breakpoint

before change animation type
This commit is contained in:
CortexCore
2023-12-27 02:24:00 +08:00
parent 4adcd33811
commit 08cdf4d785
27 changed files with 3050 additions and 775 deletions

View File

@@ -15,40 +15,64 @@ namespace BITKit.Entities
[SerializeField] private Collider[] ragdollColliders;
[SerializeField] private Joint[] joints;
[SerializeField] private new Rigidbody rigidbody;
[Inject]
[Inject(true)]
private IHealth _health;
[Inject(true)] private IEntityOverride _override;
private readonly Dictionary<Joint,ConfigurableJointMotion> _jointXMotions=new();
private readonly Dictionary<Joint,ConfigurableJointMotion> _jointYMotions=new();
private readonly Dictionary<Joint,ConfigurableJointMotion> _jointZMotions=new();
private readonly Dictionary<Joint,ConfigurableJointMotion> _jointAngularXMotions=new();
private readonly Dictionary<Joint,ConfigurableJointMotion> _jointAngularYMotions=new();
private readonly Dictionary<Joint,ConfigurableJointMotion> _jointAngularZMotions=new();
public override void OnAwake()
{
_health.OnSetAlive += OnSetAlive;
_health.OnSetHealthPoint += OnSetHP;
foreach (var x in joints)
{
switch (x)
{
case ConfigurableJoint configurableJoint:
_jointXMotions.Add(configurableJoint,configurableJoint.xMotion);
_jointYMotions.Add(configurableJoint,configurableJoint.yMotion);
_jointZMotions.Add(configurableJoint,configurableJoint.zMotion);
_jointAngularXMotions.Add(configurableJoint,configurableJoint.angularXMotion);
_jointAngularYMotions.Add(configurableJoint,configurableJoint.angularYMotion);
_jointAngularZMotions.Add(configurableJoint,configurableJoint.angularZMotion);
case ConfigurableJoint configurableJoint:
_jointXMotions.Add(configurableJoint, configurableJoint.xMotion);
_jointYMotions.Add(configurableJoint, configurableJoint.yMotion);
_jointZMotions.Add(configurableJoint, configurableJoint.zMotion);
_jointAngularXMotions.Add(configurableJoint, configurableJoint.angularXMotion);
_jointAngularYMotions.Add(configurableJoint, configurableJoint.angularYMotion);
_jointAngularZMotions.Add(configurableJoint, configurableJoint.angularZMotion);
break;
}
}
if (_override is not null)
_override.OnOverride += OnOverride;
}
private async void OnSetAlive(bool alive)
private void OnOverride(bool obj)
{
IsPhysics = !alive;
EnsureConf();
}
private void OnSetAlive(bool alive)
{
EnsureConf();
}
private async void EnsureConf()
{
var allow = (_health, _override) switch
{
(not null,not null)=>_health.IsAlive || _override.IsOvering,
(not null,null)=>_health.IsAlive,
(null,not null)=>_override.IsOvering,
_=>false,
};
if (animator)
animator.enabled = alive;
{
animator.enabled = allow;
}
try
{
await Task.Delay(10, destroyCancellationToken);
@@ -56,13 +80,13 @@ namespace BITKit.Entities
foreach (var x in rigidbodies)
{
//x.isKinematic = alive;
x.gameObject.SetActive(!alive);
x.gameObject.SetActive(!allow);
}
foreach (var x in ragdollColliders)
{
x.enabled = !alive;
x.enabled = !allow;
}
OnSetPhysics?.Invoke(!alive);
OnSetPhysics?.Invoke(!allow);
}
catch (OperationCanceledException)
{
@@ -74,25 +98,20 @@ namespace BITKit.Entities
switch (joint)
{
case ConfigurableJoint configurableJoint:
configurableJoint.xMotion = alive ? _jointXMotions[joint] : ConfigurableJointMotion.Free;
configurableJoint.yMotion = alive ? _jointYMotions[joint] : ConfigurableJointMotion.Free;
configurableJoint.zMotion = alive ? _jointZMotions[joint] : ConfigurableJointMotion.Free;
configurableJoint.xMotion = allow ? _jointXMotions[joint] : ConfigurableJointMotion.Free;
configurableJoint.yMotion = allow ? _jointYMotions[joint] : ConfigurableJointMotion.Free;
configurableJoint.zMotion = allow ? _jointZMotions[joint] : ConfigurableJointMotion.Free;
configurableJoint.angularXMotion =
alive ? _jointAngularXMotions[joint] : ConfigurableJointMotion.Free;
allow ? _jointAngularXMotions[joint] : ConfigurableJointMotion.Free;
configurableJoint.angularYMotion =
alive ? _jointAngularYMotions[joint] : ConfigurableJointMotion.Free;
allow ? _jointAngularYMotions[joint] : ConfigurableJointMotion.Free;
configurableJoint.angularZMotion =
alive ? _jointAngularZMotions[joint] : ConfigurableJointMotion.Free;
allow ? _jointAngularZMotions[joint] : ConfigurableJointMotion.Free;
break;
}
}
}
public void OnSetHP(int hp)
{
}
public Vector3 Center => rigidbody.worldCenterOfMass;
public bool IsPhysics { get; private set; }
public Vector3 Velocity