in swayElements)
|
||||
{
|
||||
var currentPos = x.transform.position;
|
||||
|
||||
newPos = Vector3.Lerp(currentPos, newPos, Time.deltaTime * 10);
|
||||
|
||||
x.transform.position = newPos;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -305,7 +316,7 @@ namespace BITFALL.UX
|
||||
healthBar.Set(Mathf.Clamp(hp,0,100) * 0.01f);
|
||||
|
||||
injuryContainer.SetOpacity(
|
||||
hp<50 ? 1 : 0
|
||||
hp< 60 ? Mathf.InverseLerp(40,60,hp) : 0
|
||||
);
|
||||
}
|
||||
}
|
||||
|
@@ -12,9 +12,6 @@
|
||||
<ui:VisualElement name="injury-container" class="root">
|
||||
<ui:VisualElement name="additive" class="root" style="background-image: url('project://database/Assets/Standard%20Assets/DamageHUD/Content/Art/UI/BloodyScreen.psd?fileID=2800000&guid=2dd072ebafd2e84438f73c131198c399&type=3#BloodyScreen'); -unity-background-image-tint-color: rgb(114, 0, 0);" />
|
||||
<ui:VisualElement name="additive" class="root" style="background-image: url('project://database/Assets/Standard%20Assets/DamageHUD/Content/Art/UI/BloodSplat.psd?fileID=2800000&guid=cf1d6c5375931344d9eb49fd8eac024b&type=3#BloodSplat'); -unity-background-image-tint-color: rgb(255, 255, 255);" />
|
||||
<ui:VisualElement name="additive" class="root" style="background-image: url('project://database/Assets/Standard%20Assets/DamageHUD/Content/Art/UI/BloodSplat.psd?fileID=2800000&guid=cf1d6c5375931344d9eb49fd8eac024b&type=3#BloodSplat'); -unity-background-image-tint-color: rgb(255, 255, 255);" />
|
||||
<ui:VisualElement name="additive" class="root" style="background-image: url('project://database/Assets/Standard%20Assets/DamageHUD/Content/Art/UI/BloodSplat.psd?fileID=2800000&guid=cf1d6c5375931344d9eb49fd8eac024b&type=3#BloodSplat'); -unity-background-image-tint-color: rgb(255, 255, 255);" />
|
||||
<ui:VisualElement name="additive" class="root" style="background-image: url('project://database/Assets/Standard%20Assets/DamageHUD/Content/Art/UI/BloodSplat.psd?fileID=2800000&guid=cf1d6c5375931344d9eb49fd8eac024b&type=3#BloodSplat'); -unity-background-image-tint-color: rgb(255, 255, 255);" />
|
||||
</ui:VisualElement>
|
||||
<ui:VisualElement name="bloody-container" class="root" style="background-image: url('project://database/Assets/Standard%20Assets/DamageHUD/Content/Art/UI/BloodyScreen.psd?fileID=2800000&guid=2dd072ebafd2e84438f73c131198c399&type=3#BloodyScreen'); -unity-background-image-tint-color: rgb(213, 6, 6); opacity: 0;" />
|
||||
</ui:VisualElement>
|
||||
@@ -32,7 +29,7 @@
|
||||
<ui:VisualElement name="point-render" style="position: absolute; width: 32px; height: 32px; background-image: url('project://database/Assets/BITKit/Unity/Art/Icons/EditorIcons/winbtn_mac_close_a@2x.png?fileID=2800000&guid=15fcf531feceef8438c9e35edbc55be3&type=3#winbtn_mac_close_a@2x'); top: 0; left: 0;" />
|
||||
</ui:VisualElement>
|
||||
</ui:VisualElement>
|
||||
<ui:VisualElement name="quest-container" style="top: 64px; right: 64px; position: absolute; display: none;">
|
||||
<ui:VisualElement name="quest-container" class="swap" style="top: 64px; right: 64px; position: absolute; display: none;">
|
||||
<ui:Instance template="BITQuestElement" name="BITQuestElement" class="completed" />
|
||||
<ui:Instance template="BITQuestElement" name="BITQuestElement" />
|
||||
</ui:VisualElement>
|
||||
@@ -52,7 +49,7 @@
|
||||
<ui:VisualElement name="crosshair-image" class="flex-center" style="width: 48px; height: 48px; background-image: url('project://database/Assets/Artists/Arts/Icons/Crosshair_No_Dot.png?fileID=2800000&guid=507fe62dcf74ad84d966ea70a924771e&type=3#Crosshair_No_Dot');" />
|
||||
</ui:VisualElement>
|
||||
</ui:VisualElement>
|
||||
<ui:VisualElement name="equips-container" style="position: absolute; right: 64px; bottom: 32px; align-items: flex-end;">
|
||||
<ui:VisualElement name="equips-container" class="swap" style="position: absolute; right: 64px; bottom: 32px; align-items: flex-end;">
|
||||
<ui:VisualElement name="equipSelector-container" style="align-items: flex-end;">
|
||||
<ui:Instance template="ItemContainer_256x128px_flat" name="ItemContainer_256x128px_flat" class="active" />
|
||||
<ui:Instance template="ItemContainer_256x128px_flat" name="ItemContainer_256x128px_flat" />
|
||||
@@ -86,7 +83,7 @@
|
||||
</ui:VisualElement>
|
||||
</ui:VisualElement>
|
||||
</ui:VisualElement>
|
||||
<ui:VisualElement name="player-container" style="width: 404px; height: 194px; position: absolute; left: 80px; top: 844px; padding-left: 0; padding-right: 0; padding-top: 0; padding-bottom: 0;">
|
||||
<ui:VisualElement name="player-container" class="swap" style="width: 404px; height: 194px; position: absolute; left: 80px; top: 844px; padding-left: 0; padding-right: 0; padding-top: 0; padding-bottom: 0;">
|
||||
<ui:VisualElement name="VisualElement" style="height: 24px;" />
|
||||
<ui:VisualElement style="flex-direction: row;">
|
||||
<ui:VisualElement name="playerAvatar-image" style="width: 128px; height: 128px; background-image: url('project://database/Assets/Artists/Arts/Icons/Logo.jpg?fileID=2800000&guid=3ded0edcf28c6794f95fb07d3c684769&type=3#Logo');" />
|
||||
|
Reference in New Issue
Block a user