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@@ -7,6 +7,7 @@ namespace BITFALL.Player.Equip
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{
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IOptional<float> Zoom { get; }
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float Stable { get; set; }
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float Aim { get; set; }
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bool AllowAttack { get; set; }
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bool AllowScope { get; set; }
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IValidHandle AllowEquip { get; }
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