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@@ -9,7 +9,7 @@ namespace BITKit.Entities.Player
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/// 基于状态机的玩家组件
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/// </summary>
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/// <typeparam name="T">状态,继承于<see cref="IState"/></typeparam>
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public abstract class StateBasedPlayerComponent<T> : EntityPlayerComponent,IStateMachine<T> where T : IState
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public abstract class StateBasedPlayerBehavior<T> : EntityPlayerBehavior,IStateMachine<T> where T : IState
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{
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[SerializeField] private MonoStateMachine<T> stateMachine;
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public override void OnAwake()
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