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@@ -6,7 +6,7 @@ using UnityEngine.InputSystem;
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namespace BITKit.Entities.Movement
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{
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public class RigidbodyBasedMovement : StateBasedComponent<IEntityMovementState>,IEntityMovement
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public class RigidbodyBasedMovement : StateBasedBehavior<IEntityMovementState>,IEntityMovement
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{
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[SerializeField] private new Rigidbody rigidbody;
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[SerializeField] private Animator animator;
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