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@@ -23,6 +23,7 @@ namespace BITKit.GameEditor
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private void Rebuild()
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{
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rootVisualElement.Clear();
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var obj =AssetDatabase.LoadAssetAtPath<AssetCacheScriptableObject>("Assets/Artists/Configs/Asset Cache.asset");
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if (obj is null)
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{
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@@ -32,34 +33,41 @@ namespace BITKit.GameEditor
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//button.clicked += Rebuild;
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return;
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}
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rootVisualElement.Bind(new SerializedObject(obj));
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//BITInspectorExtensions.FillDefaultInspector(rootVisualElement,new SerializedObject(obj),true);
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var toggle = rootVisualElement.Create<Toggle>();
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toggle.bindingPath = "isEditable";
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toggle.label = "Edit";
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// toggle.RegisterValueChangedCallback(_ =>
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// {
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// Rebuild();
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// });
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var rebuildButton = rootVisualElement.Create<Button>();
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rebuildButton.text = "Rebuild";
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rebuildButton.clicked += Rebuild;
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var scroll = rootVisualElement.Create<ScrollView>();
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scroll.style.flexGrow = 1;
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if (obj.IsEditable)
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{
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BITInspectorExtensions.FillDefaultInspector(rootVisualElement,new SerializedObject(obj),true);
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}
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else
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{
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var defaultList = scroll.Create<Foldout>();
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defaultList.text = "Default";
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foreach (var x in obj.Assets)
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{
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var field = scroll.Create<ObjectField>();
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var field = defaultList.Create<ObjectField>();
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//field.label = x.name;
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field.style.opacity = 1;
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field.value = x;
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field.SetEnabled(false);
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}
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}
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foreach (var folder in obj.Folders)
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{
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var foldout = scroll.Create<Foldout>();
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foldout.text = folder.Key;
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foreach (var x in folder.Value)
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{
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var field = foldout.Create<ObjectField>();
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//field.label = x.name;
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field.style.opacity = 1;
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field.value = x;
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field.SetEnabled(false);
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}
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}
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}
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}
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@@ -1,5 +1,6 @@
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using System.Collections;
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using System.Collections.Generic;
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using AYellowpaper.SerializedCollections;
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#if UNITY_EDITOR
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using UnityEditor;
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using UnityEditor.UIElements;
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@@ -11,40 +12,9 @@ namespace BITKit.GameEditor
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{
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public class AssetCacheScriptableObject : ScriptableObject
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{
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[SerializeField] private bool isEditable;
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[SerializeField] private Object[] _assets;
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public bool IsEditable => isEditable;
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[SerializeField] private SerializedDictionary<string, Object[]> folders;
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public Object[] Assets => _assets;
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public Dictionary<string, Object[]> Folders=>folders;
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}
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#if UNITY_EDITOR
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[CustomEditor(typeof(AssetCacheScriptableObject))]
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public class AssetCacheScriptableObjectEditor : BITInspector<AssetCacheScriptableObject>
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{
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public override VisualElement CreateInspectorGUI()
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{
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root.root.Clear();
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if (agent.IsEditable)
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{
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return base.CreateInspectorGUI();
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}
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var toggle = root.Create<Toggle>();
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toggle.bindingPath = "isEditable";
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toggle.label = "Edit";
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toggle.RegisterValueChangedCallback(x => CreateInspectorGUI());
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foreach (var x in agent.Assets)
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{
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var field = root.Create<ObjectField>();
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//field.label = x.name;
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field.style.opacity = 1;
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field.value = x;
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field.SetEnabled(false);
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}
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return root;
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}
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}
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#endif
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}
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@@ -6,7 +6,7 @@
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"GUID:4988cf9794f41d64c884876ab6574b89",
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"GUID:6ef4ed8ff60a7aa4bb60a8030e6f4008",
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"GUID:e6234d6c1f7bf4e4db20eddc411c00b8",
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"GUID:49b49c76ee64f6b41bf28ef951cb0e50"
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"GUID:d525ad6bd40672747bde77962f1c401e"
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],
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"includePlatforms": [],
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"excludePlatforms": [],
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@@ -1,6 +1,7 @@
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using System;
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using System.Collections;
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using System.Collections.Generic;
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using System.IO;
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using System.Linq;
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using BITKit.UX;
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using UnityEditor;
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@@ -22,13 +23,7 @@ namespace BITKit.GameEditor
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private void OnEnable()
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{
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var paths = AssetDatabase.FindAssets($"t:{typeof(T).Name}");
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var allItem =
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(
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from path in paths.Select(AssetDatabase.GUIDToAssetPath)
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select AssetDatabase.LoadAssetAtPath<ScriptableObject>(path)
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).ToArray();
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List.AddRange(allItem.Cast<T>());
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RebuildList();
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var toolbarContainer = rootVisualElement.Create<VisualElement>();
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toolbarContainer.style.alignSelf = Align.Auto;
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@@ -38,6 +33,11 @@ namespace BITKit.GameEditor
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var refreshButton = toolbarContainer.Create<Button>();
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refreshButton.text = "刷新";
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refreshButton.clicked += () =>
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{
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RebuildList();
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_listView.Rebuild();
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};
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var container = rootVisualElement.Create<VisualElement>();
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@@ -116,7 +116,28 @@ namespace BITKit.GameEditor
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icon.style.width = 24;
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icon.style.height = 24;
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container.AddManipulator(new ContextualMenuManipulator((evt) =>
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{
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evt.menu.AppendAction("复制", Copy, DropdownMenuAction.AlwaysEnabled);
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//evt.menu.AppendAction("Second menu item", (x) => Debug.Log("Second!!!!"), DropdownMenuAction.AlwaysEnabled);
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}));
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return container;
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void Copy(DropdownMenuAction dropdownMenuAction)
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{
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if (container.userData is not ScriptableObject scriptableObject) return;
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var path = AssetDatabase.GetAssetPath(scriptableObject);
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var folder = Path.GetDirectoryName(path)!;
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path = Path.Combine(folder, $"{scriptableObject.name}Copy.asset");
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var newObject = CreateInstance<T>();
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AssetDatabase.CreateAsset(newObject, path);
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AssetDatabase.SaveAssets();
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AssetDatabase.Refresh();
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Debug.Log($"复制成功:{path}");
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}
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}
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protected virtual void BindItem(VisualElement arg1, int arg2)
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{
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@@ -124,12 +145,24 @@ namespace BITKit.GameEditor
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{
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var item = List[arg2];
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arg1.Q<Label>().text = item.name;
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arg1.userData = item;
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}
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catch (Exception e)
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{
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Debug.LogException(e);
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}
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}
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protected void RebuildList()
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{
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List.Clear();
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var paths = AssetDatabase.FindAssets($"t:{typeof(T).Name}");
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var allItem =
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(
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from path in paths.Select(AssetDatabase.GUIDToAssetPath)
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select AssetDatabase.LoadAssetAtPath<ScriptableObject>(path)
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).ToArray();
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List.AddRange(allItem.Cast<T>());
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}
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protected virtual void CreateScriptableObject(string name)
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{
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