1
This commit is contained in:
@@ -0,0 +1,24 @@
|
||||
{
|
||||
"name": "BITKit.Extensions.SkiaSharp",
|
||||
"rootNamespace": "",
|
||||
"references": [
|
||||
"GUID:14fe60d984bf9f84eac55c6ea033a8f4",
|
||||
"GUID:6ef4ed8ff60a7aa4bb60a8030e6f4008",
|
||||
"GUID:d525ad6bd40672747bde77962f1c401e",
|
||||
"GUID:49b49c76ee64f6b41bf28ef951cb0e50",
|
||||
"GUID:d8b63aba1907145bea998dd612889d6b",
|
||||
"GUID:6de01b04fa4e14662b03fa46366da151",
|
||||
"GUID:f19bbd83e3c264a5680926bf75d7e494"
|
||||
],
|
||||
"includePlatforms": [],
|
||||
"excludePlatforms": [],
|
||||
"allowUnsafeCode": false,
|
||||
"overrideReferences": false,
|
||||
"precompiledReferences": [],
|
||||
"autoReferenced": true,
|
||||
"defineConstraints": [
|
||||
"_SkiaSharp"
|
||||
],
|
||||
"versionDefines": [],
|
||||
"noEngineReferences": false
|
||||
}
|
@@ -0,0 +1,64 @@
|
||||
using System;
|
||||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using System.IO;
|
||||
using System.Text;
|
||||
using SkiaSharp;
|
||||
using UnityEngine;
|
||||
|
||||
namespace BITKit.UX
|
||||
{
|
||||
public static class SkiaExtensions
|
||||
{
|
||||
public static Texture2D ToTexture2D(this SKImageInfo info,SKSurface surface)
|
||||
{
|
||||
// Okay, we're finished drawing. Now we create a Unity texture.
|
||||
TextureFormat format = (info.ColorType == SKColorType.Rgba8888) ? TextureFormat.RGBA32 : TextureFormat.BGRA32;
|
||||
var texture = new Texture2D(info.Width, info.Height, format, false, true);
|
||||
texture.wrapMode = TextureWrapMode.Clamp;
|
||||
|
||||
// Pull a Skia image object out of the canvas...
|
||||
var pixmap = surface.PeekPixels();
|
||||
// Copy it to the Unity texture...
|
||||
texture.LoadRawTextureData(pixmap.GetPixels(), pixmap.RowBytes * pixmap.Height);
|
||||
texture.Apply(false, true);
|
||||
// And drop it into the RawImage object.
|
||||
|
||||
return texture;
|
||||
}
|
||||
public static SKColor ToSKColor(this Color color,byte? alpha=null)
|
||||
{
|
||||
return new SKColor((byte)(color.r * 255), (byte)(color.g * 255), (byte)(color.b * 255), alpha??(byte)(color.a * 255));
|
||||
}
|
||||
public static SKColor ToSKColor(this Color32 color)
|
||||
{
|
||||
return new SKColor(color.r, color.g, color.b, color.a);
|
||||
}
|
||||
public static string GetBase64(this SKSurface self)
|
||||
{
|
||||
try
|
||||
{
|
||||
using var image = self.Snapshot();
|
||||
using var data = image.Encode(SKEncodedImageFormat.Png, 50);
|
||||
//using var stream = File.OpenWrite(exportPath.Value);
|
||||
var ms = new MemoryStream();
|
||||
// save the data to a stream
|
||||
data.SaveTo(ms);
|
||||
|
||||
var bytes = ms.ToArray();
|
||||
|
||||
var base64 = Convert.ToBase64String(bytes);
|
||||
|
||||
return "data:image/jpeg;base64," + base64;
|
||||
}
|
||||
catch (Exception e)
|
||||
{
|
||||
StringBuilder exceptionBuilder = new();
|
||||
exceptionBuilder.AppendLine($"Surface:{self is not null}");
|
||||
BIT4Log.LogException( new InGameException(exceptionBuilder.ToString(),e));
|
||||
throw;
|
||||
}
|
||||
|
||||
}
|
||||
}
|
||||
}
|
Reference in New Issue
Block a user