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Assets/Artists/Scripts/Equip/EmptyController.cs
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Assets/Artists/Scripts/Equip/EmptyController.cs
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using System.Collections;
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using System.Collections.Generic;
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using BITKit.Entities;
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using BITKit.StateMachine;
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using UnityEngine;
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namespace BITFALL.Player.Equip
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{
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public sealed class EmptyController : BITEquipBase<EmptyState>
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{
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}
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}
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