This commit is contained in:
CortexCore
2024-04-22 03:46:46 +08:00
parent 9bf8b2a1ea
commit 16f5c49b3d
7 changed files with 164 additions and 102 deletions

View File

@@ -0,0 +1,24 @@
{
"name": "BITKit.Extensions.SkiaSharp",
"rootNamespace": "",
"references": [
"GUID:14fe60d984bf9f84eac55c6ea033a8f4",
"GUID:6ef4ed8ff60a7aa4bb60a8030e6f4008",
"GUID:d525ad6bd40672747bde77962f1c401e",
"GUID:49b49c76ee64f6b41bf28ef951cb0e50",
"GUID:d8b63aba1907145bea998dd612889d6b",
"GUID:6de01b04fa4e14662b03fa46366da151",
"GUID:f19bbd83e3c264a5680926bf75d7e494"
],
"includePlatforms": [],
"excludePlatforms": [],
"allowUnsafeCode": false,
"overrideReferences": false,
"precompiledReferences": [],
"autoReferenced": true,
"defineConstraints": [
"_SkiaSharp"
],
"versionDefines": [],
"noEngineReferences": false
}

View File

@@ -0,0 +1,64 @@
using System;
using System.Collections;
using System.Collections.Generic;
using System.IO;
using System.Text;
using SkiaSharp;
using UnityEngine;
namespace BITKit.UX
{
public static class SkiaExtensions
{
public static Texture2D ToTexture2D(this SKImageInfo info,SKSurface surface)
{
// Okay, we're finished drawing. Now we create a Unity texture.
TextureFormat format = (info.ColorType == SKColorType.Rgba8888) ? TextureFormat.RGBA32 : TextureFormat.BGRA32;
var texture = new Texture2D(info.Width, info.Height, format, false, true);
texture.wrapMode = TextureWrapMode.Clamp;
// Pull a Skia image object out of the canvas...
var pixmap = surface.PeekPixels();
// Copy it to the Unity texture...
texture.LoadRawTextureData(pixmap.GetPixels(), pixmap.RowBytes * pixmap.Height);
texture.Apply(false, true);
// And drop it into the RawImage object.
return texture;
}
public static SKColor ToSKColor(this Color color,byte? alpha=null)
{
return new SKColor((byte)(color.r * 255), (byte)(color.g * 255), (byte)(color.b * 255), alpha??(byte)(color.a * 255));
}
public static SKColor ToSKColor(this Color32 color)
{
return new SKColor(color.r, color.g, color.b, color.a);
}
public static string GetBase64(this SKSurface self)
{
try
{
using var image = self.Snapshot();
using var data = image.Encode(SKEncodedImageFormat.Png, 50);
//using var stream = File.OpenWrite(exportPath.Value);
var ms = new MemoryStream();
// save the data to a stream
data.SaveTo(ms);
var bytes = ms.ToArray();
var base64 = Convert.ToBase64String(bytes);
return "data:image/jpeg;base64," + base64;
}
catch (Exception e)
{
StringBuilder exceptionBuilder = new();
exceptionBuilder.AppendLine($"Surface:{self is not null}");
BIT4Log.LogException( new InGameException(exceptionBuilder.ToString(),e));
throw;
}
}
}
}