breakpoint
before change animation type
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using System;
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using System.Collections;
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using System.Collections.Generic;
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using Animancer;
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using UnityEngine;
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namespace BITFALL.Movement.MotionBased
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{
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[Serializable]
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public sealed class MotionBasedClipTransition : ClipTransition, IMotionBasedAnimationState
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{
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object ICloneable.Clone() => MemberwiseClone();
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}
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[Serializable]
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public sealed class MotionBasedMixTransition : LinearMixerTransition, IMotionBasedAnimationState
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{
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object ICloneable.Clone() => MemberwiseClone();
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}
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}
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