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@@ -292,7 +292,7 @@ namespace BITFALL.Guns.States
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}
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public override void OnStateEntry(IState old)
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{
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root.animator.Play(BITConstant.Player.Melee);
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root.UnityEntity.Invoke(Constant.Animation.Play, BITConstant.Player.Melee);
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_entityMovement.ExecuteCommand(new PlayerDisableRunCommand(this));
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}
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