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@@ -12,7 +12,7 @@ using UnityEngine;
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namespace BITFALL.Player.Inventory
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{
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[CustomType(typeof(IEntitySwapItem))]
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public class PlayerInventorySwap : EntityComponent,IEntitySwapItem
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public class PlayerInventorySwap : EntityBehavior,IEntitySwapItem
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{
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public bool TryGetCurrentContainer(out IBasicItemContainer container)
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{
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