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@@ -7,7 +7,7 @@ using BITFALL.Entities.Equipment;
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namespace BITFALL
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{
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public class EntityPropsDisplay : EntityComponent
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public class EntityPropsDisplay : EntityBehavior
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{
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[SerializeField] private SerializedDictionary<string, GameObject> equipped = new();
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[SerializeField] private SerializedDictionary<string, GameObject> bodyEquips = new();
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