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@@ -64,6 +64,12 @@ namespace MagicaCloth2
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[Range(Define.System.MaxSimulationCountPerFrame_Low, Define.System.MaxSimulationCountPerFrame_Hi)]
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public int maxSimulationCountPerFrame = Define.System.DefaultMaxSimulationCountPerFrame;
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/// <summary>
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/// MonoBehaviourでのMagicaClothの初期化場所。
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/// MagicaCloth initialization location in MonoBehaviour.
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/// </summary>
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public MagicaManager.InitializationLocation initializationLocation = MagicaManager.InitializationLocation.Start;
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/// <summary>
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/// シミュレーションの更新場所
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/// BeforeLateUpdate : LateUpdate()の前に実行します。これはUnity 2D Animationで利用する場合に必要です。
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@@ -78,8 +84,7 @@ namespace MagicaCloth2
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//=========================================================================================
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public void Awake()
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{
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if (refreshMode == RefreshMode.OnAwake)
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Refresh();
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Refresh();
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}
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public void Update()
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@@ -108,6 +113,7 @@ namespace MagicaCloth2
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MagicaManager.SetSimulationFrequency(simulationFrequency);
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MagicaManager.SetMaxSimulationCountPerFrame(maxSimulationCountPerFrame);
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MagicaManager.SetInitializationLocation(initializationLocation);
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MagicaManager.SetUpdateLocation(updateLocation);
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}
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else
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