breakpoint
before change animation type
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@@ -38,23 +38,25 @@ namespace BITFALL.Movement.MotionBased
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{
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if (obj)
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{
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_override.RemoveOverride(-1);
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//_override.RemoveOverride(-1);
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animancerComponent.Layers[8].Stop();
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}
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else if( allowDeathAnimation)
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{
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animancerComponent.Layers[1].Stop();
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_override.AddOverride(-1);
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if (animationClips.TryGetValue("Death", out var clips) is false) return;
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var state = animancerComponent.Layers[8].Play(clips.Random());
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state.Events.OnEnd += OnEnd;
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return;
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void OnEnd()
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{
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_override.RemoveOverride(-1);
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state.Events.OnEnd = null;
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animancerComponent.Layers[8].Stop();
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}
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//animancerComponent.Layers[1].Stop();
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Play("Death",false,8);
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// _override.AddOverride(-1);
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// if (animationClips.TryGetValue("Death", out var clips) is false) return;
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// var state = animancerComponent.Layers[8].Play(clips.Random());
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// state.Events.OnEnd += OnEnd;
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// return;
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// void OnEnd()
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// {
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// _override.RemoveOverride(-1);
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// state.Events.OnEnd = null;
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// animancerComponent.Layers[8].Stop();
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// }
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}
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}
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@@ -69,10 +71,11 @@ namespace BITFALL.Movement.MotionBased
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// }
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}
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public void Play(string animationName)=>Play(animationName,false);
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public void Play(string animationName, bool isAdditive)
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public void Play(string animationName, bool isAdditive,int layer = -1)
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{
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if (animationClips.TryGetValue(animationName, out var clip) is false) return;
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var layer = isAdditive ? 2 : 1;
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layer = layer is -1 ? isAdditive ? 2 : 1 : layer;
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if (string.IsNullOrEmpty(lastAnimationName) is false)
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{
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_override.RemoveOverride(lastAnimationName);
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@@ -90,6 +93,7 @@ namespace BITFALL.Movement.MotionBased
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{
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state.Events.OnEnd = null;
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animancerComponent.Layers[layer].Stop();
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UnityEntity.Invoke(Constant.Animation.OnPlayEnd,animationName);
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if (isAdditive is false)
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_override.RemoveOverride(animationName);
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}
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