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@@ -134,8 +134,9 @@ namespace BITKit
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}
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if(UnityEngine.Physics.Raycast(EndPosition,Vector3.down,out _,1,layerMask) is false)
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if(UnityEngine.Physics.Raycast(EndPosition,Vector3.down,out _,1.6f,layerMask) is false)
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{
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Debug.DrawRay(EndPosition, Vector3.down*1.6f, Color.red, 8);
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reportBuilder.AppendLine("未检测到地面,跳过");
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continue;
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//Debug.DrawRay(EndPosition, Vector3.down, Color.red, 8);
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